
fSpy Program: https://github.com/stuffmatic/fSpy/releases
fSpy Blender Addon: https://github.com/stuffmatic/fSpy-Blender/releases
Build a basic exterior scene by creating ground, roads, sidewalks, and multiple buildings. Use snapping, extrude, and spin tools to align corners and shape the layout.
Learn to add exterior building details in Blender by modeling pipes, a transformer, and signage, applying bevel modifiers for soft lighting, extruding and snapping edges, and refining topology.
Learn to model electric poles and a wire network in Blender, using duplicated components, cylinders and curves, bevels and extrusions, and an array modifier for randomized placement with lighting considerations.
Create street shops in Blender 2.8 by modeling and detailing facades with beveling, extruding, snapping, and duplicating neighboring buildings, then prepare roads and windows for texture in the next section.
Create a new concrete base material, using 2k textures and a metallic roughness workflow, guided by a reference for color and normal maps, then tile lines and add subtle noise.
Create realistic puddles on wet concrete by texturing with normal maps and roughness in Blender 2.8, then export ground and building assets to Substance Designer for final texturing.
Create a painted wall texture for a building in Blender and Substance Designer, using base color, normal map, and roughness with grunge and noise variations, then export texture to fbx.
Texture street shops in blender 2.8 by applying base color, normal and roughness maps, using projection from view, and adding emission lighting for photorealistic exteriors.
Apply road and sidewalk textures in Blender 2.8 using color, normal, and roughness maps. Unwrap and project textures for seamless edges, then render with headlights and lighting to preview reflections.
Apply an HDRI sky and environment texture, adjust mapping and rotation for realistic reflections, then add street lights and render; refine with color balance and glare in compositing.
From 2D Image to 3D Photorealistic Environment:
The main objective of this course is to guide you step by step through the complete process of turning a real image into a stunning, photorealistic 3D scene. You will not only learn the fundamentals and core principles of achieving photorealism but also see them applied in a real-world example—an exterior environment that exists in real life.
Through hands-on exercises, you will master every aspect needed to transform any image reference into a high-quality, realistic 3D scene in Blender. From lighting and materials to modeling, composition, and camera setup, this course equips you with the practical skills to confidently recreate real-world environments in 3D with photorealistic results.
In addition to technical skills, you will gain a deeper understanding of artistic principles, including color theory, perspective, and visual storytelling, which are essential for making your 3D scenes truly lifelike and visually compelling. By the end of the course, you will be able to take any reference image—whether a cityscape, natural landscape, or architectural exterior—and turn it into a fully detailed, immersive, and realistic 3D environment. This course is perfect for anyone who wants to elevate their Blender skills and create professional-quality, breathtaking photorealistic 3D art in Blender.