What you'll learn
- Pyro setup for dust simulations
- Using wedge for multiple simulations
- Shader and lightning setup for final render
Requirements
- No additional requirements for this course, all explained from scratch.
Description
Creation of a dust storm in Houdini. The whole process is going from scratch. We will create several simulations for different types of dust and learn how to create multiple simulations fro a huge volumes. As an additional elements: ground and procedurally created stones. Using Houdini 17 for FX and Nuke 10 for compositing a final render.
Who this course is for:
- FX artists, Houdini users
Instructor
FX artist, Compositor
I work in the industry since 2009. Initially created FX for television and commercials. After that begin to work with movies. The main direction is the visual effects and compositing. Co-founder and teacher in the school of computer graphics. The author of many lessons from 3ds max, Houdini, RealFlow, After Effects, Nuke.