
Install Visual Studio 2022 with C++ and game development workloads, create a CMake project, initialize Git, and prepare to fetch GLFW for a basic windowed app.
delve into the basics of Direct3D by setting up CMake, linking D3D11 libraries, and creating a Direct3D device and swap chain, then establish a render target view and present.
Implement a multi-colored triangle in DirectX by defining vertex colors, updating the input layout and color formats, and routing color through vertex and pixel shaders.
Explore the architecture of a rendering engine, with a central manager coordinating a graphic device, swap chain, frame buffers, pipeline, shaders, command lists, textures, and resource layouts.
Learn to design a swap chain system in DirectX, implementing debug layers, asserts, and a configurable logging framework while building a windowed graphics pipeline with d3d11 and swap chain setup.
Create textures and texture views in a DirectX 11 workflow. Build vertex and index buffers and configure shader resources with texture formats and mip levels for rendering.
Design and implement a DirectX 11 graphics buffer system, defining buffer descriptions with usage, resource usage, and initial data, aligning to 64-byte boundaries, and integrating with swap chain textures.
Create a texture resource and its texture view, set mip levels, array size, and sample count, and prepare for mesh and texture resource import.
Implement a resource importer that loads meshes and textures using Assimp, applies post-processing (triangulation, UV flip, normals and tangents generation, removal of duplicate vertices), and constructs vertex and index buffers.
Test and refine a three-dimensional rendering pipeline by building, compiling, and debugging a mesh system with vertex and pixel shaders, textures, and a per-object constant buffer.
Create and wire a pipeline object in DirectX 12, integrating emissive textures with multiple maps and UV-based sampling to render helmet glass and other materials.
Create a mesh object in the Microsoft DirectX 2025 course, integrating camera control, window manager, and model, view, and projection matrices, while configuring buffers and textures.
Introduce diffuse lighting in a DirectX 2025 workflow, using normal maps and ambient and diffuse components. Implement light color, intensity, and position with dot-product calculations for realistic shading.
Become a DirectX professional and learn one of employer's most requested skills nowadays!
This comprehensive course is designed so that software developers, game programmers, graphic programmers, engineers, students... can learn Microsoft DirectX 11 from scratch to use it in a practical and professional way. Never mind if you have no experience in the topic, you will be equally capable of understanding everything and you will finish the course with total mastery of the subject.
After several years working in software engineering, we have realized that nowadays mastering DirectX is very necessary for creating custom rendering solutions, creating your own game from scratch, or other graphic development applications. Knowing how to use this package can give you many job opportunities and many economic benefits, especially in the world of the graphics software engineering.
The big problem has always been the complexity to perfectly understand DirectX it requires, since its absolute mastery is not easy. In this course we try to facilitate this entire learning and improvement process, so that you will be able to carry out and understand your own projects in a short time, thanks to the step-by-step and detailed examples of every concept.
With almost 18 exclusive hours of video and 31 lectures, this comprehensive course leaves no stone unturned! It includes both practical exercises and theoretical examples to fully master Microsoft DirectX. The course will teach you DirectX 11 in a practical way, from scratch, and step by step.
We will start with the installation and setup of needed software to follow the course and then, we'll cover a wide variety of topics, including:
Introduction to DirectX and course dynamics
Work environment set up, configurations and needed installations
General familiarization with the user interface and elements
Introduction to Direct 3D: Fundamentals and Drawing First Triangle
Development of Components in DirectX: Refactoring, Camera, Cube Drawing, Textures...
Introduction to Rendering Engine, Device Components and System Design for Swapchain
Development of Buffers and Development of Pipeline Assets
Developing Mesh System
Final exercises: Testing the Model System, Creating Pipeline Object, Creating Mesh Object, and Adding Diffuse Light
How to Troubleshoot Common Problems and Fix Them Fast
Advanced Tips and Tricks to Master DirectX11 and the best resources to stay updated
Mastery and application of absolutely ALL the functionalities of Microsoft DirectX and Direct3D
Practical exercises, complete projects and much more!
In other words, what we want is to contribute our grain of sand and teach you all those things that we would have liked to know in our beginnings and that nobody explained to us. In this way, you can learn to manage a wide variety of real applications cases quickly and make versatile and complete use of DirectX11. And if that were not enough, you will get lifetime access to any class and we will be at your disposal to answer all the questions you want in the shortest possible time.
Learning Microsoft DirectX has never been easier. What are you waiting to join?