
Quick overview of the course
Explore Unreal Engine's virtual reality template and the motion controller map to build and package an Android app for the Oculus Quest, then deploy via USB after enabling developer mode.
Launch and test the Unreal Engine VR template on Quest, control teleportation and grabbing with motion controllers, and learn about origin, camera, and Guardian setup for VR interactions.
Clean up the VR template by removing unused input events and teleportation, then configure motion controller logic for left-right hand mirroring, string-based switches, and haptic feedback.
Position the VR pawn by placing the motion controller at 2000 and enabling auto possess to control it on load, then package for Oculus and bake lightning.
Create a fruit blueprint with a collision mesh, implement begin overlap with the motion controller, and destroy the fruit on hit to test in VR.
Open the Epic Games launcher, download free megascans fruit assets, and add them to your VR project. Organize in a content folder and optimize textures to power-of-two sizes.
Create a custom destruction system in Unreal Engine using chunked meshes, materials, and blueprints, with radial impulses and scale tuning for Android and Quest, including auto material assignment and testing.
Create a score system in unreal engine with a Widget_Score that displays and updates the total score, connected to a game manager and a stop game event that shows results.
Trigger game start by gripping the sword, manage starting and ending logic, spawn and reset objects with a game mode, and address collisions and performance for a smooth Unreal experience.
discover a frame-rate optimization hack for Unreal VR: replace heavy lighting with a simple unlit material driven by a light direction vector and dot product.
Add game logic by rotating the fruit manager, enabling a grabbable sword, and bringing butterflies closer to the player; adjust spawn radius, package for Oculus, and test the scene.
Completing the course, they started from scratch and built a beautiful lab for Oculus Quest, offering knowledge to start a retinal developer career in the metaverse.
Start one of the most promising careers in IT - become a VR developer. You will learn how to create your first Oculus Quest game, even if you have zero background! You will know the essential parts of Unreal Engine - from level design, to materials and textures, from lightning setup to visual programming in blueprints.
We will learn:
How to install and configure Unreal Engine for VR development
Why we should not start learning from Unreal Engine 5
Basics of creating maps and level design
Material shaders and textures
Sounds and music
Blueprints visual coding
Working with assets
Optimizing performance for VR and mobile
Designing and developing our VR game
Packaging app for Oculus Quest
Tons of tips, tricks and workarounds which you can not find in official documentation
Why you should take this course?
Start one of the most promising and highly-paid careers ever - Unreal Engine and VR developer!
VR is the next web: in the coming 5-10 years, most of the web would transform into Metaverse. We would transfer from 2d websites and mobile apps to interactive world in Virtual and Augmented reality. The biggest companies nowadays - such as Meta (Facebook), Apple, Epic Games, Tencent, Microsoft and hundreds of others make their bet on virtual reality.
Unreal Engine is one of the most powerful and versatile tools nowadays - it is widely used in a range of industries - from games to VR development, from industrial training to virtual movie production, from architectural design to automotive user interfaces.
Start now and be the one to build products of the future!
What do you need to take this course:
Windows based PC (No, Mac is not suitable for VR development)
Oculus Quest or any other VR headset