
Navigate the production workflow in blender for headset modeling, starting from research references, using symmetry and a practical viewpoint to capture visible details efficiently.
Model the base in Blender using a reference image and export options, align it in the front view, and refine with edit mode, vertex manipulation, extrude, and edge looping.
Master base modeling in blender with balanced block out and iterative refinement. Correct distortions, perform extrusions, and refine edges with edge loops and x ray mode for a smooth model.
Learn to model the top by building it step by step using extruding faces and inserting loops, using image references, x-ray view, and a mirror workflow.
Rebuild the upper part of the model in Blender, matching the reference and refining topology with edge loops. Join parts, apply mirror and origin to geometry, and test subdivision.
Explore applying phone materials in Blender, including black bump plastics, red labels, leather, fabric textures, and HDR lighting. Use node-based controls for roughness, bump, and color and preview with render.
Assign leather and fabric materials, adjust textures and scale, and set up lighting and camera positions for a realistic render in Blender.
Learn to complete textures in blender by darkening cloth coloration, applying labels, and refining details with texture shading, color, alpha, and render-ready setups.
Learn blender production workflow by refining alpha, adjusting shade editor lighting with world hdr, and setting up camera and materials for a polished product render.
Explore a practical Blender production workflow from scene setup to lighting, material tweaks, and rendering, including using the Blender kit add-on and basic animation concepts.
Hey guys, please, in response to students' requests, we are recording our courses according to the students' requests and to meet some of them we have prepared this incredible step-by-step course where the student will follow the entire production workflow in a very clear and well-structured way for modeling a 3d packshot.
we will cover topics such as: the importance of reference images, modeling, lighting, texturing and rendering of a Headset Beats product.
after this training the student will be able to develop their own 3d models for products.
We will be using the free blender software in the most stable version at the moment, version 2.93.4 lts. we will bring modeling tips and mapped lighting techniques to give realism to your 3d models.
We have a facebook group to support and improve the student, in addition to being able to network and share their work, meet other artists and who knows how to get jobs by making friends with their study colleagues.
In this course, the step-by-step modeling workflow will be shown, straight to the point, so that the student can absorb the maximum of the content presented.
Don't miss the chance to become a professional in 3d visualization of products in the most promising market of the moment. I'm waiting for you in class - let's study!.....