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MasterClass: Innovation Management & Digital Business Models
Role Play
Rating: 4.3 out of 5(18 ratings)
122 students

MasterClass: Innovation Management & Digital Business Models

Innovation processes, Business Model Canvas, digital patterns and platforms: turn ideas into working business models
Last updated 10/2026
English
English [Auto],

What you'll learn

  • Distinguish invention from innovation and classify innovations by type and degree of novelty, using cases such as Xerox and Rolls-Royce
  • Choose a fitting innovation process for a product, a service or an integrated solution, from Stage-Gate to design thinking and open innovation
  • Describe a company's business model with the business model triangle and the nine building blocks of the Business Model Canvas
  • Compare design frameworks such as the St. Gallen Navigator, the Business Model Grid and Wirtz's 4C and 4S Net models and select one for a case
  • Identify digital patterns such as long tail, freemium and subscription in real companies and explain how Netflix combines several of them
  • Analyze a digital platform: its user groups, direct and indirect network effects and success factors, using the Platform Ecosystem Canvas
  • Assess how IoT, cloud computing, big data and artificial intelligence enable new value propositions and revenue models
  • Outline a business plan for a digital business model and check it against the 7C criteria and the most common mistakes

Course content

12 sections • 80 lectures • 5h 54m total length
  • Introduction8:48

    This lecture series on Innovation Management and Digital Business Models, led by Mario Boßlau, delves into core concepts and groundbreaking innovations transforming industries. The course aims to offer insights through case studies, theoretical discussions, and practical tools for understanding and designing digital business models.

Requirements

  • Basic business knowledge, for example how customers, revenue and costs relate
  • Enough English to follow university-level lectures
  • No prior experience with innovation methods and no software needed

Description

This course contains the use of artificial intelligence. (AI role play: a practice conversation with an AI character)

Many organisations are good at producing ideas and new technology, yet struggle to turn them into products, services and revenue. Xerox had a copier that several large firms turned down; it only became a success with a leasing and pay-per-copy model. The same lesson holds in the digital economy: a new technology needs a business model that fits it.

This course brings together two fields that are usually taught separately. In the first part you learn how companies manage innovation, from the Stage-Gate process to open innovation, design thinking and prototyping. In the second part you analyse and design digital business models with the Business Model Canvas, the St. Gallen Business Model Navigator, digital patterns and platform frameworks.

The course is based on my MBA lectures and on my own research. I trained as an industrial engineer and wrote my doctorate on engineering business models for smart product-service systems; in Unit 11 I show the method and the software prototype from that work. Before my professorship I spent several years in industry as an innovation manager and as an in-house consultant for R&D efficiency, which is why the course focuses on processes that hold up in real organisations.

Your activities

  • 78 lectures with about 5 hours 50 minutes of video

  • 11 quizzes, one at the end of every unit

  • 1 practice conversation with an AI character: pitch a platform pilot to a CFO

  • Case analyses of Xerox, Rolls-Royce, LEGO, Spotify, Netflix and Uber

Course map

  • Introduction: the route through the course and a historic business model case

  • Unit 1: innovation versus invention, types of innovation, first cases

  • Unit 2: process models for products, services and integrated solutions

  • Unit 3: open innovation, design thinking, customer journey, prototyping and teams

  • Unit 4: business model concepts, definitions and success factors

  • Unit 5: customer, value, value architecture and profit model

  • Unit 6: platforms, IoT, cloud, big data and AI as enablers

  • Unit 7: canvas, navigator, grid and further design frameworks

  • Unit 8: applying the canvas step by step with guiding questions

  • Unit 9: patterns such as long tail, freemium and subscription

  • Unit 10: platform business models and network effects

  • Unit 11: business plan, positioning and managing business models over time

Who it is for: managers, product and innovation managers, founders and master or MBA students who want one structured path from managing innovation to designing digital business models.

Who it is not for: anyone looking for technical implementation such as coding or building AI systems, or for an in-depth specialist course on a single method.

Accessibility: every lecture has English captions, and all quizzes can be repeated at your own pace.

Who this course is for:

  • Managers who need to steer innovation projects and question their company's business model
  • Product, innovation and strategy managers who want established frameworks in one place
  • Founders who want to check a business idea against proven digital patterns
  • Master and MBA students in business, management or engineering
  • Not for: developers looking for technical implementation, or experts who want an advanced deep dive into a single method