
Break down the example to guide building a screen-space UI and a 3D world UI in Unreal Engine 5, with blueprints, 3D widgets, and interactive buttons that change the menu.
Create a framework folder with a game mode blueprint, a UI hud blueprint, and a character blueprint, then configure a demo map and set the game mode for menu.
Explore creating an interactive menu in Unreal Engine 5 by setting a target point for teleportation, routing input to move the player, and activating a dedicated menu camera.
Create an artifact submenu in Unreal Engine 5 that opens from orb selection, uses a six-button uniform grid, and animates its appearance before returning with backspace.
Explore wiring a set menu animation to reflect option changes, assign animation assets, and update the character state within the widget-driven menu system in Unreal Engine 5.
Create an opaque background material in Unreal Engine 5 by texturing and color-multiplying, then implement a background blueprint with cloud layers, one translucent and one fake, using a duplicated mesh.
Make the mesh UVs by applying a gradient texture to a Lambert material, adjust scale and mirroring, and test in Unreal for a translucent unlit look.
Adjust textures and lighting to fix cloud texture spots in Unreal Engine 5. Apply gradients, blend modes, levels, blur, anisotropic noise, and a glow to achieve a believable starfield.
Develop a flare emitter in Unreal Engine 5 by building materials, textures, and color channels to create a vivid centered flare with sparks and refined timing.
Develop an interactive arrow button in Unreal Engine 5 by using masks in a translucent UI material, animating texture coordinates with a sine wave, and managing hover and press states.
Import fonts from google fonts, create font assets, and apply font families to ui text in unreal engine 5, then adjust color and hover effects for the menu.
Develop portrait textures for an Unreal Engine 5 widget by building circular masks and borders with shadows in Photoshop. Assemble avatar imagery from internet assets to populate the menu textures.
Import a UI texture, apply it by updating the material instance, then edit the icon in Photoshop and import PNG via content browser using a mask and alpha.
Create a new item widget in Unreal Engine 5, organize icons into an items folder, and build the widget with a size box, overlay, and image to control layout.
Adjust textures and text placement in Unreal Engine 5 by resizing images, applying transforms, and exporting separate PNG assets for menu items to ensure consistent UI sizing.
Create a star texture in Unreal Engine 5 using Substance, adjust blur with a histogram scan, export as PNG, import as UI item, and apply a masked opacity material.
Scale the item widget by 1.5x, adjust text and icons, and remove the size box by replacing it with a child to ensure consistent Unreal Engine 5 menu sizing.
Made by UNF Games, the first course taught by 3 veterans in the game industry is now available in Udemy.
In this course you will learn how to create a complete Game Feature in Unreal Engine 5 using the Style of Genshin Impact.
This course is not about showing you one part of game development, is about showing you the complete picture.
You will learn Blueprints, Niagara, Materials, UI and how to make them work together to create an entire Game Feature.
UI is one of the most least overlooked topics on Game Development and almost all games have one. To make a great UI is all about User Experience and that can make the difference between someone liking or disliking your game.
Learn Blueprints:
You will learn the best practices used by professionals in Game Dvevelopment to create Widgets and organize them to create any kind of UI. Not only that but you will learn Blueprint Communication and connect your Gameplay with the UI creating a great User Experience.
Learn Niagara and VFX:
You will learn how to decorate your Menu using Niagara and learn Materials to create magical effects. Niagara is one of the most important features in Unreal Engine and learning it can give you a huge advantage to make your games stand out from the croud.
Learn to make UI Art:
You will learn how to decorate your widgets using Photoshop to create nice and stylish themes for your UI and enhance the User Experience.