
Basic Concepts to get started. I hope you have had a little Physics in the past. But if you have not, I will do my best to explain.
Learn Newton's second law, F equals ma, and solve dynamics using free body diagrams in x, y, and tangential coordinates.
I added some additional lecture content below that is downloadable.
Explore how work energy concepts apply to braking scenarios and roller coaster loops, linking friction, kinetic energy, and potential energy to predict stopping distances and loop speeds.
Explore relative velocity analysis for rigid body motion, using graphical and analytical methods to relate B to A and solve a bar-and-rollers problem for angular velocity.
Explore relative velocity analysis in engineering dynamics using graphical, analytical method, cross products, and the method of instant center to determine velocity relationships in planar mechanisms.
I have included some additional downloadable video content for you below.
Perform relative acceleration analysis by decomposing a_B into a_A plus normal toward the center and tangential perpendicular to the bar, then determine omega and alpha via velocity analysis.
Apply relative acceleration analysis using the acceleration polygon to determine the acceleration of a mechanism's link C, integrating velocity relationships, normal and tangential components, and instant center considerations.
Apply cross product methods to relate velocity and acceleration in a slider-block mechanism, solving for B's acceleration using relative motion, constraints, and normal and tangential components.
This can be very complicated and involves the Coriolis Force. I will explain when to look for this force.
Apply relative acceleration analysis on a rotating link with a sliding point, deriving omega and alpha while accounting for Coriolis effects and velocity decomposition.
General Motion is a combination of translation and rotation - which is pretty much most real motion. These can be complex problems but very critical!
I have included the second part of the video lecture as downloadable content below.
Use work-energy for rigid bodies to solve velocities with kinetic, potential, and spring energies; relate work to force along displacement and moment to angle, covering translation, rotation, or general motion.
Explore impulse momentum for rigid body systems, using linear and angular momentum, impulse, and angular impulse to solve collision problems and time‑dependent forces, with moment of inertia and contact points.
Apply impulse momentum analysis to rigid body systems, solving gear rack dynamics and a sign leg impact using moments, inertia, and energy methods, and compare approaches.
This course is typically required of Mechanical Engineering students and may be taken by other engineering students. The course is all about MOTION - how to describe motion, what causes motion, and what forces come from motion. After watching my videos you will be able to analyze mechanical systems and you will begin to have the tools to design machines and other mechanical systems.
20+ hours of video instruction, all of my notes both filled and unfilled, everything I give to my students - all for you!