Digital Drawing Course: Character Design & Techniques
- 2.5 hours on-demand video
- 1 downloadable resource
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- • Drawing methods & Techniques
- • Drawing methods & Techniques
- • Drawing Materials, Drawing processes & exercises
- • How to Master the Pen Tool
- • Shadows and Highlights
- • Draw the Human body using Figma Archetypes.
- • Introduction to Color Theory
- • Some Drawing Fundamentals
- • Drawing with Reference
- • Sketching Tips
- • Drawing in the Digital Medium
- • No Prior Knowledge or Work Is Necessary to Take This Course.
- • Digital Drawing Tablet or Better
Learning to draw the human body is an essential part for any aspiring Concept Artist or Illustrator. However, learning the proper human anatomy can take sometimes years to learn. Luckily there’s this course that will show you how can you quickly and easily overcome the hurdle of the human anatomy. In this course, you will learn how to draw and design characters in a professional way.
What if you knew how to draw the human body instantly? What is if what practically already drawn?
Well, you are in luck because it is. Kind of.
In this course, we’ll dive in deep on how to use the Figma Archetypes that will allow you to learn as you draw accurate model of the human body.
You’ll improve your drawing skills and open a world of possibilities with the tools you’ll learn.
Unless you are already a Triple-A Game Concept Artist at the pinnacle of his career, then maybe you won’t learn as much. But if you aren’t that yet, then you have a lot to learn from this course. I’ll personally walk you through everything you would need to learn, and I’ll be showing you everything hands on. From Basic drawings techniques to, color, color theory, light, and shadows.
THIS COURSE CONTAINS OVER 50 FIGMA ARCHETYPES STILL IMAGES of downloadable content that can be used for the course or personal projects.
This is offered with a 30 days money back guarantee. You can try it with no financial risk.
In This Drawing Skills Training, You'll Learn:
Drawing Methods & Techniques
Switching Between Apps
The Basics of Color Theory.
Light and Color
Drawing with reference
How and when to speed up the process
How to finish a drawing
How to make a magazine cover.
Is This for You?
Do you want to be great at drawing, perhaps become a concept artist?
Are you still not showing your drawing to the public?
Do you want to improve the speed and objectivity of your digital art?
If you answered yes to any of these questions, then yes this course is for you.
Click the green "Buy Now" button, and take my course 100% risk-free now!
Who this course is for:
Aspiring Concept Artist, Character Designers, Art Lovers
Anyone Looking to improve their digital drawing skills.
- Beginner Concept Artists
- Beginning to intermediate Digital Artist
- Game Designers
- Character Designers
This course will for focused on getting you drawing high-quality characters faster and easier. For this course we will use the we’ll be using the Figma Archetype Body-Kun™ - Models for Artists. If you don’t have accesses to the Figma Archetypes, you can download any of the 55 pictures in the library of was created for this course.
Note: You'll need to download the Poses folder in the resources section of this course, to find the perfect pose for your character.
When it comes to sketching out your character, having something in mind is a plus. As it will help keep the pencil flowing. The more you keep the pencil flowing the better the sketch. It’s also don’t want to over sketch and or focus on one area. Drawing the character in its entirety is the way you go.
Here are some tips that will help you sketch our better characters.
#1 Give your character a backstory. The stronger the story the easier it's going to be to draw certain aspects of your character and give it character. For example, this could be any number of things.
#2 Enjoy the process
#3 It’s ok and even recommended to draw the same thing over again, but each time you draw it you should try to improve it.
#4 Get out of your comfort zone as much as you can.
#5 Ground your character in reality. You first ground your character and then you can go bunkers designing it. This means, for example before you off giving it something special, over 90% of what your character is wearing should be normalize looking. So that more people can relate.
#6 Have a color scheme in mind. The more thinking you can do before you start drawing the better the drawing will flow.
#7 This is perhaps the most important tip, get into flow state, and once you are there try to stay there for as long as possible. Getting into flow state is actually quite hard to do. But it helps to minimize the distractions. At most you could have music on but leave it at that. Put away your phone. It will be worth it.
After grounding your character in reality, it’s a good idea give it that one special thing, the one thing this going to make it unique among the masses. When it comes to giving the character that one special thing, it’s okay to go to push the boundaries. But its always a good idea to stay in the probable zone and stay away from the impossible. The one someone can relate to your character the better.
When it comes to coloring, there’s a thousand ways you can do it and end up with the same result. However, in those one thousand different ways there is to color something, there is always one common denominator. And that’s base color. Good base coloring provides a solid foundation for any drawing.
“Art is never finished, it’s only abandoned” Leonardo Da Vinci and in many ways this is true. Anyone can keep going on a paying or drawing for way passed the payoff point. And that’s something you should always try to avoid. What is the payoff point of the drawing? That’s a hard question. But we will try to answer it in this video.
One of the main purposes of this course is to provide the students with all the tricks necessary to shave time out of their artwork. Drawing directly on a good picture it is possible since most of the work is already done for you.
However, there is only certain situation that this should apply. It would be bad practice to rely on this technique for all your drawings. Drawing directly on the picture should be used as one of your many tools. This should only be used if there is not that much time in the project. If the pose desired is achievable by the Figma figurines and if figurines fit the vision.
One of the drawbacks of drawing directly on the drawing is that the artwork can easily get to look still if not careful. And another drawback will be that there will be more editing towards the end.
Color is one of the most important parts of a character design. But there still some common mistake that are done all the time when it comes to coloring. Here are some of the mistakes to avoid.
#1 Artists will frequently stay in the same hue and will pay little attention to the colors around the character.
One thing to keep in mind is that light and colors bounces of off everything, and colors are 100% affected by their environment.
#2 Color pallets don’t match with the world.
When contemplating the color pallets of your character you should always take in consideration the color pallet of the world or else your character will stand out like a sore thumb. Your character can and should have a different color pallet than your world, but it should easily be able to blend in as well
For example, cotton candy, strawberry shortcake in a desert in a desert. That will not go. But cheesecake, that’s a totally different story.
#3 A complete disregard for the color wheel.
The color wheel is one of those fundamental must. Without it, it will be exceedingly difficult to create a good composition. Unless you are good at guessing. But you don’t want to be guessing when it comes to your art. The color wheel is great tool that every artist should be using. Every now and then there will be an artist that doesn’t know about the color wheel, and that’s ok. But there are some that have heard of it and paid little attention to it, and that’s not ok. Unless you have been drawing for 15 maybe 20 years and you no longer needed because it’s embedded in you.
#4 Warm color ascend while cool color recedes. This is crucial for a good composition.
For example, a lot of artist inadvertently have a cool color at the front of the image, not that it can’t be done, but it shouldn’t be done if your background will have nice a warm color. You will instantly lose depth.
Shadows and highlights are a tricky thing to do. Because you can overdo them easily and underdo them just as well. In both cases the will cause your finish illustration to look out of place and quite amorous. One good rule of thumb when adding highlights and shadows is to keep the environment in mind. As you start adding highlights and shadows is good try to imagine in what kind of environment, they will be in.
You can also go ahead and add the environment before you start adding the shadows and highlights that way you can have a clearer idea of where to start.
As for my case, I usually tend to add the backgrounds mid-way through the drawing, just so that I won’t be distracted with the background and I can really work out the mid-tones.
The pen tool is one of those important things to learn and master when it comes to design as it allows you unmatched control over your creation. And yet, the pen tool is one of the most feared tools in the digital word. But in this video, I’ll show you how to master it so that you won’t longer be afraid to use it ever again.
Learning to switch between apps is a must in today's day and age. You shouldn’t put all your eggs in one basket and most definitely only rely on one app. Switching between apps is a great way to flex your mental muscles and to stay up to date with new and refreshing technology. Technology is always changing, and most of the time glitches aside, it usually is for our benefit.
There are a few types of artist out here, the kind that wants to do everything with one app, and doesn’t even like to update the app, just because they have become so used to the location of each induvial tool. In their mind, the tools they have is all they will ever need to produce great quality artwork. And it in many ways that is true. But they are also limiting themselves to be able to reach new potential.
When you start a drawing, you should start with a goal in mind. This can be to make a poster, to make a portfolio piece, perhaps it's just a warm-up or in this case, we are making a magazine cover. You need to know what the end goal of your drawing is so that you know just how much time you should spend on it. Generally speaking, you should spend long hours on an illustration if it’s going to be sitting in a corner somewhere just collecting dust. Put your artwork to use, have a clear goal.