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Dynamic 2D Character Animation and Character Design Workflow
Rating: 3.8 out of 5(21 ratings)
227 students

Dynamic 2D Character Animation and Character Design Workflow

Learn how character design and character animation work together.
Created byMichael Austin
Last updated 8/2017
English

What you'll learn

  • Work with timeline and Spriter free addition
  • Develop a wide range of animation classes and states
  • Develop advanced cell shading techniques and line art manipulation
  • Work with advanced techniques such as foreshortening and secondary animation

Course content

5 sections25 lectures2h 3m total length
  • The Brush Tool3:20
  • Cell Shading Basics1:48
  • Working with Line Tools2:05

    Explore line tools, arc tool, spiral tool, and grid tools to create straight lines, arcs, spirals, and grids, including a perspective grid and polar grid.

Requirements

  • The students should have basic drawing skills and access to a computer with sufficient RAM.
  • A copy of Adobe Illustrator or Adobe Photoshop (free or paid)
  • A copy of Spriter (free or paid)

Description

In this course, I will teach you how to design and animate 2-D game characters in the simplest, clearest way possible. You will get an over the shoulder viewpoint of my actual workflow from start to finish. 
By the end of the series, you will be able to build modular game characters that allow for an unlimited amount of movement and poses needed for most game characters. You will learn how to create expressions and switch them out depending on what actions the characters were taking.

In this course, you will learn:

  • how to design a 2-D game character that works across all screens
  • how to apply color theory to your game character
  • how to build a modular 2-D game character 
  • how to navigate Spriter's timeline
  • how to work with my "Foundation First" approach to animation and design
  • and much more!

Always start with the end in mind!

In this course, you will not only learn how to animate 2-D game characters, but I will also teach you how to design characters for multiple screen sizes. Screens are now smaller than ever, and not everyone plays games on a TV, so is essential that we maximize the screen real estate so the main character stands out as they should.

We will also touch on simple color theory so we can create a color scheme for the character that works well with his environment. We will design the character in specific proportions that will allow for the most readability and clear understanding of what the characters capable of as soon as the player sees and interacts with the character. 

We will then move on to a basic walk cycle building off the momentum from the simple jump animation we just finished creating. The methodology I'll be using for these lessons is that we make a solid foundational animation, then overlay our secondary animation over the foundation, this ensures that the core animation is complete and we don't get bogged down with details too early.

Enroll today!

Who this course is for:

  • Anyone who wants to learn how to efficiently animate and design 2-D characters