Effective Modern CMake: Level Beginner
What you'll learn
- Modern CMake approach
- CMake syntax and mechanics
- Build system good practices
- How to keep build system clean and developer friendly
Requirements
- No CMake knowledge is required.
- Understanding basics of programming mechanisms like variables, functions, conditions and loops.
- Basic C++ knowledge
Description
For many developers CMake is not so intuitive, eg. because of the syntax. Others are able to see CMake documentation, but miss good practical examples. After more than 10 years of experience in programming and leading many CMake workshops I was ready to prepare multiplatform friendly course for beginners in CMake world and also for people that has experience in CMake that will help to solve that problems.
There is many tutorials and blog posts, so why this training? In this training I put not only theory that you can find in the popular websites, but firstly I present:
good practices from first lecture
how to avoid making simple but hard to find mistakes
advantages and disadvantages of many solutions
This training is the first part of series "Effective Modern CMake".
In this training I try to avoid the command line that is usually good, but platform dependent, so never mind if you are using Windows, Linux or macOS. This training is for you. Moreover I show differences and in some topics dedicated solutions for each platform if it is needed. I prepared videos that help you setup environment in the most popular code editors like CLion, Visual Studio and Qt Creator. Of course you can use your favorite IDE.
Would you like to have an example of given topic, eg. integrating with C++ library? Put a comment and collect the vote!
Who this course is for:
- C++ Developers
- Devops working with build system basing on CMake
- C Developers
- Qt Developers
- C++ Software Engineer
- C Software Engineer
- Qt Software Engineer
Instructor
Software Engineer & Trainer experienced mostly in building embedded applications as well as 2D and 3D games. Skilled in programming modern User Interfaces, but feels comfortable in writing end-to-end functionalities.
One of the authors of a Quick Turn Studio’s blog. Succeed as UI Developer in projects for Set-Up-Boxes, premium cars and ships, also as UI & Developer in Computer Vision projects.
After work: implementing own turn-based strategy video game, moderator and player of the social deduction game “Mafia”, Heroes III player.
Motto: Not modesty, but the humility.