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Facial Rigging 101 - Maya 2020
Rating: 4.4 out of 5(70 ratings)
9,877 students

Facial Rigging 101 - Maya 2020

Master the tools and techniques of facial rigging for Characters using Maya
Last updated 1/2021
English

What you'll learn

  • Facial Rigging in Maya.
  • Techniques and workflow of the rigging process.

Course content

5 sections62 lectures16h 55m total length
  • Course Landing Video1:34

    Explore facial anatomy and believable expressions by rigging with three methods in Maya 2017–2020, combining approaches to deliver flexible, portfolio-ready character rigs.

  • Welcome to the course!0:45

    Explore the anatomy of the face and facial expressions, learn how expressions are formed, and apply methods for reading expressions to build a user interface for animators.

  • Introduction1:34

    Master the fundamentals of facial rigging in Maya 2020, covering face anatomy, muscle-driven expressions, topology basics, and UI tools for flexible pipelines across Maya, Blender, and Unity.

  • Face Rigging Approach4:03

    Explain three facial rigging approaches in maya 2020—joint-based, shape-based, and mix-based rigs—covering joint controls, shape copies for expressions, and how blending creates a final head rig.

  • Preparing Everything10:44

    Set up the Maya project, verify clean geometry with no history and a centered pivot, then organize into named layers, reference the geometry, and prepare a layout.

  • Basic Ctrls24:31

    Master basic head movement rigs in Maya 2020 by creating neck and head joints, building simple controllers, and applying constraints with maintain offset after backing up.

  • Basic Head Deform27:42

    Build a Maya head rig with joints, bind skin, and paint weights to achieve believable head and neck deformation; adjust max influences and use close distance binding.

  • Face Muscles And Topology14:04

    Explore how facial muscles drive expressions and how the Facial Action Coding System maps action units to believable expressions, using topology and rigging considerations around the mouth and eyes.

  • Layaring2:51

    Learn to layer facial rigging by separating lip, eyebrow, ear, cheek, nose, and eye systems into modular joint-based layers, then combine them into a single cohesive head rig.

Requirements

  • Basic 3D software understanding is a requirement and be willing to work hard.
  • Basic Maya Knowledge is necessary.
  • Mac or PC capable of running Maya.

Description

PLEASE NOTE THAT THIS IS AN INTERMEDIATE COURSE.

Learning Facial 3D Rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.

In this course, you will learn how to create facial rigs from A to Z. From planning the rigs to developing the necessary interface a model needs to be animated.

Maya is an industry-standard 3d software used by professionals in movies, video-games, motion graphics, and many other industries.

You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.  Basic knowledge of Maya is required as we will not go through the very basics of the software in this course. If you're looking for a beginner-friendly rigging course, check out our other rigging classes in our profile.

I will be available for you through the whole course, feel free to send me a message if you encounter any issue. You can do it through the Q&A section or via Udemy messages. I will help you solve it and understand why it presented itself and explain how to solve the problem.


I'll see you in the course!

Who this course is for:

  • Rigging Beginners looking to expand their skillset.
  • Students that have already some 3D knowledge and want to get started with Facial Rigging.