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The Complete Course of Microsoft DirectX 2025
Rating: 3.7 out of 5(36 ratings)
339 students

The Complete Course of Microsoft DirectX 2025

Learn Microsoft DirectX 11 in a Professional way. Become an expert in Game Programming and HLSL, from ZERO to HERO!
Last updated 1/2025
English

What you'll learn

  • At the end of the course you will fully master Microsoft DirectX, to be able to create custom rendering solutions or your own games from scratch
  • You will be able to manage your own projects, understanding all the logic and ending with advanced practical examples & step by step exercises
  • You will become familiar with the user interface, toolbars and basic commands, and you will master all the phases of the configuration process
  • You will learn in a professional way the Direct 3D and the Drawing of your First Triangle
  • You will understand Development of Components in DirectX: Refactoring, Camera, Cube Drawing, Textures...
  • You will learn the Rendering Engine, Device Components, and System Design for Swapchain, understanding their interpretation
  • You will understand how to develop Buffers and Pipeline Assets in a professional way, or how to Develop Mesh System
  • You will perform real practical scenarios to wrap up: Testing the Model System, Creating Pipeline Object, Creating Mesh Object, Adding Diffuse Light
  • You will master the advanced Tips and Tricks to Master DirectX, and you will discover the best resources to stay updated
  • You will be able to practice the content learned in a practical way by following all the steps in the complete exercises and the complete projects
  • You will start with the basics and progressively carry out more complex steps until you reach an advanced level and absolute mastery at the end of the course

Course content

8 sections31 lectures17h 46m total length
  • Basic Introduction to Project8:54
  • Welcome Quiz
  • Installing and Initializing The Project Settings21:27

    Install Visual Studio 2022 with C++ and game development workloads, create a CMake project, initialize Git, and prepare to fetch GLFW for a basic windowed app.

  • Initializing Window with GLFW26:44
  • Learning Git Commands9:39

Requirements

  • Having basic notions of DirectX 11 can help, but if not, do not worry cause the course starts from scratch
  • Downloading and installing the needed softwares (if you don't know how, don't worry, it's very easy, free, and I'll explain it to you in the course!)
  • A decent computer and of course, desire to learn!

Description

Become a DirectX professional and learn one of employer's most requested skills nowadays!

This comprehensive course is designed so that software developers, game programmers, graphic programmers, engineers, students... can learn Microsoft DirectX 11 from scratch to use it in a practical and professional way. Never mind if you have no experience in the topic, you will be equally capable of understanding everything and you will finish the course with total mastery of the subject.

After several years working in software engineering, we have realized that nowadays mastering DirectX is very necessary for creating custom rendering solutions, creating your own game from scratch, or other graphic development applications. Knowing how to use this package can give you many job opportunities and many economic benefits, especially in the world of the graphics software engineering.

The big problem has always been the complexity to perfectly understand DirectX it requires, since its absolute mastery is not easy. In this course we try to facilitate this entire learning and improvement process, so that you will be able to carry out and understand your own projects in a short time, thanks to the step-by-step and detailed examples of every concept.

With almost 18 exclusive hours of video and 31 lectures, this comprehensive course leaves no stone unturned! It includes both practical exercises and theoretical examples to fully master Microsoft DirectX. The course will teach you DirectX 11 in a practical way, from scratch, and step by step.

We will start with the installation and setup of needed software to follow the course and then, we'll cover a wide variety of topics, including:

  • Introduction to DirectX and course dynamics

  • Work environment set up, configurations and needed installations

  • General familiarization with the user interface and elements

  • Introduction to Direct 3D: Fundamentals and Drawing First Triangle

  • Development of Components in DirectX: Refactoring, Camera, Cube Drawing, Textures...

  • Introduction to Rendering Engine, Device Components and System Design for Swapchain

  • Development of Buffers and Development of Pipeline Assets

  • Developing Mesh System

  • Final exercises: Testing the Model System, Creating Pipeline Object, Creating Mesh Object, and Adding Diffuse Light

  • How to Troubleshoot Common Problems and Fix Them Fast

  • Advanced Tips and Tricks to Master DirectX11 and the best resources to stay updated

  • Mastery and application of absolutely ALL the functionalities of Microsoft DirectX and Direct3D

  • Practical exercises, complete projects and much more!

In other words, what we want is to contribute our grain of sand and teach you all those things that we would have liked to know in our beginnings and that nobody explained to us. In this way, you can learn to manage a wide variety of real applications cases quickly and make versatile and complete use of DirectX11. And if that were not enough, you will get lifetime access to any class and we will be at your disposal to answer all the questions you want in the shortest possible time.

Learning Microsoft DirectX has never been easier. What are you waiting to join?

Who this course is for:

  • Beginners who have never used DirectX11 before
  • Graphic software programmers, game developers, engineers, students... who want to learn to use a new application programming interface for game programming and video
  • Intermediate or advanced Microsoft DirectX users who want to improve their skills even more!