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Learn to set up a pyro explosion in Houdini, including fuel sources, density, temperature, noise, disturbances, velocity, light pump, and multi-explosion workflows.
Master render setup for Houdini explosions by balancing fireball material, smoke density, and temperature. Tune color with ramps, noise, and rest fields for realistic Arnold rendering.
An example, how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave. As an option, create a multiple explosions using wedge. And at the end, besides the mantra render, I`ll show you how to export information for visualization into another render engine (Arnold in this case) or 3D software (3Ds max was used for final render in video).