
Learn to set up local fonts in Figma by installing the figments font helper to enable Google Fonts and local font access in the browser, and manage activation or uninstallation.
Learn to combine and edit shapes in Figma by building a map pin icon with two circles, using a subtract boolean operation, editing anchors, and applying fills.
Learn to draw in Figma using the pen tool and vector networks to carve a bag icon from a rectangle, then apply fill, stroke, and grouping.
Learn to add and format text in Figma by using click-to-type or drag-to-create text boxes, then refine with move and scale tools, alignment, color picking, font choices, and paragraph spacing.
Learn to build interactive prototypes in Figma by connecting frames, configuring transitions, previewing on chosen devices, and sharing with collaborators for feedback.
Thank you for watching the tutorials as the program grows with frequent updates. Continue practicing, look for what's new, and come back often as things change quickly.
Learn how to import sketch files into Figma, including using import or drag and drop, preserving pages and layers, and pasting UI elements into your design for a ready-to-edit workflow.
Learn to create and edit vector shapes in Figma using rectangle and ellipse tools, adjust fills and corner radii, align with smart guides, and apply booleans.
Build and test interactive prototypes by connecting objects across frames with the prototype tab, preview transitions in a browser, and share with comments.
Figma connects everyone in the design process so teams can deliver better products, faster.
In this course, learn how to use Figma and how to get a Figma project started. We will get into how to add content to your design project by working with frames, creating and editing shapes, drawing, adding and formatting text, and more. In addition, learn how to create a prototype, share designs using the collaboration features in Figma, and generate assets for development.
Learn how to create new files, segment your project for multiple screens and devices, and start adding content, including shapes, images, drawing, effects, and text. Also, learn features like layers, reusable formatting, and components.
By the end of this course you'll have a good understanding of using Figma and be able to use it for you next project.
Figma is a vector graphics editor and prototyping tool which is primarily web-based, with additional offline features enabled by desktop applications for macOS and Windows.
Figma is a cloud-based UX design and collaboration tool that is similar to Sketch in functionality and features, but with big differences that make Figma better for team collaboration. Figma simplifies the design process and is more effective than other programs at helping designers and teams work together efficiently.