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Development Game Development Design Pattern

Design Patterns for Game Programming

An exploration of robust modularised code building for games with Unity 2019 and C#.
Highest Rated
Rating: 4.8 out of 54.8 (671 ratings)
7,048 students
Created by Penny de Byl, Penny @Holistic3D.com
Last updated 11/2020
English
English
30-Day Money-Back Guarantee

What you'll learn

  • How to create robust, reusable modularised code for use in games programming.
  • How to implement repeatable solutions to address common game programming problems.
Curated for the Udemy for Business collection

Course content

9 sections • 37 lectures • 9h 0m total length

  • Preview03:50
  • Preview01:15
  • Frequently Asked Questions
    00:36

  • Preview18:06
  • Commands Part 2
    13:24
  • Commands Part 3
    19:41
  • Commands Part 4
    11:01

  • Investigating Memory
    19:07
  • Preview19:58
  • Scriptable Objects Part 2
    14:36
  • Unity's ECS Part 1
    16:46
  • Unity's ECS Part 2
    19:52
  • Unity's ECS Part 3
    19:59
  • A little ECS Optimisation Extra
    08:33

  • Preview12:38
  • Observers Part 2
    16:20
  • Observers Part 3
    17:56
  • Observers Part 4
    18:53
  • Observers Part 5
    11:11

  • The Prototype Pattern
    19:11
  • Cloning a Game Object
    15:25
  • Dynamic Prefab Creation
    19:46

  • The Singleton
    19:38
  • Using a Singleton
    17:21

  • The State Pattern
    Preview14:22
  • Creating and Using a State Class
    15:37
  • Patrolling the Perimeter
    19:52
  • Preview16:07
  • Chasing the Player Part 2
    16:23
  • State Challenge
    10:52

  • Setting Up the Project
    19:09
  • Adding in an Object Pool
    19:39
  • Extending the Object Pool
    19:16
  • Blowing Up the Ship
    10:44

  • More Patterns
    10:50
  • Final Words
    01:07
  • Where to now??
    11:16

Requirements

  • Be able to program in C#.
  • Have used the Unity Game Engine at a Basic Level.

Description

Want to create code that is robust, optimized and reusable? Then you need to learn about programmming design patterns.

Game Programming Design Patterns are templates for building modularised code that are generally a repeatable solution to a commonly occurring mechanic applied in computer games. They are general solutions that aren’t tied to a particular problem, making them reusable. One such pattern is object pooling. Whether a game needs an onslaught of constantly spawning zombies or bullets fired from a gun or asteroids to pummel the player’s spaceship, an object pool is a group of classes that can be reused, exactly as they are, across not only these scenarios but a plethora of others whenever game objects need a spawn manager.

In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games to the next level.

Learn how to program and work with patterns such as:

  • commands

  • flyweight

  • observer

  • prototype

  • singleton

  • states

  • object pools

  • game loops

  • updates

  • components

  • ...and more.


Contents and Overview

The course begins with a brief introduction and then you are straight into hands-on exercises, working through each of the design patterns as listed above. There are a variety of scenarios you will work on in both 2D and 3D from an asteroid shooter, to a radar object finding system to a programmable prototype prefab system. All starter files and Unity assets (including models and scenes) are provided for you. All you need to bring is a copy of Unity 2019.

If you want to become a knowledgeable and skilled game developer, then this course is for you.

What students are saying about Penny's courses:

  • Excellent course!! I am already in game development industry and there is one quote here from the course that says it all "Whenever you are not able to solve complex problem, its the right time to get back to the BASICS".

  • She is the best teacher ever in this platform

  • I do like Penny de Byl's courses and way of teaching, they are much more specific than your average "master Unity" kind of courses and usually you don't learn just the engine, but also how things work behind the scenes (albeit briefly, at least it gives you an idea if you want to investigate more on your own). She's really amazing!

Who this course is for:

  • Game programmers who want to better their understanding of programming constructs to improve their code.
  • Beginners learning game coding who want to get off on the right foot.

Featured review

Marian Pekár
Marian Pekár
62 courses
42 reviews
Rating: 5.0 out of 5a year ago
This is my 4th course by Penny de Byl and I must say, it's in the highest quality as always. Every topic is not only well explained, but also explained in a fun and most engaging way with great examples and carefully designed challenges. I'd highly recommend this five-star course and I think there's a lot in both for beginners and advanced game developers as well for both hobbyists, and professionals and I'm looking forward to another course.

Instructors

Penny de Byl
International Award Winning Professor & Best Selling Author
Penny de Byl
  • 4.7 Instructor Rating
  • 15,959 Reviews
  • 93,230 Students
  • 21 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.


Penny @Holistic3D.com
Academic, Author & Game Development Enthusiast
Penny @Holistic3D.com
  • 4.7 Instructor Rating
  • 15,959 Reviews
  • 93,230 Students
  • 21 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity and SAE. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

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