Environment Creation for Film
4.5 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
141 students enrolled

Environment Creation for Film

In depth course to create realistic exterior environment using Maya, Zbrush, Substance Painter for Intermediate students
Bestseller
4.5 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
141 students enrolled
Last updated 5/2020
English
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Current price: $139.99 Original price: $199.99 Discount: 30% off
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This course includes
  • 23.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Environment Modeling
  • Texturing
  • Rendering with Arnold
  • Cinematic Lighting
Requirements
  • In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.
Description

Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education´s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.

In this Course, you will be learning

  • Camera Matching

  • Prop Modelling

  • Sculpting

  • UV Mapping

  • Texturing

  • Rendering with Arnold

  • Cinematic Lighting

  • Post Production

I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.

Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d environment skills to the next level!

Who this course is for:
  • I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.
Course content
Expand all 102 lectures 23:40:04
+ Environment Modeling
35 lectures 08:44:20
Block In of the Scene Part 2
14:37
Block In of the Scene Part 3
15:17
Modeling the Cafe Sign Part 1
18:52
Modeling the Cafe Sign Part 2
22:44
Modeling the Cafe Table
14:03
Modeling the Cafe Chair Part 1
15:33
Modeling the Cafe Chair Part 2
19:17
Modelling the Table Props
14:28
Importing the Clean Models to the Scene
12:04
Modelling the Cafe Windows
18:48
Modelling the Right Door
19:35
Modelling the Flower Baskets
14:27
Modelling the Pipes
17:08
Modelling the Balcony
19:43
Cleaning our Scene
11:16
Fixing the Right Wall
05:00
Modelling the Lamps
20:00
Setting Up the Lamps and Scene
12:23
Modelling the Left Cafe Entrance
15:04
Modelling the Left Door
17:16
Modelling the Left Window
16:45
Modelling the Air Ducts
15:19
Model Render Test
06:31
Modelling the Air Unit Part 1
17:31
Modelling the Air Unit Part 2
11:38
Modelling the Balcony Wall
16:33
Modelling the Left Cafe Door Part 1
15:01
Modelling the Left Cafe Door Part 2
17:05
Reviewing our Progress
03:23
Sculpting and Baking Overview Part 1
19:33
Sculpting and Baking Overview Part 2
07:55
Sculpting the Concrete Protections
15:56
Sculpting the Wood Table
15:25
+ UV Mapping
17 lectures 03:39:04
Uvs Overview
14:09
Texel Resolution and UV Theory
09:00
Uving the Cafe Sign
17:03
Uving the Cafe Table
18:23
Uving the Chairs
16:47
Uving the Right Wall
06:54
Uving the Pipes Part 1
13:46
Uving the Pipes Part 2
10:52
Uving the Lamps
13:51
Uving the Left Cafe Entrance
15:58
Uving the Window Protections
09:28
Uving the Window Frames
11:14
Uving the Balcony
11:13
Uving the Air Units
12:51
Uving the Right Door and Props
11:57
Uving the Balcony Wall
13:38
Uving the Final Props
12:00
+ Texturing
35 lectures 08:30:01
Initial Light Setup Part 1
15:46
Initial Light Setup Part 2
13:41
Texturing the Chairs
17:01
Shaders and Connections
14:12
Texturing the Floor
19:00
Displacement of the Floor
11:49
Texturing the Left Wall
16:34
Displacement of the Left Wall
08:36
Texturing the Right Wall
16:18
Texturing the Balcony Wall
13:54
Texturing the Cafe Sign
20:09
Texturing the Cafe Roof
16:32
Window Frame UDIM Texturing
18:59
UDIM Maya Setup
13:33
UDIM Instancing in Substance Painter
09:37
Texturing the Table
17:13
Texturing the Air Ducts
11:39
Texturing and Shading the Lamps
19:59
Shading Windows and Glass Part 1
15:48
Shading Windows and Glass Part 2
13:04
Texturing the Left Door
18:14
Texturing the Pipes
13:02
Reviewing and Adjusting the Scene
17:07
Texturing Concrete Elements
10:44
Texturing the Table Props
13:19
Texturing the Concrete Slabs
13:29
Texturing the Flower Pots
15:50
Texturing the Right Door
13:12
Texturing the Air Unit
14:17
Plant Setup
14:06
Importing the Plants
09:38
Placing the Ivy Plants
15:07
Reutilizing the Plants
12:47
Texturing the Back Cafe Sign
17:57
Texturing the Welcome Sign
07:48
+ Render and Post Production
11 lectures 02:18:22
Organizing the Back Alley Part 1
10:26
Organizing the Back Alley Part 2
11:03
Setting Up the Extra Lights
16:42
Adjusting Render Settings
06:51
Material Correction
19:14
Advance Wall Texturing Part 1
18:30
Advance Wall Texturing Part 2
13:36
Preparing for the Final Render
07:32
Post Production Part 1
13:10
Post Production Part 2
14:22
End of the Project
06:56