
Master direct modelling in Houdini with a node-based workflow to build and edit low-poly geometry for visual effects.
Master the Houdini interface basics, navigate the camera with tumble, pan, and zoom, and use tabs like create, modify, and rigging to build geometry and import files from file system.
Set up the Houdini interface for direct modelling, adjust the viewport, apply basic diffuse shading, and use an environment map for renders.
Moving a point in 3d space shifts adjacent polygons and shading; add edge loops and subdivision to block deformation and preserve sharp edges.
Master direct modeling basics in Houdini by creating objects, applying materials, and using poly modeling tools like extrude and clip.
Master direct modeling basics in Houdini by beveling edges, extruding polygons, applying symmetry, grouping, subdividing, and shading with varied materials.
Master direct modeling basics in Houdini, focusing on edge flow, double-click selections, extrusion behavior, and UV management to prevent texture distortion.
Explore direct modeling basics in Houdini: adjust wireframe colors, control visibility, merge objects with match and transform, and link assets at the object level using out nodes.
Practice concepting on the board to plan a bike topology, sketching and breaking the model into parts, focusing on smooth topology flow and low-poly geometry using poly draw and extrusion.
Explore setting up reference images in Houdini using four views, maximizing viewports, and begin front wheel modeling with poly draw, edges, loops, and extrusion.
Direct modeling in Houdini shapes a front wheel with edge loops and polygon edits. Use transform, extrude, and orientation to refine the shape and close openings with poly extrude.
Model the front wheel in Houdini starting from a sphere, using booleans and extrusion to shape and smooth, while mastering object versus geometry level workflows.
Learn direct modeling in Houdini by building an inner-tube wheel from a reference image, converting to polygon, adding thickness, and beveling for rounded edges.
Master a direct modeling workflow in Houdini by extruding edges, beveling corners, and applying crease and subdivision to balance sharp edges with smooth surfaces, using quick hotkeys to repeat actions.
Directly model a front wheel in Houdini, adjust tire scale and divisions, refine edge flow, and fine-tune shading and wireframe colors for a bike-ready view.
Master direct modeling in Houdini by building a front wheel through polygon selection, transform operations, gizmo control, and mirror techniques for precise geometry.
Master direct modeling of the front wheel inner tube by using subdivision, edge loops, extrude, and bevels to create indentation and visible detail through shading.
Master direct modeling in Houdini by building a hard-surface front wheel inner tube, focusing on indentation and edge lines using poly spray, poly draw, clip, and mirror.
Learn direct modeling in Houdini to create and refine front wheel panels, bevel edges, move points, use mirror, and achieve precise bike body shading.
Master the front wheel boolean cut workflow in Houdini by building and converting geometry to polygons, then extruding and cutting with a circle to form openings.
Create a circle on the cave, then use a polygon boolean to cut it out, with object A and B, and learn grouping to control the operation.
This video based Houdini 17 direct modeling course teaches you the basic tools you will need to create 3D models in this software.
my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.
Am going to to use my experience to show you how to actually use Houdini direct modeling for your day to day 3D modeling needs.
You will start with interface and lessons on understanding what Houdini direct modeling workflow is. Once you find out where the basics tools are , this course jumps right into teaching you how to create 3D objects using Polydraw, Extrusion, Topobuild and Polyextrude. You learn technical aspect of modeling and flow of geometry, in no time you will create basic 3D components using Houdini Boolean, Polysplit, Polybevel, Polybridge and other Houdini modeling tools.
When you have completed this course for Houdinin direct modeling, you will understand the tools and techniques available to you for creating, 3D models with this software As part of this course you will be able to model complete tron bike 2 helmets and Character cloth design, the course is basic but you will get so much information you will feel like pro. Working files are included, allowing you to follow along with the author throughout the lessons.