
Quick overview of the course
Create an Epic Games account, download the launcher, and install Unreal Engine (prefer 4.26 for VR stability); note free use up to $1 million with a 5% revenue share.
Learn how to create a new level in Unreal Engine 4, save it, place objects, and adjust location, rotation, and scale while navigating the scene with keyboard and mouse.
Learn textures basics in Unreal Engine materials, connect textures to base color, use color parameters and linear interpolate to blend colors, and compare masked versus translucent materials for VR performance.
Master Unreal Engine blueprints to build interactive game logic quickly, using visual scripting, variables, begin play and tick events, and set actor location for prototyping in VR.
Explore Unreal Engine's virtual reality template and the motion controller map to build and package an Android app for the Oculus Quest, then deploy via USB after enabling developer mode.
Launch and test the Unreal Engine VR template on Quest, control teleportation and grabbing with motion controllers, and learn about origin, camera, and Guardian setup for VR interactions.
Explore the event graph and begin play to set track origin to floor level for floor-based VR movement, and attach motion controllers to the VR origin.
Clean up the VR template by removing unused input events and teleportation, then configure motion controller logic for left-right hand mirroring, string-based switches, and haptic feedback.
Explore building a VR melee interaction in Unreal Engine by cutting fruits with a sword, while spawning the sword in the right hand and using custom events to control visibility.
Create your level in Unreal Engine by adding a background sky sphere, customizing an unlit white material, disabling collisions and shadows, and applying an infinite post-process exposure for consistent brightness.
Position the VR pawn by placing the motion controller at 2000 and enabling auto possess to control it on load, then package for Oculus and bake lightning.
Create a fruit blueprint with a collision mesh, implement begin overlap with the motion controller, and destroy the fruit on hit to test in VR.
Implement a destruction system in Unreal Engine with Epic's destruction plugin to create destructible meshes via fracture mesh. Manage multi-material outer and inner surfaces and Android Quest performance workarounds.
Open the Epic Games launcher, download free megascans fruit assets, and add them to your VR project. Organize in a content folder and optimize textures to power-of-two sizes.
Learn to create a watermelon child blueprint in unreal engine, swap meshes, set materials, adjust scale and physics properties, and simulate effects with impulses, damping, and timed destruction.
Create a custom destruction system in Unreal Engine using chunked meshes, materials, and blueprints, with radial impulses and scale tuning for Android and Quest, including auto material assignment and testing.
Improve game visuals by editing fruit materials, adjusting textures, saturation and brightness, tweaking lighting with skylight and directional lights, building lighting for Android/Quest, and refining Fresnel edges.
Swap the default hand for a custom asset, align its skeleton and bones, and create a sword-holding animation for both hands via the motion controller and animation asset.
Learn to implement despawning gameplay using triggers and box collision in Unreal Engine to detect overlap, create a fruit fail event, display messages, and destroy missed fruit objects.
Add sound effects to your Unreal Engine VR game by attaching hit audio to events, adjusting pitch and volume, and using a music cue managed by a dedicated sound manager.
Create reactive VR sound effects in Unreal Engine by triggering sounds based on movement distance, using thresholds, clamped volume, and single-shot playback, with debugging and Oculus testing.
Demonstrates adding a looping electricity sound to a sword in Unreal Engine, configuring 3D attenuation and radius, and using interpolation to smoothly adjust volume toward a target.
Create a score system in unreal engine with a Widget_Score that displays and updates the total score, connected to a game manager and a stop game event that shows results.
Establishes an in-world restart mechanic by grabbing a flying sword, and shows how to implement grip-driven animation blueprints with a blend space, motion controllers, and axis mappings.
Trigger game start by gripping the sword, manage starting and ending logic, spawn and reset objects with a game mode, and address collisions and performance for a smooth Unreal experience.
discover a frame-rate optimization hack for Unreal VR: replace heavy lighting with a simple unlit material driven by a light direction vector and dot product.
Add environment assets from the marketplace, optimize for mobile VR by reducing draw calls, merging meshes, and using a background texture to replace distant scenery in Unreal Engine.
Prepare a clean forest arena by pruning foreground clutter, adjusting contrast, and creating a static cube map background with scene capture cube, sky, and post-processing settings.
Optimize your unreal engine vr environment by refining landscape, lighting (directional light, skylights), grass material, textures, and merging meshes; balance two-sided foliage and leaf mask materials for Oculus Quest performance.
Add game logic by rotating the fruit manager, enabling a grabbable sword, and bringing butterflies closer to the player; adjust spawn radius, package for Oculus, and test the scene.
Completing the course, they started from scratch and built a beautiful lab for Oculus Quest, offering knowledge to start a retinal developer career in the metaverse.
Start one of the most promising careers in IT - become a VR developer. You will learn how to create your first Oculus Quest game, even if you have zero background! You will know the essential parts of Unreal Engine - from level design, to materials and textures, from lightning setup to visual programming in blueprints.
We will learn:
How to install and configure Unreal Engine for VR development
Why we should not start learning from Unreal Engine 5
Basics of creating maps and level design
Material shaders and textures
Sounds and music
Blueprints visual coding
Working with assets
Optimizing performance for VR and mobile
Designing and developing our VR game
Packaging app for Oculus Quest
Tons of tips, tricks and workarounds which you can not find in official documentation
Why you should take this course?
Start one of the most promising and highly-paid careers ever - Unreal Engine and VR developer!
VR is the next web: in the coming 5-10 years, most of the web would transform into Metaverse. We would transfer from 2d websites and mobile apps to interactive world in Virtual and Augmented reality. The biggest companies nowadays - such as Meta (Facebook), Apple, Epic Games, Tencent, Microsoft and hundreds of others make their bet on virtual reality.
Unreal Engine is one of the most powerful and versatile tools nowadays - it is widely used in a range of industries - from games to VR development, from industrial training to virtual movie production, from architectural design to automotive user interfaces.
Start now and be the one to build products of the future!
What do you need to take this course:
Windows based PC (No, Mac is not suitable for VR development)
Oculus Quest or any other VR headset