
Explore direct modeling in plasticity to shape an upper body character, manipulating curves and points with tools like projection, extend curve, and extrude for game and film design.
Explore the plasticity interface, including the 3d viewport, hierarchy, snapping tools, and construction planes, and master perspective vs orthographic views, navigation, and basic selection modes.
Watch the flow of direct modeling in plasticity, isolating and combining pieces to build a laptop. Push and pull to shape the keyboard and trackpad, refine edges, colors, and backlight.
Explore how to create solids in plasticity by understanding sheets, edges, and faces, and perform patching, joining, and edge manipulation to build closed models.
Master reading and shaping surfaces in direct modeling for plasticity 24.1, using loft, xnet, res degree, and curve projection to create smooth, accurate faces on complex models.
Master upper body modeling in plasticity by using front and right reference images, curves, loft operations, and boolean cuts, then mirror the model for symmetry and clean seams.
Model the hidden head using control points and curves, explore revolve and loft techniques, patch and align in front and side views, then shape the hoodie for realism.
Model the hoodie by tracing curves along the reference and placing control points. Loft and pipe the edges, mirror for symmetry, and isolate sections to refine thickness.
Develop a digital hand model by isolating reference anatomy, tracing curves, and lofting to create a solid, mirrored hand with smooth transitions and controlled continuity.
Direct modeling of shoulder muscles using control points, circle lofting, and patching techniques to create a realistic upper-body anatomy.
Learn shoulder patches by reconstructing the upper body: patch, push and pull faces, project curves to the body, loft surfaces, and join patches for a clean, solid model.
Model the clothes around the shoulders by repositioning front view control points, refining curves with guides and lofts to create natural wrinkles while avoiding hoodie penetration.
Model the right side of the garment around the body, adjusting curves and wrinkles to fit under the shoulder pads and hoodie, while avoiding intersection.
Isolate the left cloth, convert it to solid, close gaps by extending edges and using lofted patches, and practice direct modeling to produce a smooth garment-like surface.
Model the left-side clothes around the hoodie using pipes, lofts, and a new body to create a solid wrap with curved edges. Booleans help join parts and refine flow.
This video based Plasticity Direct Modeling Course teaches you basic, advanced and hidden tools you need to master modeling a complete game ready character.
My name is Edward Boateng I am technical director for digital extreme creating graphics solutions for TV, films, games and businesses.
Am going to use my experience to show you how to actually master Plasticity to model complex organic and hard surfaces game ready characters.
You will start with plasticity interface and lessons and warm up on understanding what Plasticity direct modeling workflow is. Once you find out where the basic tools are this course jumps right into teaching Plasticity surface with plasticity xnurbs and raise degree then we jump into direct modeling organic and hard surface complete game ready character upper body for this course. You learn technical aspect of modeling and flow of geometry with plasticity curves to get any shape you want, in no time you will create master creating any 3D objects and characters using Plasticity Boolean, lofting, Extrusion, Patching, powerful Plasticity projections imprint and more.
When you have completed this course for Plasticity direct modeling, you will understand the tools and techniques available to you for creating any 3D complex shapes organic and hard surfaces. The course starts with basic progress into advance you get so much information and techniques you will feel like pro. Character blue prints files included, allowing you to follow along with the lessons.