DirectX 11 Programming
3.9 (93 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,436 students enrolled

DirectX 11 Programming

This course is designed to introduce DirectX 11 programming.
3.9 (93 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,436 students enrolled
Created by Ole Holthe
Last updated 8/2016
English
English [Auto]
Current price: $71.99 Original price: $119.99 Discount: 40% off
1 day left at this price!
30-Day Money-Back Guarantee
This course includes
  • 7.5 hours on-demand video
  • 12 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Develop 2D and 3D DirectX 11 applications and games
  • Develop software that use DirectX 11 input devices and audio
  • Import and export 3D models
Course content
Expand all 39 lectures 07:40:49
+ An Example DirectX Program
4 lectures 49:58
Introduction
16:09
Blank Window
08:09
Blank Window D3D, part 1
12:49
Blank Window D3D, part 2
12:51
+ 2D Graphics
8 lectures 01:17:00
Introduction
10:50
2D Geometry, part 1
06:36
2D Geometry, part 2
08:41
Draw Triangle
16:45
Draw Summary
02:09
Samples
01:48
Draw Texture
12:21
Draw Sprites
17:50
+ Text Rendering
3 lectures 34:19
Introduction
06:15
Draw Text, part 1
18:30
Draw Text, part 2
09:34
+ 3D Introduction
4 lectures 46:02
Introduction, Points and Vectors
11:01
Vector Arithmetic
11:40
Matrix Transformations
12:52
Draw Cube
10:29
+ Shaders and Effects
2 lectures 27:53
Introduction
11:45
Draw Cube Effect
16:08
+ Cameras and Models
4 lectures 47:19
Draw Model, part 1
12:09
Draw Model, part 2
19:36
Lighting, part 1
02:35
Lighting, part 2
12:59
+ Audio
3 lectures 31:40
Introduction
12:48
XACT
06:40
Playing Audio with XACT3
12:12
Requirements
  • Visual Studio 2010 or later versions
  • Windows 7 and later versions
Description

This course is designed to introduce DirectX 11 programming. The course begins with an high-level overview of the DirectX 11 architecture and concepts, and proceeds with an initial DirectX example application, 2D graphics, text rendering, input device processing, 3D concepts and rendering, shaders and effects, cameras and models, audio, importing and exporting 3D models, the final project, DirectX 9 and 10, other tools, using Visual Studio 2012 and later, and a final summary. Source code is included.

We use DirectX 11.0 in this course. DirectX 11.0 was included in Windows 7. We will use the Microsoft June 2010 DirectX SDK that include tools and libs that where later removed in later versions of DirectX and Visual Studio 2012-2015 Express/Community editions.

Who this course is for:
  • People that wish to learn DirectX 11