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Dust storm in Houdini
Rating: 4.5 out of 5(60 ratings)
545 students

Dust storm in Houdini

dust simulation, houdini
Last updated 3/2020
English

What you'll learn

  • Pyro setup for dust simulations
  • Using wedge for multiple simulations
  • Shader and lightning setup for final render

Course content

1 section12 lectures3h 45m total length
  • Create source28:55
  • Pyro setup12:36

    Explore pyro setup in Houdini to create dust storm plumes by linking a smoke object and volume source, adjusting density, temperature, velocity, turbulence, and ground interaction for realistic rendering.

  • Correct source7:36

    Explore adding noise to Houdini particles to shape a dust storm, using engine noise, density attributes, and color noise to create selective brightness, density variations, and dynamic smoke.

  • Refine Pyro12:02

    Refine the pyro simulation by increasing block size and disturbance variety, adjust the cutoff and velocity disturbance, then cache the sim at an appropriate voxel size for rendering.

  • Render9:24
  • Wedge16:49
  • Create cache18:06

    Create and cache multiple dust simulations in Houdini, adjust frame range and seeds for variation, merge caches, and position time-shifted copies to form a dynamic dust wall with ground interactions.

  • Add ground42:14

    Explore creating a ground plane in Houdini, add noise and detail, and distribute textured stones with a copy stamp workflow for a dust storm scene.

  • Ground dust13:53
  • Mist37:18
  • Rendering9:14

    Define and render dust and ground dust in Houdini using sunlight and skylight for 360-degree illumination; adjust sampling, frame range, and emission for a balanced final render.

  • Compositing17:09

    Composite a dust storm in Houdini by merging dust, ground, and shadows with color correction. Balance skylight, direct sunlight, and volume light while using masks and chromatic aberration for depth.

Requirements

  • No additional requirements for this course, all explained from scratch.

Description

Creation of a dust storm in Houdini. The whole process is going from scratch. We will create several simulations for different types of dust and learn how to create multiple simulations fro a huge volumes. As an additional elements: ground and procedurally created stones. Using Houdini 17 for FX and Nuke 10 for compositing a final render.

Who this course is for:

  • FX artists, Houdini users