
What you need to know before starting. What to expect, what you'll need and what you'll learn.
Why I drew the first bubble and repeated it 4 times with different vector software each time.
We are not looking at a bubble. We are looking at shapes that form the image of that bubble.
Paint inside a vector bubble by stacking abstract shapes, masking layers, and adjusting colors to maintain a smooth, rounded sphere with subtle glow.
Create a realistic transparent bubble by building its spiky, nonuniform surface with layered shapes, noise, and gradients, while refining stroke, color, and layering to achieve a perfect round bubble.
Add missing bubble shapes by mirroring, flipping, and aligning elements to follow the sphere’s facets, then refine with transparency, noise, and subtle texture for a realistic look.
Darken the background to almost black and add tiny lights to the realistic transparent bubble, using reflections and color tweaks to maintain consistency with the scene.
NOTE: This class' price is fixed. Udemy promos won't apply, so the price won't go any lower.
Please, do not take this class if you are not an intermediate user familiar with vector software, the use of the pen tool, clipping masks, hierarchy of layers, gradients, boolean operations, etc.
In this intermediate class you are going to learn, step by step how to draw a realistic bubble using 100% vectors.
Not only that, but you will also learn how to is it that any transparent object is to be understood when you look at it, so you will be translating it into your canvas in an efficient and effective way.
We will be using Affinity Designer but should you prefer to use any other vector software of your choice, you're welcome to do so, as long as you know the basics plus concepts such as layering, transparencies, blurs, noise, and of course, the use of the pen tool and some other of the most common tools used in vector software.
* You can download the reference resource for this class in lecture 3 of this class.