Rig a character using Quick rig one click and step by step methods
Animate a walk cycle and tweak it to show more weight
Apply motion capture to Human IK and any other rig
Apply and retarget motion capture downloaded from the internet
Edit motion capture using the Time editor and Graph editor
Paint skin weights on characters with time saving tips
Basic knowledge of navigating Maya viewports
Selecting objects in Maya
Basic keyframe animation
Have you ever wanted to try your hand at animation?
Modelled lots of characters but too intimidated by the rigging process?
Do you want to bring life to your characters to use in game engines like Unity and Unreal?
Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects.
This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.
The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.
Take your first step into the exciting world of 3d animation today!
Who this course is for:
Ideal for anyone who wants to try 3d animation in Maya for the first time by animating a walk cycle
Artists who want to apply motion capture to any rig and edit the animation
Video game developers who want to quickly rig and animate biped characters in Maya
Experienced artist who want to update their skills with the latest animation features of Maya
3 sections • 32 lectures • 4h 48m total length
Quick rig using step by step method
Methods of attaching the geometry to the Rig
Binding the geometry to the skeleton using skinning
Painting skin weights - hands
Painting skin weights - legs
Painting skin weights - body
Apply motion capture to your character
Setup a toon shader for the character
Learn to use and animate the Human IK rig
How to use raw motion capture downloaded from the internet
Apply motion capture to ANY rig
Walk cycle poses explained
Very important settings before animating using HIK
Walk cycle - Contact pose
Walk cycle - Opposite contact pose
Walk cycle - Passing pose
Walk cycle - Down pose
Walk cycle - Up pose
Walk cycle - Arms animation
Walk cycle - Adjust body animation
Walk cycle - Adjust the head animation
Walk cycle - Adjust legs
Download and setup the model
Create a HIK skeleton definition
Adjust the local rotation axis of your joints
Skin the character
Create clips in the Time editor
Time editor basics
Join clips together and edit them using the TIme Editor
Join clips together and edit them using the TIme Editor part 2
Bhaumik is a visual effects artist and bestselling instructor with 16 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.