
Learn how to customize blender with essential add-ons like loop tools, machine tools, and node Wrangler, build a quad sphere for blocking, and fine-tune navigation and render settings.
Block out a fighter girl character in Blender using duplicates, edit mode, and mirror modifiers to form torso, limbs, neck, and face, setting up refinement in the next lesson.
Organize the character into basic block-out collections, separating head, arms, legs, and body, then apply efficient sculpting tips such as shadow and cavity, x symmetry, and brush controls.
Refine the fighter girl's body in Blender by sculpting the torso with x symmetry, aligning front and side views to shape the chest, belly, shoulders, and back, wiggling as needed.
Refine the fighter girl model with final sculpt tweaks in sculpt mode, adjusting the back curve, head shape, and feet alignment, while fine-tuning arms and shoulders for a complete blockout.
merge all body parts into one dense block out by applying scale, remesh at 0.3, and joining limbs for smooth transitions, after applying mirror modifiers.
Apply practical sculpting tips in Blender using clay strips, crease, and grab brushes to shape a mouth, with masking and front faces only settings to control detail.
During the second body pass in blender, the fighter girl's rib cage, hip bones, and muscles are exaggerated and refined using clay strips, crease brush, and density increases.
Block out the fighter girl’s head in Blender sculpt mode, focusing on the mouth, nose, and eyes with clay strips, mask, and grab brushes while arranging multiple views.
Learn to sculpt eyes for a fighter girl character in Blender, creating a mirrored eye with a UV sphere, and shaping eyelids with clay strips and smoothing.
Master retopology of a fighter girl face in Blender by creating loops around the eye, nose, and mouth, extruding and connecting faces, and using the mirror modifier and sculpt smoothing.
In this retopology lesson, the instructor reshapes the ear by removing the mirror modifier, moving inner ring vertices to the rim, and extruding with loop cuts.
Master retopology by connecting the body to the head: join meshes, bridge edges, add cuts, and refine topology with snapping and normals to ensure outward faces.
Create eyebrows and eyelashes for a cartoon girl in Blender, using mirror, shrink wrap, subdivision, and solidify modifiers, plus vertex edits, extrude, loop cuts, and shading.
Model fighter girl heels in blender by shaping the foot plane, extruding, adding loop cuts, and using subdivision surface. Create straps and laces with curves, mirrors, and colorized parts.
Model a wizard staff for a fighter girl in Blender, with leather straps, rings, ornaments, and a top sphere holder. Learn extrusion, beveling, modifiers, and shading to finalize the look.
Unwrap the fighter girl model in blender by marking seams and creating clean UV islands for even texture painting. Set up a studio with a checker texture to guide painting.
Create a realistic hair shader in blender using noise textures, color ramps, and bump with uv mapping. Combine an anisotropic bsdf with base color for gloss and realism.
Create an arm bandage material in Blender using a base color, a magic texture, and bump mapping, then unwrap and refine UVs to eliminate seams.
Apply wood and metal materials to the wizard staff using noise textures, color ramps, and bump maps, then create ribbon, orb crystal, and smoke effects for a complete render.
Create a practical eye rig for posing the fighter girl in Blender. Set up iris and eyeball controls, drivers, and location constraints for expressive, controlled gaze.
Rig the character, create a base pose, and save and replace poses in the pose library to build reusable poses; then refine bra and strap shapes with shape keys.
Learn to rig and refine a skirt for posing a fighter girl in Blender, using cloth simulation, subdivision surface, solidify modifier, sculpting, and seam detailing.
Create a neon logo for the environment by turning text into curves, converting to a mesh, beveling for depth, and applying emission materials with pipes for electric detail.
"Born as one of the chosen ones, trained from an early age by highly skilled martial artists and given a powerful wizard staff by an ancient druid our fighter girl battles injustice by destroying the bad guys whilst radiating nothing but confidence..."
Hi and welcome! My name is Jan Boode, professional creator and educator in gamedesign and 3D. In this course I will be your pragmatic guide and show you step by step how to create an awesome poseable fighter girl in Blender!
Split up in modules the course will go over every discipline needed to accomplish beautiful renders. This is the way.
We start out with a blockout following the reference art provided with the course. Then with only a few brushes we create a highly detailed sculpt keeping accurate anatomy in mind. After we create a really clean retopology we can project all of that detail back on a mesh with only a fraction of the vertices used in the sculpt.
In the modeling section we add hair, jewelry, clothes, belts, an arm bandage, high heels and a wizard staff so our girl is ready to fight evil.
We create clean UV's for texture painting and forge detailed PBR textures for the clothes and wizard staff using nodes. To view all of this we build a simple studio with lights and a HDRI image.
After we create a rig and learn about various ways to bind objects to it our character is ready to be posed in countless ways using shape keys and the pose library.
Then it's time to build an environment for our fighter girl to exist in. We create walls, floors, pipes, a neon logo and other objects to go around the scene. All of these elements will of course receive PBR materials and textures.
Finally we make sure our render settings and passes, camera and all of our lighting is on point and render out a studio version and an environment version of our model using cycles. After that we do some postproduction in the compositor and you will be ready to save out your images.
All of this is done using nothing but Blender. There is no use of any paid addons.
By doing this course you will have a thorough understanding of all the disciplines needed to create a detailed character in Blender. Join today!