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Design Design Tools Adobe Flash

Design and Illustrate Giant Robots with Adobe Flash

Start with nothing but a blank scene and build a fully shaded and textured robot, all with vector art using Adobe Flash.
Rating: 3.9 out of 53.9 (15 ratings)
10,788 students
Created by Justin Dike
Published 8/2013
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • By the end of the course you will be able to draw incredibly well with Adobe Flash

Requirements

  • Adobe Flash

Description

This lengthy tutorial series examines how to draw giant robots with vector art. You'll learn design principles (specific to stylized robots), texturing, shading, lighting and much more. All but about 10 minutes of the course is done using Adobe Flash. An optional Photoshop video is included to teach you how to make your exported image from Flash appear more like a hand-painted movie poster.

The course is divided into seven sections, the first three cover some of the basics which will be used in creating the final piece. The last four sections are entirely dedicated to creating the final project. Much of this is done in real-time (no speeding through significant parts),  so you will have a real feel for what it takes to draw an epic robot. 

Who this course is for:

  • Anyone with an interest in illustration

Course content

7 sections • 41 lectures • 11h 20m total length

  • Preview04:23
  • Preview18:13
  • Preview10:36
  • Preview17:48
  • Preview21:21
  • Body Mockup
    16:01

  • Color Palette
    18:23
  • Elaborating the Shoulder Parts
    19:25
  • Initial Color and Texture
    21:21
  • Rust and Smoke
    20:41
  • Detailing
    16:50

  • Cords
    20:11
  • Metallic Clumps
    06:11
  • Repeating Columns
    10:36
  • Paint Chips
    09:47
  • Atmospheric FX
    11:02
  • Insignia
    12:53
  • Gears
    16:00

  • Using the Parts Library to Build the Silhouette
    14:51
  • Silhouette of the Exoskeleton - Base Layer
    13:29
  • Silhouette of the Exoskeleton - Primary Planes - Part 1
    20:52
  • Silhouette of the Exoskeleton - Primary Planes - Part 2
    15:21
  • Touching up
    19:09

  • Extruding the Legs
    24:17
  • Extruding the Boots
    19:08
  • Extruding the Chest Plates
    21:22
  • Extruding the Arm
    20:24
  • Extruding the other Arm
    23:16
  • Extruding the Shoulders
    18:33
  • Extruding the Neck and Head
    19:04

  • Lights
    23:33
  • Dividing Areas
    20:02
  • Thin Lines for Panelling
    15:46
  • Rough Edging
    13:34
  • Adding Pipes
    19:07
  • Insignia and Bolts
    11:37

  • Shading
    23:48
  • Lighting and Filters
    12:06
  • Texture
    19:46
  • Debris and Smoke
    09:35
  • Adding Photoshop Filters
    10:21

Instructor

Justin Dike
CartoonSmart / Owner / Leader Developer and Instructor
Justin Dike
  • 4.3 Instructor Rating
  • 694 Reviews
  • 51,750 Students
  • 23 Courses

Justin Dike is the founder of CartoonSmart one of the internet's first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled iOS Programming with Xcode and Cocos2d available in the iBookstore. Justin has also developed many iOS games, including a side scrolling game engine.

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