
Learn to build a dragon girl from scratch in blender, mastering sculpting, modeling, ropes, scales, two faces, and anatomy with references, plus turntable, UV mapping, texturing, and retopology.
Set up Blender for head sculpting by using matcap shading, symmetry, and sculpt mode. Begin from a helmet shape and refine ears, nose, and lips with brush shortcuts.
Add the base hair with a sphere and sculpt strands to match the concept while refining jaw and eyes; use grab, draw sharp, and stable brushes to shape strands.
Add eyeballs and refine the dragon girl's facial proportions by adjusting the eyes, nose, and lips, while building a base torso with shoulders and clavicle in blender. Iterate with subdivision surfaces, symmetry, and armor planning for 3d print readiness.
Model the dragon girl’s arms and hands in blender, detailing neck, traps, clavicle, shoulder, palm, fingers, and thumb with symmetry, sculpting, and subdivision for realistic anatomy.
Learn to sculpt lean, athletic legs for a dragon girl in Blender, refining thighs, knees, and feet with reference images, proportional rules, and symmetry in edit mode.
Refine a dragon girl in Blender by modeling shoulder armor, posing the head, and adjusting hair, scales, and silhouette while ensuring symmetry and thickness for 3D printing.
Learn to pose a dragon girl in blender by adjusting arms and legs, applying mirror modifiers, and creating a basic sword for a dynamic concept.
Learn to model a sword handle in Blender using extrusion, insetting, and edge loops. Apply mirror, array, curve modifier, and subdivision modifiers to refine shape and ensure print readiness.
Demonstrates adjusting the dragon girl model's pose to grip a sword, refining topology and geometry with flat shading, and planning armor and dragon integration for 3D printing.
Learn to build dragon-inspired arm and hand armor in Blender using cylinders, duplicating parts, sculpting brushes, and solidify and edge loop refinements.
Execute chest scales in Blender by duplicating and arranging dragon-scale planes with solidify, subdivision, bevel, and array modifiers; ensure thickness for 3D printing and fit with the body.
Learn to create leg armor bases in Blender by shaping the leg, inflating knees, and constructing multiple armor pieces with edit mode, extrude, and edge loop.
Start the dragon body with a bezier curve, subdivide for smoothness, and apply bevel thickness; then create scales on a plane, wrap them around the curve, and array along it.
Learn to model dragon scales and the head in Blender, using planes, solidify and subdivision modifiers, arrays, and curve deformation to wrap scales around a sphere.
Learn to model dragon legs in Blender, creating lizard-like limbs with bones, fingers and nails, and refine with hair strands, curves, bezier tools, subdivision, and a mirror workflow.
In blender, sculpt the dragon's back legs and feet with masking and inflating, then create teeth and horns from a single mesh and mirror them for a symmetric head.
In this Blender course lecture, learn to shape dragon teeth and back feathers using array and curve modifiers, apply solidify and topology tweaks for a low-poly, 3D print-friendly dragon.
Fix the dragon arms in Blender by repositioning the head, twisting the body, adding details, and building a hand-like arm with symmetry, a mirror workflow, and 3D printing considerations.
Learn to create a dragon girl braid in Blender by modeling a curve-based braid, extruding points, beveling with a circle, and refining with array and subdivision modifiers.
Create rope strands for a dragon girl in Blender by starting from a plane, extruding and rotating, and using array, mirror, solidify, and curve modifiers.
Learn to create and adjust ropes on dragon armor in blender, using curves, array modifiers, and careful origin control to shape knots and connections.
Learn to model and wrap ropes around dragon girl armor in blender using edit mode, bevels, and duplications, with notes on subdivision surfaces and workflow reliability.
Master the braid creation and torso detailing in Blender, using curves, subdivision surface, converting to mesh, and retopologize with polygons to achieve clean geometry.
Refine the dragon girl's torso by aligning scales, clearing x faces, and improving topology for a clean 3d print-ready model.
Refine dragon girl torso and armors in Blender, using edge loops, mirror clipping, subdivision surface, and solidify for thickness; explore materials, lighting, and HDRI for a polished render.
Refine the dragon girl's hand armor in Blender by masking and extruding, applying solidify and subdivision, remeshing for better resolution, and mirroring to fit knuckles and fingers for print readiness.
Explore sculpting and detailing a dragon girl leg armor in Blender by modeling hinges, rivets, and a solidified, subdivided shell, with bevels and crease for sharp, printable edges.
Create a lip around the leg armor by extruding, scaling, and refining with solidify and subdivision surface; use crease inner and outer, inflate, rivets, then mirror and adjust for symmetry.
Mirror the foot armor and refine thickness, using solidify and subdivision modifiers, multi-resolution, and careful adjustments to achieve polished armor that looks good from first glance.
Refine the dragon girl's pose and left arm in Blender, sculpting muscles, wrinkles, and cloth while planning hinges and armor details for a print-ready rig.
Detail the dragon girl's hair in blender by shaping curves into a mesh, refining topology, and using sculpting brushes, while managing polycount and subdivision for a polished look.
Explore detailing the dragon's feathers and head in Blender, balancing Eevee and cycles renders for speed, and refining scales, hair strands, and sharp edges for print-ready realism.
Model and refine a dragon's tail in Blender, adding scales and thickness for 3D printing, sculpting with planes, modifiers, and organic details to fit the scene.
Color the dragon girl in Blender focusing on the face, hair, and eyes with poly painting and skin color variation, while balancing the blue background.
Refine the dragon head by adjusting eye direction with references and overlays, sculpting eyelids and teeth, and testing eye materials, lighting, and dragon-scale details for a polished render.
In Blender, inflate the inner dragon body to touch the dragon-scale mesh, smooth the surface, adjust scales, and manage very large files for render and 3D print.
Experiment with materials and lights in blender by adjusting dragon textures, color ramps, roughness, and uvs, linking across the model, and refining rim and area lighting for a cohesive render.
Experiment with render settings in Blender to improve the dragon girl's face, adjust subdivision modifiers and samples, and refine lighting and background for realistic shadows.
Create a turntable render of the dragon girl by configuring a shadow plane and a shadow material, then animate a 160-frame 360-degree loop with linear interpolation.
Conclude the dragon girl in blender with a turntable render and export a transparent background video for after effects using rgb a and retopology basics.
In this course we will do a dragon in Blender...
...and a sword...
...okay, and a girl.
So basically we will make a girl with a sword and a dragon around her from scratch in this Blender character creation course!
My name is Niko and i am a 3D character artist with over 15 years of experience in the game industry. I have more than 22 000 students in my courses on Zbrush, Blender, 3D character creation and anatomy.
The concept is made by Sora Kim
We will start by making the head (as always with the creations of my characters), then we will make the rest of the body, where i will tell you the specifics of the female body sculpting. After that we will do the sword and turn special attention to its handle. Next will be time to do the dragon. We will make the curved body, and then add scales efficiently using some interesting techniques. After the dragon is ready, we will jump to make some ropes, which will take some time. Then we will refine various things to get ready for the lighting and render. Lights, material tests and render as well as turntable and shadow plane will be last in our list.
The Dragon girl in Blender course is probably one of the most complicated courses in Blender i have done, it is mainly for intermediate and advanced users. But beginners with alot of patience could also try it :). But for them i recommend taking one of my two beginner courses before you do this to yourself :).