
Complete the beginner ZBrush course before this one to gain basic understanding, then learn to navigate ZBrush, use masking, and design a mesh for facial anatomy and likeness.
Explore the skull as the foundation of facial anatomy by identifying bony landmarks, comparing male and female skulls, and practicing skull drawing to inform realistic portrait sculpting.
Explore facial muscles that sculpt realistic portraits, including orbicularis oculi, corrugator, depressor supercilii, procerus, frontalis, temporalis, and masseter, and learn how surface wrinkles reflect expression and aging.
Learn essential ZBrush techniques for facial anatomy and likeness sculpting, and engage with the important message addressed to all.
Explore nose anatomy for sculpture, including greater aler cartilage, lateral cartilage, septal cartilage, wings of the nose, nasal bone, nasal opening, fatty tissue, shadows, and nasality muscle.
Explore the eye anatomy for sculpting in ZBrush, detailing the medial and lateral canthi, eyelids with thickness, iris and pupil, and how gaze direction and lighting affect form.
Learn to sculpt ears by detailing cartilage and fat, and identifying the helix, antihelix, tragus, concha, and ear lobe, while noting 30-degree angles from front, side, and back.
Explore the spotlight tool in ZBrush to import and project reference photos onto a brush or mesh, adjust opacity and position, and guide accurate likeness sculpting.
Learn to sculpt the skull in ZBrush using references, basic geometric shapes, clay and standard brushes, with spotlight, symmetry, and anatomical landmarks for Einstein's likeness.
Build basic facial forms in ZBrush, adjust perspective, and progressively increase dynamesh resolution while analyzing anatomy to shape the brow, nose, eyes, lips, and ears for Einstein likeness.
Develop a likeness in ZBrush by building the neck, shoulders, and ears through masking, extruding, and dynamesh, then refine concha, helix, and antihelix details for a convincing Einstein-inspired visage.
Align the 3D mesh to reference photos in ZBrush, adjusting scale and view for a precise likeness. Save spotlight setups and views to preserve front and side references.
Add secondary shapes to build detail, refine ears, lips, and eyes with clay, while increasing dynamesh resolution for finer likeness, guided by an Einstein reference.
Refine the orbital area with added fat and irregular upper eyelids, sharpen lower lids, and enhance wrinkles and pores, while matching lighting and rendering in ZBrush for an Einstein likeness.
Merge Einstein's head and shoulders to sculpt the base cloth with dynamesh. Extract a white collar shirt and a black sweater, refine with masking, inflating, and smoothing.
Perform zremeshing with zero measure to clean topology and project details from the original mesh onto the new model. Use poly paint to guide polygon density and subdivisions for detail.
Refine facial anatomy and likeness in zbrush by smoothing pixel artifacts, deepening wrinkles, and refining the eye area with clay, standard, and smooth brushes.
Refine facial anatomy in ZBrush by deepening the nose, cheeks, and lips with damp and standard brushes, using clay tubes for cartilage, and checking from multiple views to maintain realism.
Detail folds on Einstein's color shirt and sweater using zbrush tools like the standard brush, lazy mouse, clay brush, and clay tubes, adjusting subdivisions, seams, and edges for realistic fabric.
Develop a more believable Einstein likeness by introducing facial asymmetry, varying eyes, nose, lips, and wrinkles using ZBrush brushes and controlled subdivision to create natural imperfections.
Apply realistic skin pores in ZBrush by importing multiple high-resolution alpha textures, adjusting radial fade and intensity, using drag rectangle, symmetry, and layer-based workflows for natural variation.
Learn to create realistic hair on a facial likeness with fiber mesh in ZBrush, masking the scalp, adjusting gravity, color, and using groom brushes for natural variation.
Master lashes and eyes in ZBrush by masking eyelids, shaping fiber mesh with gravity and color tweaks, then sculpting the iris and adjusting lighting for a lifelike likeness.
Enhance eye realism in ZBrush by adding red veins, a grayish tone, and bottom-eye wetness using the standard brush and color spray, with symmetry and sculpting refinements.
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
Welcome to The Facial Anatomy and Likeness Character Sculpting. In this course, you will learn about the construction of the human face. You will understand the bony parts, muscles, and fat that makes up the face anatomy. You will also learn how to observe and create a facial likeness of your choice. Starting with a sphere in Zbrush and turning it into a hyper realistic face with wrinkles and skin pores. You will even gain knowledge on how to achieve realistic hair using fibermesh. By the end of this course, you will have the skills that you need to create a more believable portrait.