Unreal Engine 5 : Exploring Lyra for Game Development
What you'll learn
- Learn Modern Game Development techniques in Unreal Engine 5.2 using the Free Sample Game Lyra as a Framework from the Epic Marketplace.
- Understand and Learn Gameplay Ability Framework in Lyra with the Shooter game and Start creating new Character Skills like Archer and Melee
- Using the Modular Game Programming and Game Feature Plugins to Develop, Maintain and Extend the Games
- Learn to use Reusable techniques from Lyra and Free Marketplace assets to considerably speed up the development time
- Learn to create Visually Stunning Virtual worlds using Unreal Engine 5.2 using Procedural techniques.
Requirements
- Basic Knowledge in Unreal Engine and Blueprints
- Unreal Engine 5.2 and Visual Studio 2022 or above pre installed
- Good Gaming PC capable of running Unreal Engine 5.2. Please check the Minimum PC Specifications for Unreal Engine
- Readiness to explore further, do Hands-on and Research on the topic
Description
In this Course, you will learn Modern Game Development approaches using Unreal Engine 5 and Lyra Sample Project as a Gameplay Ability System Framework. Only Free assets from the Marketplace will be used throughout this course.
We will be using Mostly Blueprints throughout the course with a little customization to the Lyra C++ Framework in a very few places.
This Course is not intended to be Step by Step. It is particularly targeted to the Unreal Engine Developers who wants to know more about Lyra Framework and the features available. So there will be many use cases covered on how to use the Lyra Framework features in your game development workflow.
This Course is made in Unreal Engine 5.2. But the Lyra Framework concepts are still the same in the Later Unreal Engine version. There are sections in the course to highlight the changes in the latest version of the Unreal Engine 5.3. and I have also added a new video to Unreal Engine 5.4 Auto Retargeting process to get even more better results changing the skeletal mesh.
This course will be "To the Point" and no time will be wasted. We will be exploring the different features in Lyra and How we can use them in modern game development projects. In this course, we will cover the development of a Combat game using the reusable features in Lyra. We will start with the understanding of the Lyra Framework features and the concepts of Gameplay Ability System. Then gradually start making modifications and add more features to build our own unique games. We will be using the Market place Characters and Metahumans in this course.
We will do some customization to the Lyra gameplay with changes to the Blueprint and C++. We will also create a photo realistic open world Jungle environment using Procedural tools. We will then extend the Lyra Features and add Archer and Melee Abilities. We will then deep dive into the implementation of some of the Lyra Components and explore the blueprints.
We will start the course very light with Basic concepts of Lyra and slowly start using the Lyra features to develop the game. Modular game development approach is followed. The course is targeted for Beginner to Intermediate level Unreal Engine game developers. We wont cover the Unreal Engine concepts from the scratch, but focus more towards using Lyra in Unreal Engine.
By the end of this course , you will get a good understanding of using the Lyra Framework in Unreal Engine 5.2.
This course will be a good foundation to develop your own virtual worlds for the metaverse and get ready for the Next generation game development.
This Course will continue to grow with a lot more features added on a regular basis. You will get lifetime course updates for free.
Note : Any reference to the Paid assets (Ultra Dynamic Sky in one of the lectures) are just for reference and a better suggestion and completely optional.
You can Join our Discord Channel for any queries about the Course and for the Support.
Who this course is for:
- Beginner Unreal Engine Developers who wants a Quickstart in Lyra and Unreal Engine 5.2
- Beginner to Intermediate level Unreal Engine Game developers who wants to get exposure to the Modern modular Gameplay approaches and looking for some insights into the Gameplay Ability System.
- Anyone who is interested in Game Development and beginning their journey with Unreal Engine, who is looking for directions about the future of Game Development
- Environment Artists who wants to test and demonstrate their Environment with quick gameplay actions
- Students interested in Metaverse projects to build virtual worlds and gameplay actions
Instructor
I am Sreehari Parameswaran , Senior Technical Product Architect and an Indie Game Developer with 20+ years of Experience with a diverse knowledge across different fields. Currently focused in futuristic approaches to Game Development, Metaverse and Research towards Frameworks targeting Procedural and Reusable components for Game Development and Environment Creation. Check out my LinkedIn profile.