
Explore how a user-centric approach fuels business success through design thinking. Learn the five phases: empathise, define, ideate, prototype, and test, and apply them to innovation.
Explore design thinking through a five-step framework, including introduction, empathise, define phase, ideate, prototype, and test, utilizing primary research, data analysis, and tools like mind maps and stakeholder mapping.
Navigate the learning curve of design thinking with 30 plus tools to study customer needs, hands-on case studies, and expert insights from three design thinking professionals.
Explore design thinking as a creative, human-centered process that empathizes with users, reframes problems, brainstorms ideas, and tests prototypes to learn and innovate.
Trace the history of design thinking from the 1950s to its five-phase evolution, highlighting early theories and the role of pioneers shaping modern design practices.
Explore the five phase design thinking model: empathise, define, ideate, prototype, and test, focusing on user research, problem definition, ideation tools, prototyping, and iterative testing.
Explore the products of design thinking, including product and service design, behavioral and visual design. Learn tools like the business model canvas and Blue Ocean Strategy.
Discover how design thinking impacts real business, with AMA 2013 showing 120 percent higher share price and McKinsey reporting one-third revenue gain and higher returns.
Explore the empathize phase, the first step of the five-step design thinking framework, by observing and interviewing users to uncover their needs and challenges, as shown by Ola and Uber.
Explore how ABC Limited applies design thinking to improve customer experience in the footwear industry, detailing empathize tools, research, and real-world framework failures to generate focused solutions.
Apply design thinking to an OTT case study, using product and service industry examples like Netflix to improve customer satisfaction and add value through creative problem solving.
Explore secondary research as a fast, affordable source compiled by others, distinct from primary research, and learn its tools, including government data, industry publications, and web articles, plus publication considerations.
Explore SWOT analysis within the design thinking complete course by examining ABC Ltd's strengths, weaknesses, opportunities, and threats, including revenue growth, store count, inventory turnover, and competition.
Explore the STP model—market segmentation, target markets, and product positioning—and learn to craft direct, audience-focused messages for each segment, while optimizing the marketing mix and communication plans.
Analyze how political, economic, social, technological, environmental, and legal forces shape organizational performance using real-world cases like GST, RBI policy, and digital innovation.
Perform competitor analysis to identify major competitors and research their products, sales and market strategies, then craft offensive and defensive plans that reveal opportunities and threats.
Define value proposition as the promise a company makes to customers. Apply the value proposition canvas to map customer gains, jobs, pains, and rank products, services, and pain relievers.
Discover primary research methods like interviews, questionnaires, and focus groups to understand user journeys and obtain exploratory and conclusive insights for design thinking.
Define research design as the framework shaping data collection and analysis, outlining eight elements and guiding qualitative, quantitative, and mixed methods for cases like customer satisfaction studies.
Plan and conduct focused group interviews with 6–9 diverse participants to capture attitudes and reactions to a product, using open-ended questions and guided discussion to inform design decisions.
Create a foolproof questionnaire to capture real insights from users and stakeholders, outlining steps to design, pilot, and refine effective open- and closed-ended questions.
Explore stakeholder mapping by identifying primary and secondary stakeholders, visualizing their power and influence, and using the power grid metrics to categorize and engage internal and external stakeholders.
Learn how personification and storytelling power user experience design: use sonification to map human qualities to nonhuman things, craft personas and stories to reveal user journeys, empathy, and deliver value.
Explore how journey mapping blends storytelling and visualization to capture customer needs, map touchpoints and emotions across research, purchase, and post-purchase, and translate empathy into design.
Master the elevator speech: a 30–60 second, audience-targeted pitch under 100 words. Learn agile methods as a continuous, customer-collaborative, iterative process for rapid market delivery with ongoing feedback.
Learn empathy mapping with four quadrants capturing what people say, do, think, and feel to uncover user needs, remove bias, and align teams for innovation through ABC Limited case study.
Gain insights into empathy in design thinking by exploring an ott case study, using tools like swot analysis, empathy maps, questionnaires, journey mapping, and stakeholder mapping to understand user needs.
Completed the empathize phase of design thinking, understood tools and frameworks, and accessed resources; share doubts in the comments as you prepare for the next phase.
Design thinking's define phase turns analysis and synthesis of empathize findings into a human-centered problem statement, framed by who, what, where, and why, guided by a north star for innovation.
Explore data sorting and analysis to extract actionable insights from raw data using descriptive, diagnostic, and predictive methods in ABC Limited case study.
Master affinity mapping by clustering observations on cards, naming patterns, ranking clusters by priority, and synthesizing insights to define user problems and potential solutions.
Explore mind mapping as a graphical tool to brainstorm and structure ideas around a central concept using branches, color coded elements and images, illustrated by a footwear industry case study.
Learn multi voting to narrow options by giving each member a fixed number of votes and tallying results, after brainstorming, as in the ABC Limited case.
Apply design thinking to analyze OTT user data and Netflix's subscription and pay-per-view models, identify pain points, and propose regional content, Indian language originals, and live events strategies.
Complete the defined phase of design thinking by applying tools and frameworks to real case studies and practice cases. Proceed to the next phase, ideate.
Explore the ideation phase of design thinking by brainstorming a wide range of ideas, including worst possible ideas, then use post-it voting and category methods to shortlist the best solutions.
Brainstorming, design thinking's ideation core, generates many ideas for a clearly defined problem, builds on others' ideas, with a time limit, no judgment, weird ideas, and end sorting.
Explore brain activity tools that extend brainstorming with brain dump, brain write, and brain walk, featuring individual ideation, paper-based collaboration, and movement through idea stations.
Use the worst possible idea as a playful, anxiety-free way to generate bold ideas, then challenge assumptions to reboot thinking and unlock new product design possibilities.
Explore storm techniques for ideation, including body storming and game storming, using sketches, props, and collaborative activities to ignite creativity and gather crowd feedback.
Master storyboarding and analogies to visualize problems and solutions, map user journeys, and test ideas through templates, scenarios, and rapid prototyping.
Explore ideation for ABC Limited footwear case, turning empathy insights into ideas such as changeable footwear concepts, adjustable store layouts, and digital marketing to boost sales and trust.
Celebrate completing the ideate phase of design thinking by working on the practice case study, sharing doubts, comments, and feedback, and look forward to the prototype phase.
Explore the prototype phase of design thinking by building quick, physical or digital models to test ideas, reveal assumptions, and gather user insights through hands-on testing.
Explore paper prototypes to represent a product interface and test usability early, and use sketch diagrams to think through ideas quickly and iterate before prototyping.
Explore the minimum viable product concept through prototyping to validate the core feature set, deployability, and market demand with customer feedback and iterative development.
Explore Lego prototype and service blueprint as design thinking tools to rapidly create tangible concepts, visualize customer experiences, and map service processes from the customer perspective.
Apply prototype tools to the Netflix Ottati case, outlining pay-per-view and freemium flow with Netflix goodies and regional Indian content. Include college and sports sponsorships with coupon codes.
Design thinking complete course celebrates completing the prototype stage and reinforces applying techniques, tools, and frameworks from all four phases to daily practice, hands-on experience, and using available resources.
Apply the design thinking testing phase to save money and prevent disaster by validating prototypes with users, collecting qualitative and quantitative data, and refining problem with insights from stakeholder groups.
Explore how to capture and analyze user feedback with a feedback capture grid during prototype testing, use think-aloud interviews, cluster insights, and iteratively refine ideas.
Engage in an iterative design process by researching users, defining needs, ideating, prototyping, testing, and refining through rapid, spiral prototyping to deliver the best possible product.
Celebrate completing all five stages of the design thinking framework and join the league of design thinkers, using the resources, giving feedback, and reflecting on learnings from the command section.
Customer centricity drives design thinking, guiding decisions with user needs across product and service applications, and encourages practical feedback for 100 percent satisfaction.
Design thinking transformed Airbnb from a failing startup to a billion-dollar business by focusing on customers, upgrading photos to high-resolution images, and proving small changes can boost revenue growth.
Design Thinking is the most valued skillset today and will be the same forever as it deals with providing services as per the users. At Dthinq, we have come up with a full length complete course on Design Thinking to help you grow from beginners to experts in the Design Thinking process.
Design thinking is a five-step human-centred process for creative problem solving. It is an iterative process that seeks to understand the user, challenge assumptions, and define problems and come up with realistic solutions.
Now coming to the course, we will provide you in depth explanation of the Design Thinking framework and tools involved in every phase.
In this course -
We will explain to you all the phases of Design Thinking (Empathize, Define, Ideate, Prototype, and Test)
We will teach overall 30+ tools used to study the customers and their needs
We have covered a product based industry solved case study to give you the exact application of all the tools and frameworks
We will also provide one service based industry case study which you will solve as a practice, we will provide solutions and explanation of that case study as well
Primary and secondary research explanation and 12+ tools involved in it
Design research techniques and data analysis of the inputs gathered
We will teach and apply different ideations tools to help you come up with different out of the box ideas
You will learn how prototyping throughout the design process lowers your costs and reduces risks
Bonus lecture where we will tell you the application of the Design Thinking process in real business scenarios