
Explore graphite pencils from HB to 6B, and see how pencil hardness affects mark darkness; learn basic sharpening methods, including sandpaper blocks, standard and electric sharpeners, and optional pencil holders.
Explore erasers for graphite and charcoal, including a large square eraser, a pink pearl end, and mechanical erasers with varied shapes for precise details and broad erasing.
Discover how drawing bolsters communication, unlocks career paths in design and beyond, and enhances creative outcomes, including logos and sketches, presentations, and client engagement.
Explore mark making with pencil, charcoal, and conté, practicing curved, gestural, contour marks, crosshatching, stippling, shading, and varying line thickness to build value, texture, and design ideas.
Discover how pencil grip, choking positions, and angles shape marks—from light to dark, sharp to broad—using HB and 6B pencils and eraser marks.
Explore line as a design tool by practicing curved, gestural, hatching, crosshatching, contour, and stippling techniques to create value, depth, and texture.
Explore constructing curves from straight lines, creating implied lines and spaces through value and shading, and experiment with zigzag, dotted, dashed, and scalloped lines to vary tone and motion.
Explore mark making with compressed charcoal, mastering pressure to create dark, dense marks; compare smudging, edge control, and gestural strokes with graphite and softer vine charcoal for contrast.
Explore line and mark making with vine and compressed charcoal, using edges, tips, and finger smudging to vary marks and control light to dark values.
Master gesture drawing: quick, loose sketches that capture essence and motion, not detail. Use timers and warm up with simple objects to study form across figures, still life, and landscapes.
Practice rapid gesture drawing of an organic object to capture its essence with bold and light lines, weight and mass, using pressure control to indicate light and form.
Practice gesture drawing by quickly capturing the overall energy and mass of a mechanical, plastic Xbox controller, balancing rapid lines with subtle details to convey motion and form.
Practice gesture drawing to capture essence of a paintbrush, sketching wood handle and metal part with bristles, using pencil grades like 6b, hb, and b to vary line textures.
Learn to draw with basic shapes and techniques for circles, pencil grip, and using the page for parallel lines; combine shapes to create more detailed 2d and 3d forms.
Use the square’s principles to draw a rectangle with perpendicular and parallel lines. Understand that rectangles have opposite sides equal and can be tilted while preserving 90-degree corners.
Sketch an octagon by layering two rectangles, center with an X, and refine with light guide lines and erasing, then explore creating trapezoid-like shapes by combining lines for geometric variety.
Combine basic shapes to form unified, more complex drawings by linking circles, squares, and triangles into scenes like a snowman, house, or tree.
Master drawing three dimensional objects—sphere, cone, cube, and cylinder—to understand proportion, scale, and foundational structural drawing, including ellipse exercises and two cube methods.
Draw a sphere from a circle, using center lines and quadrant steps, then apply a highlight, shading, and stronger lines on the shadow side to convey three-dimensional form.
Learn to transform a triangle into a three-dimensional cone by constructing center lines, a guiding rectangle, and ellipses, then shade and refine with hatching and construction lines.
Draw a cube from a point, forming lines and a rectangle into a three-dimensional mass. Use parallel and perpendicular lines, consistent angles, line weight, and light hatching to convey depth.
Learn to construct a cube with a secondary method using parallel lines and HB pencil sketching from a square toward three dimensions while matching angles.
Practice drawing ellipses from a square with center lines, refining eye‑hand coordination and pressure control to produce a continuous, three‑dimensional ellipse rather than a pointed or racing‑track shape.
Build complex forms from cylinders by combining ellipses, lips, center lines, and anchor points to create a bowl and a top hat, erasing construction lines.
Explore a second structural drawing method for a cylinder-based vase, starting from a short stouter rectangle, using center lines, ellipses, and mirrored curves to shape the body, base, and top.
Practice drawing products rooted in basic three dimensional shapes—sphere, cone, cylinder, and cube—by sketching a tennis ball, a layered funnel, a make up container, and a detailed game cube.
Learn to draw a sphere-based form, like a tennis ball, using simple pencils and erasers, with construction lines, proportions, shading, and texture to convey depth and mass.
Expand a simple cone into a cone-based funnel by constructing ellipses, lips, and shading with hatching and crosshatching to convey depth and a dirty oil-worn look.
Learn to sketch a cylinder-based makeup dispenser with parallel lines and ellipses, building depth and proportion through layered cylinders and simplified top details.
Draw a cylinder-based makeup container by varying pressure, erasing construction lines, and applying crosshatching to build tone, while observing proportions to capture the ellipses and see-through sections.
Sketch a cube-based product inspired by a game console using parallel lines, perspective, and construction lines. Build a four-circle grid, outline edges, then erase construction marks to finalize the cube.
Learn to construct a cube-based product sketch, using center lines, mirrored angles, and ellipses to render a GameCube console in perspective, with shading and detailing.
Discover how value, or lightness, shapes depth and mood, and how adding a light source and mark techniques like stippling, hatching, and crosshatching create shadows on basic shapes.
Explore how light interacts with a sphere to create value through form shadows, cast shadows, tangent lines, reflective light, and specular highlights for convincing depth in sketches.
Master shading and lighting by drawing a cylinder with pencil and charcoal, building form from ellipses and axis to depict light, terminator, and shadows.
Master the focal point by using directional angles to control the eye, with horizon lines, mountains, a silhouetted figure, and an old wooden fence as anchors.
Explore the golden ratio concept through a geometric sketch that derives a spiral to guide placement of design elements, layouts, logos, and fine art, though it doesn't guarantee great composition.
Explore how overlapping forms create space and distance by layering cubes along a horizon line, revealing or hiding edges to generate visual interest.
Learn how symmetry, including asymmetrical radial symmetry and rotational symmetry, informs logo design through quick sketching, tracing techniques, and center-line transfers, using the golden arches as an example.
Turn a symmetrical apple into an asymmetrical logo using tracing, mirrored halves, ghosted iterations, and quick refinements, showcasing composition exercises in drawing and sketching.
Explore formal subdivision as a system for layout, using gridding and a geometric, symmetrical approach with center lines and points to guide sketching a centered figure.
Explore informal subdivision by placing objects along curves and s curves to create a more organic composition, with light, a distant tree line, and undulating movement through the picture plane.
Practice sketching multi-structure products by combining cubes, cylinders, spheres, and cones, then refine pressure control and value to render a power drill, an olive oil bottle, and a banana.
Sketch a drill by building its form from linked cylinders and a box-like handle, using gesture, charcoal and pencils, and lighting and value for a clear, structured drawing.
Create a conceptual drill sketch that captures overall form and essence by shaping positive and negative contours, adjusting curves, and using crosshatching to imply value and material.
Practice drawing a drill part by laying a heavy initial line, refining with accurate lines, hatching, and value, then simplify with bolts, plastic details, and key shapes.
Explore a two-object still life by drawing a tall glass bottle and a banana, using graphite pencils from HB to 6B and center lines to judge proportions and negative space.
Refine a still-life sketch of an olive oil bottle by erasing initial marks, building line variation and value with B to 6B pencils, and using hatch marks for label texture.
Learn the fundamentals of drawing the head and face within a portrait for designers and artists, practicing with circles to uphold proportions and build muscle memory for accurate portraits.
Draw the head with a center line and thirds to place the brow, nose, and mouth, then shade the bridge and lips for likeness.
Would you like to learn how to effectively communicate ideas in visual form? Would you like to learn how to draw? Would you like to draw interesting and aesthetically pleasing art and designs, including products, scenes, various objects, and more?
In this course, you will learn how to draw effectively as a strong foundation for graphic design and other types of design. This course is for anyone who wants to learn how to visually communicate and draw effectively.
Some graphic designers start immediately on the computer, but drawing first by hand is a common practice at many top design agencies, advertising firms, and other types of design businesses. This process is also taught at art colleges, universities, and other institutions. Graphic designers and other designers benefit from learning how to draw in order to brainstorm, sketch, visually communicate ideas, and design.
Regardless of whether you are working on a logo design, editorial design, advertising design, digital design, or other types of design, drawing as part of the design process is an established practice that can help you more effectively produce clear and beautiful designs.
In this course, you will learn about materials and how drawing can benefit designers. Then you will learn how to draw in various sections:
Mark Making Exercises - Learn many different methods of mark making in the context of drawing and design.
Gesture Drawing - Draw an organic object, a video game controller, a Holga camera, and a paintbrush using gestural drawing methods for quick drawings to capture the essence or gesture of an object or scene.
Drawing Basic Shapes Effectively - Learn various ways to draw basic shapes which can be used in line drawings and structural drawings later.
Structural Drawing - Learn how to draw a sphere, cone, cube, and cylinder, and also start to draw structure-based objects such as a vase.
Drawing Structure-Based Products - Next, use what you have learned so far by drawing structure-based objects, including a tennis ball (sphere-based), a funnel (cone-based), a makeup applicator (cylinder-based), and a GameCube console (cube-based).
Value, Lighting, and Shading - Learn how to add a lighting source, highlights, and shadows for depth and form in drawings.
Composition in Drawing - Apply effective composition in drawings and logo designs. Examples include the rule of thirds, focal point, formal subdivision, drawing an asymmetrical logo, and much more.
Product Sketches - Apply structural drawing and value practices in order to draw products sketches such as a still life and a power drill.
Drawing the Head and Face Fundamentals - Learn the basics of drawing facial proportions, for those instances where drawing people is required in designs.
Drawing in Perspective - Learn how to draw a cube, sideways cylinder, and interior space using one-point perspective. Follow along in additional exercises in two-point perspective in the included book.
Enroll today and get started learning how to draw for design!
About the Instructor:
Jonathan Simon is a fine artist, illustrator and university professor. He holds a B.F.A in illustration from Memphis College of Art and a M.F.A. in painting from the New York Academy of Art. He has studied with a variety of talented artists in both accredited programs and private apprenticeships, including Tony Ryder, author of The Artist's Complete Guide to Figure Drawing, Jacob Collins and Michael Grimaldi of Water Street Atelier / The Grand Central Atelier, and Frank Porcu at the Art Students League of New York.
A studio artist for more than 26 years, Jonathan is also an experienced art educator who has held full-time faculty positions teaching intermediate- to advanced-level drawing, figure drawing, painting and illustration classes at colleges such as the New Hampshire Institute of Art. He believes in sound, proven methods, materials and approaches.