
This introduction to business hypothesis mapping guides you through five design thinking steps: define the design vision, analyze goals, map stakeholders, create archetypes, and map activities.
Define the design thinking process, update the standard steps, and introduce a business hypothesis map to clarify who to empathize with, why, and desired outcomes.
Discover a seven-step design vision tool in this design thinking bootcamp, using images, industry comparisons, and customer and employee quotes to craft a future-focused vision.
Explore how to articulate a design vision using online images to portray horizon-focused growth, training, innovation, and a collaborative community for an online digital academy.
Explore design thinking inspiration from Apple, Harley Davidson, Porsche, and Marvel to shape Nineteen Hundred Academy’s future - balancing quality, community, exclusivity, and openness to new perspectives.
Design vision promotes a culture where employees are encouraged to be creative and innovative, fail fast, and learn daily, while fostering loyalty, teamwork, and work-life balance.
Design vision uses nature forms, including iceberg, river, and ocean trench, to symbolize depth, flow, and research, while a strong supporting system reveals behind-the-scenes work amid stormy seas.
Craft the final vision by using the tagline 'turning dreams into careers' to unite visuals, quotes, and images, and connect each design step with a deterministic purpose.
Define the business goals to turn the vision into tangible milestones within the next year to three years using smart goals; map out goals practically through this tool.
Structure business goals with the SMART framework, list goals, identify the key goal, and align them with the design vision to turn dreams into careers.
Break down business goals using the smart framework—specific, measurable impact, assignable to a person, realistic based on past performance and market, and time framed.
Identify and map stakeholders who influence your key business goal, linking the design vision to concrete aims and selecting the key stakeholder for your design thinking project.
Introduces a canvas-based stakeholder mapping tool that starts from the business goal, lists internal and external stakeholders, distinguishes people and organizations, then maps them to the goal.
Identify internal and external stakeholders who impact the goal of increasing student numbers by 30 percent in six months, then select top three for each group to map action.
Map stakeholders against the business goal to create an impact axis, ranking each stakeholder by influence. Prioritize potential customers such as ux designers seeking service design and design thinking insights.
Profile stakeholders through the archetype step by adding attributes to define who we should talk to for service design and design thinking, using a cards deck.
Build a detailed archetype with ten attributes to define a stakeholder and recruit them for design thinking research during the empathize phase in the design thinking masterclass bootcamp.
Identify secondary archetype attributes such as wealth, car ownership, apartment, free time, sports, and life motivations to tailor insurance, design, and recruitment strategies.
Identify the stakeholder archetype and who to empathize with, then define the business hypothesis map by answering the who, why, and what to align with the business goal.
Define a business hypothesis map linking a six-month goal to a 30% increase in students. Outline archetype details for ux designer and review 19 degrees academy activities to attract designers.
Identify current activities driving awareness, consideration, and purchase for design thinking learners, including weekly live events, webinars, blogs, free videos, ebooks, and online courses.
Create a business hypothesis map to assess how current activities shape the UX designer archetype, identify problems, and plan empathy research within the design thinking journey.
Learn the design thinking first step through business hypothesis mapping: define the design vision, set smart goals, map stakeholders, build archetypes, and answer who, why, and what about.
BECOME the DESIGN THINKING PRACTITIONER
The first step in the practical application of the Design Thinking Masterclass Toolkit - Business Hypothesis Mapping
STEP 1
Creating and understanding a long term motivation of any business - Creating and maintaining the Design Vision
STEP 2
Deriving real tangible Business Goals out of the Design Vision making it something possible to achieve
STEP 3
Creating and prioritising a list of project stakeholders both Internal and External that have the biggest impact on the Business Goal
STEP 4
Design Archetype Creation - turning any vaguely defined stakeholder and turning it into something you can imagine and what's more important - Recruit
STEP 5
Combining the Business Goal and the Archetype and creating a detailed Business Hypothesis Map assessing the current level of experience in any service or product.
3 hours of knowledge packed content!
5 immersive canvases fully integrated in the User Experience Strategy Process - available for you to download and use everyday!
86 cards in a Beautiful Profiling Card Deck allowing you to create meaningful user experience archetypes in no time!
Resources - canvases and the Profiling Card Deck for you to download and use on your projects daily!
In this course you'll learn everything there is to know about Business Hypothesis Mapping. This is the only course on the market that not only shows the high-level process but also goes through each one of the steps in detail. In this Design Thinking Masterclass Bootcamp course you'll get to work on an actual business case example - we'll be using our own tools to create an online academy: 99 grit academy for designers. This will allow you to fully understand how the Design Thinking tools work - we will not only show you the tools but also real examples of the results so that you know exactly what kind of results you should be expecting from each method. You'll learn how to apply and break down the first step in the Design Thinking Process namely Business Hypothesis Mapping. We'll start of with the creation of the Design vision, followed by the Business Goals derived from that vision which in turn allow us to finally be able to list out relevant stakeholders internally and externally. Afterwards we go deep into creating the Design Archetype out of the Key Stakeholder followed bu the Creating of the Business Hypothesis Map combining the Business Goal as well as the Archetype in one tool.
In this design thinking course you will learn:
how to tackle any Design Thinking Business Hypothesis challenge that has been presented to you
5 methods that are fully integrated creating this unique Business Hypothesis Mapping Process
how the entire Design Thinking Process works so that you can use any methods you might already know or even create you own exciting methods
The course is taught by Andy Woynarowski - a charismatic leader disrupting the landscape of design in Europe. Andy is a determinist and an artist as well as design thinking and experience design expert - he combines the worlds of arts and processes, making it easy to understand how the design thinking process works. Everything is explained using a cause and effect methodology - every Design Thinking process step creates value for the next step. If you ever felt like wasting time, resources and money on a full day workshop as it didn't lead to anything meaningful and lacked purpose - this Design Thinking Masterclass Bootcamp course will cover this exact aspect with diligence and focus. The presented Business Hypothesis Mapping process is the only one that covers all aspects starting with Design vision leading all the way to the detailed Business Hypothesis Map. If you're fed up with lack of design impact or think that it's just about glueing post-it notes to the wall - this Design Thinking Masterclass Bootcamp course is the first one that changes this approach.
Andy worked for Deloitte Digital as Head of Service Design capability in Central Europe and currently is the CEO of 99grit - a creative agency combining Experience Design (UX Design and Service Design), Digital Strategy, Design Thinking and Concept Art into one powerful package making a tangible design impact in Europe. He has worked as part of Research and Development Teams, Software Houses employing north of 500 Developers where he's built the entire Experience Design Team and the design thinking approach from scratch and lead the team that delivered the entire creative part of a Digital Transformation project for 25 000 000 EUR.