
Master 3D facial rigging in Maya from scratch, learning rigging tools, eye and brow rigs with lattice and clusters, skin deformations, inverse kinematics, and animator-friendly controls.
In this lesson we'll discover 3D Rigging, what it means and why it's so essential in the 3D Animation workflow
In this lesson we'll start our journey by experimenting a little bit with maya's interface and familiarizing ourselves with the panels and tools provided by the most powerful 3d software maya.
In this lesson we'll learn how to prepare a 3D model for the rigging workflow and the things you should always keep in mind when doing so.
in this lesson we'll start learning about joints and their importance in the rigging and animation pipelines.
in this lesson we'll continue our discussion on joints and discover more options that will help in the rigging process.
Learn to rig oval eyes for a stylized character to rotate without sliding from sockets by using a form group, parent-child transformations, and controlled scaling.
Create eye joints in maya, snap to the grid, rename for the left eye. Constrain to the eye group, mirror to the right, and parent to the upper jaw bone.
Add eyelid joints with upper and lower drivers, orient and refine them, freeze transformations to clean rotation data, flip one joint for blinking, and mirror joints for symmetry.
Add a nose joint to enhance facial rig control in Maya, zero out orientation, adjust joint radius, and parent the nose to the upper jawbone to follow deformation.
Create and orient ear joints in Maya to drive ear deformation, duplicate and mirror them, and parent to the upper jawbone for streamlined facial rigging and future skinning.
Scan the head to work with the bones built so far, skin the eyes and teeth first, then use geo cache to bake animation into vertices and ease skin adjustments.
Learn to skin the eyes in maya using outliner groups, the reform group, and a clean skin bind to prevent eyes from exiting sockets. Adjust scale values, freeze transformations, and reparent to deform groups to restore the oval eye shape on both sides while binding to eye bones.
Scan the head, select the upper jaw, lower jaw, head, and neck joints, combine head meshes, bind skin to head geometry, and test and refine eyelid and jaw influences.
Explore the hammer skin weights tool in Maya to automatically average vertex positions among neighbors, smoothing skin weights quickly; paint, mirror, and save time on facial rigging.
Learn to skin the eyelids by adding upper and lower eyelid joints as influences, locking weights, painting weights, testing blinking, and mirroring the results with hammer skin and smoothing.
Explore the freeform deformer lattice in Maya to deform objects with lattice vertices, using a base cage and grouped lattice for smooth, controlled rigging.
Learn to use Maya clusters to control vertex sets with a movable handle, switching between relative and non-relative modes, editing membership, and exploring lattice deformer for overlapping, weighted control.
Control eyebrows with three clusters per brow to deform inner, middle, and outer sections, parent clusters to the upper jawbone, and rename and group handles to preserve deformation for animation.
In Maya, fix eye rig deformation by using per-eye lattice cages to preserve eyeball sliding, detach skin, transfer scale values, and reorder inputs so the freeform deformer drives before skin.
Organize the Maya scene by grouping the skeleton from the outliner, creating a global move group and a show-hide group, and prepare animation controls for the rig.
Learn to build head and neck animation controls using curve and cube shapes, align pivots, and freeze transforms, then export reusable controls for quick rig setup.
Constrain the head and neck controls with orient and parent constraints, preserving offset via maintain offset to drive the head and neck bones; this is a simple approach.
Learn a cleaner rigging workflow in Maya by replacing messy constraints with zeroed transform locators, matching position and orientation, and using constrained locators to drive head and neck animation.
Create and snap upper and lower jaw controls to bone tips, center pivots, and bind them under the head control using clean orient constraints with driver locators.
Learn how to set up an aim constraint to drive the rotation of the left and right eye bones with dedicated eye controllers, including offset adjustments and maintaining orientation.
Compare forward kinematics and inverse kinematics in Maya rigging, demonstrating fk leg chains versus ik handles, and explain how solver options affect twists and rig flexibility.
Explore how to add custom attributes in Maya, create a float translate x attribute, and connect it with the connection editor to drive a cube for rigging fingers.
Create four custom eyelid channels for upper and lower lids of both eyes and drive blinking with expressions linked to the global animation control, preserving fleshy eye movement.
Build a dynamic parenting system in Maya by using a custom follow head attribute with a parents constraint and animation blending for smooth eye movement.
Create global eyebrow controls by duplicating and mirroring a center control, snapping to the middle eyebrow, and grouping for perfect left-right symmetry before applying constraints in the next lesson.
Apply constraints to drive eyebrow clusters: use a parent constraint with maintain offset, then add a scale constraint for cartoony deformations; use recent commands for speed and prepare wrap deformations.
Finish the eyebrows by parenting the global eyebrow controls under the upper jaw control so they follow the head animation, with optional middle cluster adjustments for precise deformations.
Apply the wrap deformer to rig the eyebrows and moustache by linking their geometry to the face, then test and refine wrap settings for natural deformation.
Create a dedicated tongue skeleton in Maya, bind the tongue mesh to joints, and paint weights to drive tongue deformations from the lower jaw control for realistic swaying and twists.
Add lower jaw driven controls and use the connection editor to tie tongue root joints under the lower jaw, then create three channels—tongue bend, sway, twist—for realistic tongue deformation.
Create a nose animation control in Maya using a premade circle, align with the nose bone via a locator, and apply orient, point, and scale constraints to drive the nose.
Create and mirror ear controls in Maya by shaping a triangle, snapping, and parenting to the left ear joint. Apply orientation and parent constraints for clean, cartoony deformations.
Learn to create facial expression shapes in Maya using blend shapes, remove smooth modifiers, reapply wrap deformers, duplicate teeth, and sculpt smile and frown shapes with soft selection.
Organize a Maya facial rig by creating a controls group under a global move, locking unused channels, and cleaning blend shapes, display layers, and joints for a clean final rig.
Wrap up the course by showcasing the final facial rig, locking the mesh in reference mode, and preparing your assignment with robust joints, skinning, and expressive controls.
Welcome to The ULTIMATE Guide on 3D Facial Rigging for Maya in 2026!
(( Side Note: Everything taught in this course is applicable to all Autodesk Maya versions ))
Learn the A-Z's that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, "Autodesk Maya"
As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you'll learn how to create and build very robust facial rigs ready for animation from scratch.
Beginner to the world of 3D Rigging and 3D Animation?
We start super simple so you need no prior experience of Autodesk Maya! With our online tutorials, you'll be amazed at what you can achieve. We believe project-based learning is the best way to learn Rigging inside Autodesk Maya.
Learn by doing real world projects!
This course is project-based, so you will applying your new skills immediately to real 3D models.
Throughout this entire course, you'll be working on one of the very famous characters "Super Mario", and learn how to bring a rather stiff to life using 3D Rigging and Animation.
All the project files will be included, as well as additional references and resources - you'll never get stuck!
By the end of the course, you'll truly be inspired by your own skills, and confident in using Autodesk Maya.
Premium Support
Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.
The Best Part?
On top of that, we're going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!
This is what's also included in the package:
Up-to-date HD-quality videos, that are easy to search and reference
9+ hours of easy-to-follow tutorials
You will get full lifetime access for a single one-off fee
Downloadable project files for every step of the course (solutions included)
Premium support (Q&A) to help you as you take the course
This course is for you if...
you want to gain a true and deep understanding of 3D RIgging and Facial Rigging in particular
you have been trying to learn Rigging in maya but: 1) still don't really understand Maya, or 2) still don't feel confident to rig you own characters
you already know 3d rigging basics and are looking for an advanced topics. This course includes more awesome techniques and very useful techniques!
you want to get started with 3d rigging and animation in maya: Autodesk Maya is a great and very powerful software for 3D Rigging and Animation!
Our 30-day 100% money-back guarantee!
We want you to be happy. If there's any reason you aren't enjoying the course, and getting what you expected, we'll refund your money.
So it's a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.
Ready to have fun?
If so, then start this adventure today, and join me in this amazing journey in 3D rigging!
I am looking forward to seeing you on the course! Remember 3D Rigging and animation is all about having fun too. So have fun along the way!!