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DevelopmentGame Development3D Game Development

Create a 3D Endless Runner from Scratch in Unity

Learn how to make an infinite scrolling platform game in Unity with C# working through all stages of game development.
Rating: 4.9 out of 54.9 (279 ratings)
4,314 students
Created by Penny de Byl, Penny @Holistic3D.com
Last updated 8/2021
English
English [Auto]

What you'll learn

  • How to use the Unity Mecanim system to create and trigger animation states on a character.
  • How to design a graphical user interface with a main menu, pop-up windows and programmable buttons and sliders.
  • How to program an infinite scrolling 3D platform world.
  • How to implement background music and sound effects.
  • How to create and spawn particle systems for magic spells, explosions and special effects.
  • How to program a lives count and scoring system that saves the state.
  • How to build an entire casual game from scratch.

Requirements

  • A good understanding of C#.
  • A basic understanding of the Unity Game Engine.

Description

Who doesn’t love a good endless runner? Did you know it’s the genre that reigns from the early platform games of Donkey Kong and Mario Brothers? From Canabalt to Temple Run to Subway Surfer, this casual game has been the pastime of many a gamer with a mobile device and a few moments to while away. But did you know there’s quite a bit of work that goes into such a game? Of course the scenery is repetitive, but did you know that it has to be constructed with pieces of the environment that can always fit together and be procedurally placed?

In this course, Penny will take you through all the stages of game development with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games to the next level.  All assets including models, animations, textures and sounds are supplied.

The objective of this course is to teach you all you need to know to make your own game!

Learn how to program and work with:

  • Character and World Models

  • Character Animations

  • Procedural Infinite World Generation

  • Graphical User Interfaces

  • Pick-ups

  • Particle Systems

  • Background Music

  • Sound Effects

Content and Overview

The course begins with setting up the character and applying animations in the Unity mecanim system, before writing code to control them.  It continues step-by-step, going through the development of an infinite scrolling 3D world, including the use of the pooling and singleton design patterns. In these sections, obstacles such as fire and walls are added which the character is programmed to jump over and destroy. Thereafter, a graphical user interface (GUI) is put together in Unity's canvas system, where you will learn about alignment, fonts and screen resolutions as well as how to program button presses, sliders and create pop-up windows.  Next, particle systems are investigated as a means of providing some special effects and several are constructed from scratch for magical spells and explosions.  Finally, background music and sound effects are covered, as is controlling the sound of each from the GUI.

What students are saying about Penny's courses:

  • She is the best teacher ever in this platform.

  • Most instructors are very smart people. Some are good at teaching and some are not. Penny is great at describing complex concepts without going down a dark cerebral rabbit hole that so many instructors feel obligated to do. It's like they need to demonstrate their knowledge by explaining every tiny aspect. Penny does not go there. She explains things clearly but does not overwhelm the student with more than they need to know. There is only so much most people can absorb in one sitting. You need to study, then you need to practice and then more study. I have taken most of her classes and I recommend them all.

Who this course is for:

  • Beginner Unity students.
  • Intermediate users of Unity interested in working through an entire game project.
  • Game development students of all ages.

Featured review

Ricardo Sequeira
Ricardo S.
34 courses
4 reviews
Rating: 5.0 out of 5a year ago
A very good start-to-finish course! I've detected some shortcuts, that would make a complete game a bit messy, but it was great to learn how things are done. The pace is very good - a sweet spot between rushed and (sometimes artificially) lenghty courses.

Instructors

Penny de Byl
International Award Winning Professor & Best Selling Author
Penny de Byl
  • 4.7 Instructor Rating
  • 20,646 Reviews
  • 130,728 Students
  • 29 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.


Penny @Holistic3D.com
Academic, Author & Game Development Enthusiast
Penny @Holistic3D.com
  • 4.7 Instructor Rating
  • 20,646 Reviews
  • 130,728 Students
  • 29 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity and SAE. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

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