
Create a complete fighter girl in Blender from block-out and base mesh to sculpting, topology, hair and clothes, texturing, rigging, and final cycles renders with post-production.
Set up the Blender startup file for the course by creating models, helpers, and ref collections, adding a center object, and configuring reference images in front, side, and back.
Learn how to customize blender with essential add-ons like loop tools, machine tools, and node Wrangler, build a quad sphere for blocking, and fine-tune navigation and render settings.
Block out tips for a fighter girl: duplicate from a base object, use helpers, rotate in object mode, scale in edit mode, and use a center object for mirror symmetry.
Block out a fighter girl character in Blender using duplicates, edit mode, and mirror modifiers to form torso, limbs, neck, and face, setting up refinement in the next lesson.
Organize the character into basic block-out collections, separating head, arms, legs, and body, then apply efficient sculpting tips such as shadow and cavity, x symmetry, and brush controls.
Refine the head blockout in sculpt mode using symmetry to shape the chin, jaw, nose, neck, and ears, guided by reference and quick workflow tips for faster iteration.
Refine the fighter girl's body in Blender by sculpting the torso with x symmetry, aligning front and side views to shape the chest, belly, shoulders, and back, wiggling as needed.
Refine the leg blockout in Blender by hiding mirrored objects, sculpting with wiggle techniques, smoothing, and reshaping the knee, calf, ankle, and foot across side, front, and back views.
Refine the fighter girl arm blockout in Blender by sculpting the shoulder and arm, using reference images, front and side views, and proportional editing to achieve smooth, believable anatomy.
Refined blockout of the fighter girl's feet and joints through sculpt mode, tucking and smoothing; check references from front and side views for accurate shaping.
Learn to refine the chest and buttocks blockout in Blender by sculpting teardrop-shaped breasts and tear-shaped buttocks, using the mirror modifier and front/side view references for accurate form.
Refine the fighter girl model with final sculpt tweaks in sculpt mode, adjusting the back curve, head shape, and feet alignment, while fine-tuning arms and shoulders for a complete blockout.
merge all body parts into one dense block out by applying scale, remesh at 0.3, and joining limbs for smooth transitions, after applying mirror modifiers.
Finalize the blockout by centering the origin to the 3D cursor, applying rotation, and organizing collections, then smooth with cavity shading, symmetry, and sculpt brushes.
Apply practical sculpting tips in Blender using clay strips, crease, and grab brushes to shape a mouth, with masking and front faces only settings to control detail.
Practice a first-pass upper-body sculpt in Blender, creating landmarks for chest, armpits, back, and abdomen with clay-strips and dry brushes, then smooth and refine while keeping a lean, cartoony look.
Sculpt the legs in a first pass by outlining knee landmarks, modeling calf muscles, and refining the foot, then prepare for a second pass with smoothing and higher polygon detail.
During the second body pass in blender, the fighter girl's rib cage, hip bones, and muscles are exaggerated and refined using clay strips, crease brush, and density increases.
Block out the fighter girl’s head in Blender sculpt mode, focusing on the mouth, nose, and eyes with clay strips, mask, and grab brushes while arranging multiple views.
Perform a second pass on the fighter girl head, flattening the forehead and refining the jawline, chin, eyes, and cheekbones with clay stripes and crease brushes.
Master sculpting the ears for a fighter girl character in Blender using edit and sculpt modes, a mirror modifier, and careful smoothing for a natural fit.
Learn to sculpt eyes for a fighter girl character in Blender, creating a mirrored eye with a UV sphere, and shaping eyelids with clay strips and smoothing.
Critique the model and annotate areas for change. Refine the fighter girl character in Blender through smoothing, creasing, and targeted sculpting of the head and body.
Review block out shapes aligned to reference, refine the upper leg, lower arm, head, and neck, then merge into one object to sculpt the face and features ahead of topology.
Learn retopology setup in blender, using mirror and shrink wrap modifiers, snapping to the sculpt, with a quad-based method by Denny Mack for loops around the ear, eye, and mouth.
Master retopology of a fighter girl face in Blender by creating loops around the eye, nose, and mouth, extruding and connecting faces, and using the mirror modifier and sculpt smoothing.
In this retopology lesson, the instructor reshapes the ear by removing the mirror modifier, moving inner ring vertices to the rim, and extruding with loop cuts.
Learn retopology for the fighter girl body by creating loops around the shoulders, elbows, wrists, knees, and breasts, then refine with mirror, shrink wrap, and bridge techniques.
Master retopology by connecting the body to the head: join meshes, bridge edges, add cuts, and refine topology with snapping and normals to ensure outward faces.
Refine retopology for the fighter girl character by adding and adjusting loops, removing unnecessary topology, and aligning vertices around the ears, eyes, shoulders, arms, and legs in Blender.
Transfer sculpt data to clean topology by adjusting vertices, smoothing creases, and preserving a neat wire frame for a multi resolution workflow with shrink wrap projection.
Prepare the fighter girl mesh for the hands by cleaning up geometry and refining topology, then apply the mirror modifier with clipping and add loops to support future hand placement.
Add hands to the fighter girl in Blender, align, join, and bridge edges, then smooth the mesh with symmetry, and note mouth closure in the next lesson.
Close the mouth by moving selected vertices in edit mode to hide the open gap in renders, then sculpt and smooth the mouth area after reapplying the multiverse modifier.
Create eyebrows and eyelashes for a cartoon girl in Blender, using mirror, shrink wrap, subdivision, and solidify modifiers, plus vertex edits, extrude, loop cuts, and shading.
Model a skirt for a fighter girl by shaping a cylinder, applying cloth modifier and subdivision surface, enabling self collision, sculpting details in sculpt mode, and finalizing the mesh.
Learn to model a bra for a fighter girl in blender, using mesh duplication, edit and sculpt modes, solidify and mirror modifiers, and curve-based straps for a natural fit.
Model fighter girl heels in blender by shaping the foot plane, extruding, adding loop cuts, and using subdivision surface. Create straps and laces with curves, mirrors, and colorized parts.
Learn to model toon hair for a Blender character by building individual strands with curves and paths, using mirror and thickness control for a stylized look and efficient rendering.
Model the fighter girl's eyes by creating a circle, extruding and scaling, applying subdivision surfaces, and using shrink wrap to fit, then add materials to form iris and pupil.
Model jewelry for a fighter girl in Blender, shaping diamonds and earrings. Create a hair band with a curved path, bevels, mirror, and color variations.
Create belts and arm bondage for a fighter girl in Blender using paths and shrink wrap. Model belt buckles and loops, and refine with modifiers and bevels.
Model a wizard staff for a fighter girl in Blender, with leather straps, rings, ornaments, and a top sphere holder. Learn extrusion, beveling, modifiers, and shading to finalize the look.
In this module, prepare the fighter girl model for uv mapping and rigging by adjusting topology, duplicating hands, applying modifiers, and setting up a studio to preview textures.
Unwrap the fighter girl model in blender by marking seams and creating clean UV islands for even texture painting. Set up a studio with a checker texture to guide painting.
Set up a studio for your fighter girl character and light the scene with an hdri, adjusting environment textures, color, and roughness for realistic shading.
Create and apply hair, eyes, and skin textures in Blender using texture painting, color palettes, and materials, then refine shading with matcap, emission, gloss, and final tweaks.
Apply and fine-tune eye materials in Blender by creating separate ball, iris, and pupil materials, adjusting subsurface color, roughness, and specular, and centering the pupil for a natural look.
Create a realistic hair shader in blender using noise textures, color ramps, and bump with uv mapping. Combine an anisotropic bsdf with base color for gloss and realism.
Apply the principal shader materials to jewelry, making rings metallic with roughness 0.39 and color variants, then create a gem material with roughness 0.2, full transmission, and white emission.
Create an arm bandage material in Blender using a base color, a magic texture, and bump mapping, then unwrap and refine UVs to eliminate seams.
Create and assign materials for belts and heels in Blender, adjusting base colors, roughness, metallics, and linking materials for buckles, heels, and straps.
Create a leather-like skirt material in Blender using a principled BSDF shader, color ramps, and noise-based textures. Tune roughness, map vectors, and add bump to achieve a cracked leather look.
Edit the bra mesh, apply solidify and subdivision modifiers, unwrap UVs, and build a brick-textured bra with a color ramp and transparency.
Apply wood and metal materials to the wizard staff using noise textures, color ramps, and bump maps, then create ribbon, orb crystal, and smoke effects for a complete render.
Texture the fighter girl with a prebuilt smoke effect by loading the project's smoke cache, shading with color and emission in cycles, and previewing the emission on the character's arm.
Create a practical eye rig for posing the fighter girl in Blender. Set up iris and eyeball controls, drivers, and location constraints for expressive, controlled gaze.
Set up a metarig to generate an armature for the fighter girl character, adjusting leg, spine, and arm bones with symmetry and bone roll for posing.
Prepare all meshes for rigging by centering origins on the head, applying rotations for mirrored hair, and setting origins to enable bone binding.
Generate and tweak a Blender rig, bind the character with automatic weights, and refine bone controls for posing, ensuring clean weight painting and realistic movement.
Set up a test pose for the fighter girl rig in Blender, diagnose weight painting issues, and improve deformation with a subtract brush and preserve volume for strap integrity.
Rig the character, create a base pose, and save and replace poses in the pose library to build reusable poses; then refine bra and strap shapes with shape keys.
Apply the armature to the model, duplicate and collapse pose collections, then sculpt and smooth to fix bulges and improve posing for more natural, exaggerated positions.
Learn to rig and refine a skirt for posing a fighter girl in Blender, using cloth simulation, subdivision surface, solidify modifier, sculpting, and seam detailing.
Construct a walls and floors environment in Blender for the fighter girl, organizing collections, lights, and camera, then model beveled walls with loop cuts, extrudes, and bevels.
Learn to create wall and floor materials in Blender using Polly Haven PBR textures, with base color, roughness, normal, and displacement maps, plus UV mapping.
Learn environment modeling in Blender by building pipes and a traffic cone, adjusting origin, bevels, subdivisions, and loop cuts to create a cohesive scene.
Create realistic traffic cone and pipe materials in Blender by applying noise textures, color ramps, and roughness control; duplicate and assign materials for dirt, color variation, and metal details.
Create a neon logo for the environment by turning text into curves, converting to a mesh, beveling for depth, and applying emission materials with pipes for electric detail.
"Born as one of the chosen ones, trained from an early age by highly skilled martial artists and given a powerful wizard staff by an ancient druid our fighter girl battles injustice by destroying the bad guys whilst radiating nothing but confidence..."
Hi and welcome! My name is Jan Boode, professional creator and educator in gamedesign and 3D. In this course I will be your pragmatic guide and show you step by step how to create an awesome poseable fighter girl in Blender!
Split up in modules the course will go over every discipline needed to accomplish beautiful renders. This is the way.
We start out with a blockout following the reference art provided with the course. Then with only a few brushes we create a highly detailed sculpt keeping accurate anatomy in mind. After we create a really clean retopology we can project all of that detail back on a mesh with only a fraction of the vertices used in the sculpt.
In the modeling section we add hair, jewelry, clothes, belts, an arm bandage, high heels and a wizard staff so our girl is ready to fight evil.
We create clean UV's for texture painting and forge detailed PBR textures for the clothes and wizard staff using nodes. To view all of this we build a simple studio with lights and a HDRI image.
After we create a rig and learn about various ways to bind objects to it our character is ready to be posed in countless ways using shape keys and the pose library.
Then it's time to build an environment for our fighter girl to exist in. We create walls, floors, pipes, a neon logo and other objects to go around the scene. All of these elements will of course receive PBR materials and textures.
Finally we make sure our render settings and passes, camera and all of our lighting is on point and render out a studio version and an environment version of our model using cycles. After that we do some postproduction in the compositor and you will be ready to save out your images.
All of this is done using nothing but Blender. There is no use of any paid addons.
By doing this course you will have a thorough understanding of all the disciplines needed to create a detailed character in Blender. Join today!