
Master quick, reliable head drawing from multiple angles by understanding skull structure, planes, facial features and muscles, and shading, while testing yourself to improve speed in storyboard workflows.
Gather traditional or digital drawing tools, tracing materials, skulls, balls, eggs, and fashion catalogs to master head construction with brow, center, side lines, and nose lines.
Draw heads quickly with an oval and a directional cross to show where the person looks. Add a forehead line, eyes, mouth, and optional ears for expressiveness in storyboards.
This quick loom is method overview guides drawing heads from a ball, with construction lines and equal nose base and chin, then adding eyes, ears, and mouth from multiple angles.
Learn George Bridgman's method of building heads from mass with blocks and planes. Create interlocking volumes, establish front, side, and top references, and shade for three-dimensionality.
Explore the Loomis method for quick head construction from a ball, detailing hairline, brow line, base of the nose, chin, and side planes to rotate the head at any angle.
Master drawing heads fast at any angle using a Loomis approach and a satellite cube, aligning face planes, cheekbones, and the base of the nose with guiding lines.
Practice drawing heads quickly by tracing magazine faces onto tracing paper, establishing key lines (circle, brow line, undercut) and comparing different head shapes to build a skull-based framework.
Construct heads on a cylinder by placing the hairline, brow line, nose base, chin, and mouth along a center line, then align ears between the brow and nose.
Apply simple planes to construct heads from imagination, using flat and curved planes to model light, shade, and facial features from front and profile angles.
Master skull construction by identifying reliable bony landmarks like cheekbones and cranium, noting deformable areas and the keystone wedge between the eye sockets, through practice and self-corrections.
Examine how facial muscles—from circular eye muscles to lip and jaw muscles—create expressions, including happy cheek pulls and snarling, with ninety degree creases and nostril changes.
Master mouth construction with a focus on muzzle shape, teeth overlap, and the pillars of the mouth; learn lip forms, depressions, and open-mouth dimension for expressive character portraits.
Draw the nose as a tapering wedge that begins with the bony part and nasal bones, then transitions to cartilage into a fleshy lump with the nostrils and their wings.
Master drawing ears from any angle by modeling the ear as a protruding cylinder with a fleshy lobe, rim, and flap, for front and rear three-quarter views.
Learn to draw eyes as a globe, with a raised front, tilted pupil, and sloped iris, while rendering eyelid thickness, eye sockets, and proper level alignment across angles.
Explore how facial fat and aging affect expressions, highlighting jawline, eyes, and mouth; learn by pulling faces, using mirrors or online references, and testing on tracing paper or layers.
Explore shading heads by imagining light from different angles and applying the planes of the head, learning quick, reference-free light and shade on six heads for storyboard work.
Place the head on the neck by aligning with the rib cage and torso, using a simple neck line. Practice life drawing from various angles to capture head-to-body relations.
Rhythm lines map facial structure, tracing the center line, eye area, jaw, and cheekbone to guide head drawing. Practice varied angles and adapt lines as you progress.
Learn to draw heads quickly from memory and screenshots, analyzing forms and planes from multiple angles. Use simple structural sketches and light and shade to reveal accuracy and guide improvement.
Practice drawing heads from multiple angles by assembling a collage, tracing circles and a cross for direction, then add features, compare with the actual result, and repeat.
Draw heads from imagination in multiple directions, from simple forms to loomis-style ball and jaw, then explore cylinders, egg shapes, and planar heads with light and shade.
Express gratitude for completing the class, invite learners to connect with the storyboard pro on the web, and wish them good luck.
Drawing believable heads from any angle, and fast. That's what I had to learn to do as a storyboard artist working with directors on tv shows, movies and commercials. To do that you need to know your way around a head.
Heads are complicated. Easy to mess up. I needed a simple yet reliable breakdown of the main forms to get me most of the way to a believable head quickly. At least at the start. I kept on learning less immediately essential details in the meantime.
I needed something that worked from any angle so I wasn't stuck to a few positions. So the heads looked believable and the features were all in the right places every time.
The method I arrived at combined the teachings of George Bridgman, Andrew Loomis and John Watkiss. John I was fortunate to know personally as both a friend and mentor for many years before his tragically early death.
This class covers a method of quick construction to establish head positions, and placement of the features, quickly and reliably. Also an overview of the features with tips on their construction, a way to test yourself so you can improve quickly by making mistakes and becoming aware of them, muscles, expressions and so on.
A lot of years of learning on my part, condensed into a single class. Of course you'll need to keep working at improving over time and I can't cover every aspect in huge detail, but this class will show you how to get those heads blocked in so you can keep sketching in those scenes in the usual hurry!
What do you need?
Any drawing tool you like will do. A pencil works great! Or you can work digitally. Layers are needed for some lessons (self testing for example) so tracing paper if you are working traditionally.
Any old paper since you'll be practicing and making mistakes a lot. That's how you improve. So an eagerness to discover where your shortcoming lie is a must.
You need to be comfortable drawing 3 dimensional forms in perspective. Boxes, cylinders, triangular shapes, balls, ellipses, that sort of thing.
If you are comfortable with that, let's get started!