Design Patterns in C# and .NET
- 18 hours on-demand video
- 1 article
- 111 downloadable resources
- 23 coding exercises
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Recognize and apply design patterns
- Refactor existing designs to use design patterns
- Reason about applicability and usability of design patterns
A discussion of the Open-Closed Principle, which states that classes should be open for extension, but closed for modification. In other words, you should extend functionality using interfaces and inheritance rather than jumping back into already-written/tested code and adding to it or changing it.
We look at a more complicated builder facade that exposes several sub-builders (builder facets) for building up parts of an object in a fluent manner.
Avoiding all the philosophical nonsense surrounding double-checked locking (it’s not thread-safe) and implementations involving inner static classes (with an empty
static constructor to avoid
beforefieldinit), we simply look at a safe .net 4-like way of making a lazy, thread-safe singleton.
Unlike C++, C# does not allow us to use literal values (numbers, strings) as generic arguments. Generic Value Adapter is a pattern that helps us deal with this. This lecture also uses the Factory Method design pattern and recursive generics.
- Good understanding of C#
- Familiarity with latest C# features
- Good understanding of object-oriented design principles
This course provides a comprehensive overview of Design Patterns in C# and .NET from a practical perspective. This course in particular covers patterns with the use of:
- The latest versions of C# and the .NET framework
- Use of modern programming approaches: dependency injection, reactive programming and more
- Use of modern developer tools such as ReSharper
- Discussions of pattern variations and alternative approaches
This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.
What are Design Patterns?
Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).
The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don't realize they are there.
What Patterns Does This Course Cover?
This course covers all the GoF design patterns. In fact, here's the full list of what is covered:
- SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle
- Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton
- Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy
- Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor
Who Is the Course For?
This course is for .NET/C# developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way. For example, the introduction of the DLR allows us to use an ImpromptuObject, so that our DynamicObject exposes any interface we desire. This allows for dynamic programming, and many design patterns are presented in terms of their static and DLR-based variations.
This course is presented as a (very large) series of live demonstrations being done in Microsoft Visual Studio. Most demos are single-file, so you can download the file attached to the lesson and run it in Visual Studio, Visual Studio Code, Rider or another IDE of your choice.
This course does not use UML class diagrams; all of demos are live coding. I use Visual Studio, various NuGet packages, R# unit test runner and even dotMemoryUnit.
- Beginner and experienced developers
- Anyone interested in design patterns