
In this first lesson you will learn quickly to know the Blender interface.
In this second lesson you will know the main modality (Object Mode and Edit Mode) to manage a mesh geometry.
You will learn also how to navigate into the viewport and to introduce the first tools: the modifiers.
In this 3rd lesson I'll show you the main modifiers, powerful and dynamic tools to modify quickly the geometry of a mesh.
Try to model something with me. This is your first exercise!
It is the moment to talk about materials. Cycles, the Blender render engine, is a nodal engine. Learn to use the node to create complex and realistic materials.
Download for free, in attachment the LIGHT SETUP SCENE, a real virtual photographic set that will help you to create materials and light the scene.
This is the last lesson of this short video course. I'll show you quickly how to modify the final rendering in post production, using a very useful nodal tool: the Compositing!
This video course, in only 7 lesson is very basic, will allow you to learn enough features to use Blender from the beginning.
This video course can be considered as an introduction to the 5 volumes of "BLENDER 2.79 - THE ULTIMATE GUIDE", which can be downloaded as attachments in the second lesson of the video course.
This work is the most complete manual on Blender and addresses in a very detailed way all the topics and all the software workspaces, with the help of numerous practical exercises and explanatory images.
Over 2500 color pages, where every function, every menu, every tool is described in depth.
The version of Blender to which these books refer is 2.79b, while in the fifth volume there is a chapter on the main features of 2.8 (actually just a test build version).
TOPICS IN THE 5 BOOKS:
Volume 1
Introduction and interface
Basic operations
Insert objects
Object Mode and Edit Mode
Base modeling
Advanced modeling: modifiers
Volume 2
Blender Render (materials and illumination)
Cycles Render (nodes, materials and illumination)
Texture and Paint Mode
Framing
Relationships and Constraints
Information and object settings
Volume 3
Rigid body dynamics
Soft body
Physics and simulations (Cloth, Fluid, Smoke, Explode, Ocean...)
Force Field
Fracture
Vertex Paint and Weight Paint
Particle System (Emitter and Hair)
Compositing and Render Layers
Volume 4
Animation
Keyframes, Dope Sheet, Graph Editor and NLA Editor
Character Modeling
Rigging and Inverse kinematics
Sculpting Mode
Motion Tracking and Videoediting
Volume 5
Freestyle Render
Grease pencil Sculpting Render
PBR Theory
Volumetric Illumination
Advanced Compositing
Realizing a seamless texture in Blender
Photogrammetry and Blender
360° Render
Motion Capture (MOCAP)
Addons
Blender Game Engine (BGE)
Blender 2.8 Features
Archviz and Unreal Engine 4
Blend4Web
Blender Open Movies
(NOTE: the full price of the 5 books in pdf format is 75 euros!)
The video course does not focus on the details of this complex software, but addresses the topics that you need to get you working right away:
- understanding the interface
- modeling
- main modifiers and tools
- materials and textures
- lighting, framing and rendering
- compositing and post production
The books and the video course are realized by Andrea Coppola, one of the 6 Italian Blender Foundation certified Trainers (sorry for his English pronunciation in the videos...)
For FREE, included in the pack, the BHS SMART PBR PRO 2.0, the best material tool, witch you can use to build ANY POSSIBLE photo-realistic material in Blender Cycles! The full value of the tool is 19,00 euros!