
Model the dragon rider's legs in Blender with upper and lower segments, knees, and feet using extrusion and symmetry, then refine with sculpting and remesh for a cartoon look.
In Blender, this lecture teaches crafting the dragon rider's beard and rock base through side-view sculpting, 90-degree rotations, subdivision, and a 3D sketch approach.
In this Blender course lecture, sculpt the boy's head for the dragon rider character by starting from a sphere, using symmetry, and shaping cartoon features.
Learn to model the boy's arms and fingers in Blender, sculpting the hands with knuckles, crease, and subdivision surfaces, using symmetry and proportional anatomy.
Master the feather crown by refining proportions to define the silhouette, creating a headband with a cylinder, duplicating and arranging bold feathers in Blender using sculpt tools.
In blender, create and refine the dragon rider's tails, feathers and a dragon tail, using edit mode, symmetry, curves, bevel depth, extrude, and topology masking for a lively cartoon look.
Refine the dragon rider's tail and wings in Blender, building a base mesh, sharpening curves, and using symmetry in sculpt mode, with edge loops and extruding to add polygons.
Model a dragon rider's spear in Blender by building the handle from a cylinder, forming the tip from a plane, and adding spiral wrappings.
Finish the spear by refining topology and applying solidify and subdivision surface modifiers. Sharpen edges with crease and edge loops, then sculpt to enhance wraps.
Detail the dragon beard in Blender by adding thickness, forming spikes, refining feathers with symmetry and mirror, and shaping topology through extrusion and careful shading.
Add and refine eyes for the boy head and crow skull in Blender, adjust eyelids and centering, and discuss remesh methods and concept quality for a strong portfolio.
Master dragon tail and belly shaping in Blender, improving geometry with remesh and quadrimesher, refining curves with the grab brush, and addressing sculpting challenges while preparing for 3D printing.
In Blender, refine the dragon rider's arms and legs to achieve a cartoony yet structured look, discussing anatomy cues, adding geometry for detail, and comparing Blender and ZBrush workflows.
Master arm scale design for a dragon rider cartoon character in Blender. Balance dragon anatomy with concept art using ZBrush brushes and masking to sculpt scales.
Dragon rider 3D cartoon character in Blender course, part 2, teaches masking, inflating, and sharpening arm scales, then refining with clay strips brush for a cartoon look.
Refine the dragon rider’s head by separating the eyes, shaping a small nose, and adding thick eyebrows and eyelids; use retopology with quadrimesh, solidify, and sculpting for bold details.
Learn to sculpt dragon rider leg scales in Blender, balancing remeshing, masking, and polygon management while keeping memory and performance in check.
Finish the dragon rider's legs in Blender by detailing scales, applying vertex paint, and using remesh and coloring workflows to prepare for posing and animation.
Learn to sculpt dragon scales in Blender, paint warm underpaint and green overpaint, refine with shading and higher resolution, and compare Blender and ZBrush workflows for stylized game models.
Master dragon rider 3D character creation in Blender by sculpting a smooth tail, adding scales with masking and subdivision, and preparing for painting and front-facing renders.
Sharpen the dragon's tail and membranes, refine shapes, and color the model using vertex paint in Blender, balancing green scales with yellow-orange accents while planning part separation for 3D printing.
Color the dragon's tail and arms by hand with a focus on green tones, refine with smoothing and scale details, and emphasize consistent practice and frequent saving to protect work.
Break the dragon coloring into parts, refine wings and eyes, and stay productive with two monitors.
Refine the feather crown for the dragon rider 3d cartoon character by duplicating feathers, detaching them from stems, and applying solidify and subdivision surface for thickness in Blender.
Color the dragon rider’s feather crown in Blender, using stamps, subdivision surface, and mirror modifiers; troubleshoot crashes, recover autosaves, and paint feathers, skin, and accessories for a cohesive look.
Refine the dragon rider's spear and crow skull in Blender by adjusting topology, applying subdivision and multi-res sculpting, and painting colors, dirt, and subtle blood for a cohesive cartoon look.
Create real geometry for eye coloring using multiresolution, then remesh and retopologize the head with QuadriMesher, shrinkwrap, and projection to achieve brown iris shading and a polished head.
Color the boy’s body and pants in Blender using a color brush to apply skin tones and reddish highlights on the nose and cheeks, refining shading and smoothing for realism.
Refine the dragon rider model in Blender by adjusting eye orientation and iris size, sculpting and inflating the rock, applying polypaint, and preparing poses for a 3D print.
Refine the dragon rider model in Blender by improving the rock base, symmetry, and facial proportions, while aligning with the concept and boosting presentation and rendering.
Pose and merge dragon parts in Blender, setting origins and pivots in object mode, sculpt with masks, then remesh and retopologize for a cohesive final model.
Refine a dragon 3d model in Blender by smoothing, adding geometry, and extracting nails as a new object using masking and mask slice, then remesh and color for realism.
Demonstrates fixing dragon nails in blender by painting, smoothing, moving nails inside the mesh, checking normals and orientation, and refining color for a clean, printable 3d model.
Rig and pose the boy in Blender by building a bone rig, applying mirror and automatic weights, and refining the spine, arms, hands, and spear.
Continue refining the dragon and boy model in Blender, fixing eyebrows, smoothing topology, painting colors, and preparing for 3d printing while adjusting pose with bones and rigging.
Learn to sculpt posed arms for a dragon rider character in Blender, refining hands, knuckles, and fingers, applying armature and sculpt brushes for a polished pose.
Refine topology and sculpt finishing touches on a dragon rider 3D cartoon character in Blender to prepare a polished render using masking, shading, and Blender Kit HDRs.
learn to light a blender dragon rider model using point and sun lights, adjust shadows, and apply vertex-painted materials. explore HDRI environments via Blender kit to enhance Eevee renders.
Learn to create a Blender cartoon character turntable with shadows, using an empty pivot, keyframed rotation, and an Eevee shadow catcher plane for transparent renders.
Fix polypaint and craft a polished render for a dragon rider 3D cartoon character in Blender by mastering vertex paint, lighting, shadow control, ambient occlusion, and post-processing in Photoshop.
Create turntable renders of your dragon rider 3D character in Blender, refine backgrounds with Photoshop and After Effects, and emphasize strong concepts and hours of practice for a standout portfolio.
Okay guys, this is a course
In Blender
for 3d character creation
Even two of them
And it is THE BEST course of its type in the world!
Really?
Okay okay, one of the best at least.But it is a course with no speedups, all in real time, from scratch, with constant explaining and narration by me. And probably you will ask "But Niko, who are you"? And you will be right to do so.
I am Niko, and i am a working 3D character artist with more than 15 years of experience in the game industry. I also have more than 15 thousand students on all of my online courses for Zbrush, Blender, 3D character creation and male and female anatomy. And obviously, a youtube channel with more than 50 thousand subscribers.
In this course, for intermediate Blender users, we will do this characters, concept by the great artist Tooth Wu, completely and only in Blender. We will talk about lots of things that can affect the mind of a 3D character artist while sculpting, modelling, coloring and rendering.
We will start with making the dragon head, making sure we follow the concept closely. Then we will make the dragons body, arms and legs. We will of course, make the very important dragon wings, or membrains. After that will be a time to start making the rider. We will start with his head, then his body and arms, and continue with the magnificient feather crown which is the crown jewel of the the whole piece :). Following we will sculpt the dragon tail and model the spear of the boy.
After we do some refinements we will start the scariest part of the sculpt - the scales. We will do them carefully to not hurt the poor dragon. During this colosal task i will talk about alot of thins, so you will never be bored (hopefully) :).
Then will be time for long rest and spend time with your loved ones in a tropical island...No! In reality we will have to continue with coloring the dragon, which we will do with great honour, and some interesting brushes and techniques. Using those techniques we will then color the boy and his accessories too. We will spend some time to work on the rock, since it is also an important part of the whole model.
Then it will be time to pose the dragon and fix some problems. After that we will easily rig and pose the boy's arms and fingers matching the concept. And at the end we will add some lights and i will explain how you can achieve a nice render of your models with even a turntable video with transparent background.
I know all this sounds too good to be truth. But it obviously is true. So for your own good, i hope you will find inspiration in this promo video, which will be the fuel you need to start making this characters in Blender, with, or without my help.
It is an intermediate Blender course, so if you are indeed inspired, but you havent touched Blender before, i will suggest my Absolute beginners 3D character in Blender course, which will fill up the gap between absolute novice Blender user and the level needed for this dragon rider course.
But either way i hope you have a blast with the over 16 hours of video content in this course and i will be glad to see your results after you finish it :).
Lets do this! Together.