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Designing Massive Mech in 3D Coat
Rating: 4.5 out of 5(55 ratings)
4,094 students

Designing Massive Mech in 3D Coat

Learn hard-surface concept modeling and sculpting with voxels
Created byAnton Tenitsky
Last updated 2/2019
English

What you'll learn

  • How to start with a rough 3D voxel sketch and finish with a cool design

Course content

4 sections44 lectures15h 49m total length
  • Introduction0:51

    Learn the basics of voxel sculpts, fossil sketches, and voxel designs in 3D Coat, from a decade of graphic work, for workflow and software's advantages and disadvantages in massive mech.

  • Interface Essentials7:23

    Master voxel sculpting interface essentials in 3D Coat using voxel tools, smoothing, cut-off, rock side, and split tools; adjust density with F and F12, and explore hotkeys and rendering.

  • Starting with the Mannequine10:01

    Start a new scene using a mannequin as a quick base to nail proportions, then sketch a skin layer over the base to shape a mechanical suit and silhouette.

  • Enhancing The Body15:37

    Enhancing the body in 3D Coat, this lecture teaches turning a human figure into a robotic mech by cutting, splitting parts, and shaping a bold silhouette with proportions and joints.

  • Trying Different Helmet Designs14:08

    Explore helmet design ideas for a massive mech in 3D Coat, shaping simple blockouts into organic forms with beveled edges, antennas, and ears, while refining silhouettes.

  • Helmet Clean Up with Vox Hide11:31

    Design a helmet in 3d coat by refining the silhouette with circle and ellipse cuts, applying a bluish material, using symmetry, and cleaning up voxels for a smoother, detailed hull.

  • Move Tool to Change Helmet Shape11:56

    Experiment with the move tool to reshape the helmet, adjust resolution, isolate geometry, and add character details such as eyes and personality to the mech design.

  • Creating Hierarchy and Managing Layers4:10

    Create a clean scene by organizing parts into a parent helmet group, dropping helmet layers into it, and deleting empty placeholders to maintain a tidy hierarchy for a massive mech.

  • Splitting the Torso15:22

    Master torso splitting by separating chest and abs, isolating parts, refining cuts, and managing layers to assemble a seamless mech torso with planned joints.

  • Refining Chest Plate9:52

    Refine the chest plate by dividing torso into parts, smoothing edges, and adjusting proportions to match the helmet design, using ellipse cuts and the guillotine for a cleaner voxel model.

  • Timelapse - Torso Clean up34:14

    Learn how to sculpt and clean up the torso of a massive mech in 3D Coat, shown as a timelapse walkthrough.

  • Joints - Shoulders and Hips14:40

    Design shoulder and hip joints for a fantasy mech in 3D Coat, using cylinders and symmetry to prototype ball joints, parented limbs, and armor for adjustable range of motion.

  • Joints - Elbows and Knees7:22

    Explore designing elbow and knee joints for a massive mech in 3d coat, building simple, protective joints with roll and pitch, and adding sci‑fi mechanical details for poseable articulation.

  • Timelapse - Body Clean Up53:36
  • Quick Progress Overview1:28

    Conclude the stage blog for the massive mech, assess fingers, feet, and helmet fit, discuss symmetry, and confirm mobile joints and a solid block-out for future tweaks.

Requirements

  • Any prior 3D knowledge is beneficial but not necessary.

Description

Start on a comprehensive journey into the intricacies of designing a sophisticated robot within 3DCoat with this in-depth tutorial.

The process unfolds from an initial rough 3D sketch, gradually evolving into a meticulously articulated and posable assembly. Notably, significant emphasis is placed on crafting proper joints for various segments of the robot model, ensuring a realistic construction.
Comprising a total of 44 video chapters, this tutorial is structured to provide concise yet thorough explanations, with the majority featuring quick 3-5 minute tool demonstrations. Additionally, time-lapses accelerated to 4 times real-time speed, are used to efficiently guide you through more extensive sections of the tutorial.

Drawing on a rich two-year experience of using 3D Coat daily, the instructor shares extensive insights into maximizing the software's potential while maintaining awareness of bugs and common issues.

This knowledge serves to empower you with a nuanced understanding of the software's capabilities and challenges, fostering a well-rounded mastery.

As a bonus, the tutorial includes a promotional code for access to a photo pack featuring a Gundam Robot statue in Tokyo. Serving as both an original inspiration and reference for the tutorial, the code, along with project files, hotkey lists, and the robot model, is conveniently located in the first lecture.

Who this course is for:

  • 3D enthusiasts and professionals looking into new tools to expand their skills set