Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Explosion, using particles in Houdini
Rating: 4.0 out of 5(63 ratings)
463 students

Explosion, using particles in Houdini

Particle explosion, Pyro simulation
Last updated 5/2020
English

What you'll learn

  • How to create explosions in Pyro
  • Use particles as a source for explosions inside v.17
  • Create multiple explosions, using wedge
  • Setup Pyro shader
  • Export simulation results in to another software

Course content

1 section7 lectures3h 20m total length
  • Pyro Source19:55

    Learn to build explosion effects in Houdini with particle-based pyro sources, turbulence-driven velocity, normals, and export options for rendering in 3ds Max.

  • Pyro Setup32:48

    Learn to set up a pyro explosion in Houdini, including fuel sources, density, temperature, noise, disturbances, velocity, light pump, and multi-explosion workflows.

  • Wedge30:14

    Explore creating explosive particle simulations in Houdini using wedge to generate multiple seeds, control velocity and noise, cache simulations, and blend timing for coordinated multi-explosion sequences.

  • DustWave25:29

    Explore creating realistic dust waves for explosions in Houdini by building torus-based dust sources, applying noise to positions and velocities, and tuning density, temperature, and turbulence for dynamic dust plumes.

  • Render Setup31:07

    Master render setup for Houdini explosions by balancing fireball material, smoke density, and temperature. Tune color with ramps, noise, and rest fields for realistic Arnold rendering.

  • Arnold Render55:10

    Learn Houdini's Arnold render workflow for particle explosions, including exporting data to VTB, building density, temperature, and velocity fields, and optimizing sampling, lighting, and volume rendering.

  • VRay and Compositing sample6:08

    Learn to build a Houdini particle explosion with V-Ray volume grids, shade with density and temperature fields, and composite in Nuke or Fusion for glow and color grading.

Requirements

  • No special requirements, we`ll create all from scratch to the final result.

Description

An example, how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave. As an option, create a multiple explosions using wedge. And at the end, besides the mantra render, I`ll show you how to export information for visualization into another render engine (Arnold in this case) or 3D software (3Ds max was used for final render in video).

Who this course is for:

  • FX artist, Houdini users