
Explore the abstract factory pattern for creating families of related objects across platforms, emphasizing portability and platform dependence, with a coffee-making example illustrating product variants.
Learn to implement the builder design pattern in C++, constructing a transformer product with vehicle type and part lists under a director outside the namespace.
Explore the factory method concept by using an interface for product types, avoiding direct constructors, and leveraging class-specific static methods to instantiate espresso or Americano.
This lecture demonstrates a facade implementation in C++, introducing an applicant class with constructors, a name getter, a department check method, and an eligibility test to process an application.
Explore the proxy pattern by treating a server-side class as an interface for a client-side use, enabling the client to call the server's display method through a proxy.
Implement a proxy pattern in C++ by building a server side camera class, using separate namespaces for server and client, defining a contract, and running the code to verify results.
Explore the command design pattern with C++, identifying invoker, receiver, and command roles, and learn how to encapsulate requests for execution. See a simple example that illustrates invoking a receiver.
This course offers a hands-on and example-oriented approach to learning design patterns in C++. It’s specifically crafted to help you strengthen your understanding of object-oriented architecture through real world and practical implementations. Rather than overwhelming you with heavy theory, it guides you step-by-step using clear and concise examples that demonstrate how design patterns can be used to solve common software design problems.
All you need to get started is a basic knowledge of object-oriented programming. Whether you’ve just learned about classes and inheritance or have some beginner experience with C++, this course is designed to build upon that foundation and elevate your thinking to a more architectural level.
If you’re new to programming or transitioning into software development, this course will introduce you to essential software engineering principles using C++ through abstraction, encapsulation, and modular design. By the end, you’ll not only recognize major design patterns such as Singleton, Factory, Observer, Strategy, and more—but also understand when and how to apply them effectively in your own projects.
This course is ideal for beginners who are eager to improve their coding practices, design cleaner codebases, and gain a solid grasp of reusable, scalable software architecture—all through practical, approachable examples in C++.