
Steven introduces the Fusion 360 Masterclass, guiding you through many features in bite-sized lessons to build a solid foundation in 3D modeling and printing.
Fusion 360 is a powerful and easy-to-use CAD and 3D modeling software that lets you design almost anything, as shown by a rotatable marble machine.
Download the free version or trial of Fusion 360 for personal or hobby use from the Autodesk.com download page, sign in or create an account, and access the download page.
Save your fusion 360 designs to the cloud by naming the project, selecting a location, and organizing them in folders within a new or existing project such as getting started.
Change document units in Fusion 360 by using the browser dropdown to open document settings and switch between centimeter, millimetre, meter, inch, or foot.
Get a quick Fusion 360 workflow overview: sketch on a plane, finish the sketch to make a solid body, move faces, apply a cut, rename shapes, and explore settings.
Master the Fusion 360 timeline and parametric modeling to edit past sketches and features, and see the entire design history update through the model.
Access the data panel in Fusion 360 to view projects, create new projects and folders inside projects, and save and manage files.
Limit active editable documents to 10 in fusion 360, while keeping old designs accessible in the data panel. Switch between editable and read-only in the my editable documents section.
Navigate Fusion 360 viewport with the middle mouse button to pan. Use shift+middle to rotate, prefer constrained orbit by default, or try free orbit.
Explore the Fusion 360 view cube to rotate the camera to front, back, left, right, or corner perspectives. Click and drag to orbit and switch to angled views precisely.
Master orbiting around the viewport in Fusion 360 using constrained and free orbit modes, via shift plus middle mouse button, or the bottom orbit button and view cube.
Master the look at command in Fusion 360 to view any face directly, by selecting the face then clicking look at, or by clicking look at then selecting the face.
Explore Fusion 360 display settings by selecting visual styles (shaded with visible edges, wireframe) and environments (photo booth), while tweaking effects and using orthographic camera for accuracy.
Master Fusion 360 grid settings: turn on the layout grid, enable snap to grid, and use incremental moves. Switch to fixed grid and set minor subdivisions to 50 for precision.
Explore the solid tools in Fusion 360 to create and modify solid bodies like boxes and cylinders, assemble moving parts, and use construction planes and reference materials.
Discover the surface tools in Fusion 360 with a quick use case: convert selected surfaces into a solid by thickening, and compare surface versus solid workflows.
Focus on 3D printing with Fusion 360, while this course skips sheet metal features to keep the lessons aligned with 3D printing.
Explore the Fusion 360 tools tab, focusing on measure and section analysis for 3D printing; learn to measure between points, faces, or edges and view sections.
Explore the create tab in the solid section of Fusion 360, covering extrusion, fundamental shapes, patterns, arraying bodies, and mirror features with upcoming in-depth demonstrations.
Explore the modify tab in Fusion 360 to adjust base shapes with fillets, chamfers, center cuts, and boolean operations like combine or subtract.
Explore the assembled tab in Fusion 360, a powerful tool for assembling components and testing mechanical ideas in the computer for rapid prototyping.
Explore construction planes in Fusion 360 by creating sketches on any plane, including offset planes, and extruding them to form objects.
Explore the inspect dropdown in Fusion 360, focusing on measure and section analysis to gauge vertex and face distances and embed a logo inside the print as a watermark.
Explore the insert drop down in Fusion 360, focusing on the canvas option to insert and reference images, trace shapes on a plane, and extrude traced sketches into objects.
Discover how right click shortcuts in Fusion 360 streamline moving, copying, and setting the orbit center to control camera rotation, with quick right click and drag.
Explore how Fusion 360 sketches turn 2D drawings into 3D objects via extrude, using constraints and dimensions to create fully constrained sketches.
Create and constrain lines in Fusion 360, anchor at the world origin, set angles and dimensions, add arcs, and keep sketches fully constrained.
Explore the Fusion 360 rectangle tool, including two-point, center, and three-point options, and learn to constrain and dimension rectangles quickly for precise sketches.
Master the circle tools in Fusion 360 sketches, using two-point, three-point, two-tangent, and three-tangent methods to create precise, fully constrained circles quickly.
Master the arc tool in Fusion 360, from three-point and centerpoint to tangent arcs, and learn that arcs are constant-radius segments unlike splines.
Use the polygon tool in Fusion 360 to create an inscribed polygon on cylinder’s top face, adjusting radius and edges to form a hexagon and explore circumscribed and edge polygons.
Master the ellipse tool in Fusion 360 for sketches by selecting the center point and defining the first and second dimensions.
Learn to create various slots in Fusion 360 sketches—overall, three-point arc, and center-point slots—selecting points, setting width, and extruding to cut or shape features.
Master the spline tool in Fusion 360 to create customized curves by placing points and adjusting handles, then offset, connect edges, and extrude into a custom 3D print shape.
Explore the conic curve tool in Fusion 360 and learn how to generate parabolic, hyperbolic, and elliptic lines for 3D printing design.
Explore the Fusion 360 point tool, learn how to create points and connect them with lines, and consider its use cases compared to drawing lines.
Learn to use the Fusion 360 text tool to place and style text on a plane, adjust height and font, and extrude it into stamps or labels for 3D prints.
learn to use the mirror tool in Fusion 360 to reflect sketch lines across a reference line, using construction lines for efficient 3D printing design.
Learn to use the circular pattern tool in Fusion 360 to create evenly spaced repeated features around a center point, then extrude to form cylinders.
Explore the rectangular pattern tool in Fusion 360 to repeat a circle in rows and columns, set distance to 30 and six instances, and adapt direction.
Master the fillet tool in Fusion 360 to round off corners, adjust radii for multiple corners, and apply it to solid bodies, enhancing realism and a professional, polished look.
Use the trim tool in Fusion 360 to trim lines and curves to intersecting lines, shaping sketches. Watch for constraint breaks and learn to re-constrain when needed.
Learn to use the extend tool in Fusion 360 to extend lines to the next line, trim or extend circle arcs, and access modify dropdown for 3D printing designs.
Learn how the break tool in Fusion 360 splits lines at intersections, shows a hover preview, and can break a single line using the modify menu.
Use the sketch scale tool under the modified dropdown in Fusion 360 to resize sketches by selecting entities, setting a scale factor, and scaling from an origin point.
Master the offset tool in Fusion 360 by accessing it from the modify section of the top toolbar, selecting a line, and setting an offset dimension with optional chain selection.
Learn to use the move and copy tool in Fusion 360 for sketches, including setting a pivot, handling origin constraints, and creating a copied or rotated sketch.
Explore the Fusion 360 sketch palette in sketch mode, including construction lines, look at view, grid snapping, profiles, dimensions, constraints, projected geometries, and 3‑D sketching.
Learn the power of sketch constraints in Fusion 360, enabling fully constrained sketches and parametric modeling to automatically update holes, circles, and dimensions when you edit a design.
Apply the horizontal and vertical constraint in Fusion 360 sketches to keep lines perfectly vertical or horizontal, even as you move or drag them.
Master the coincident constraint in Fusion 360 to attach a point to a line, delete and reapply constraints, and ensure a point stays connected to a line as you move.
Learn how to use the tangent constraint in Fusion 360 to create a perfect slot by applying tangent constraints to lines and circles, with coincident constraints ensuring a constrained sketch.
Use the equal constraint in Fusion 360 to set circles to the same diameter and apply the same for lines, ensuring synchronized diameter and length.
Master the parallel constraint in Fusion 360 to keep two lines perfectly parallel as you edit, using the parallel constraint tool to select lines and maintain alignment.
Apply the perpendicular constraint in Fusion 360 sketches to create a line perpendicular to parallel lines, set precise angles and distances, and verify 90-degree joints.
Master the fix constraint in Fusion 360 sketches to lock sketch elements in place, and learn to lock two parallel lines to prevent dimension changes.
Master the midpoint constraint in Fusion 360 to snap a line to the midpoint of another line, using the perpendicular constraint and automatic midpoint snapping.
Apply the concentric constraint in Fusion 360 sketches to align circle midpoints, moving circles to share the same origin point.
Apply the linear (colinear) constraint in Fusion 360 to align a rectangle’s edge with a target line, moving the shape to share the same line.
Use the cemetery constraint in Fusion 360 to make two lines symmetrical; select the two lines and the cemetery line, and watch them mirror each other as you edit.
Use the curvature constraint in Fusion 360 to smooth corners between splines, adjusting handles to preserve the smooth transition.
Explore how Fusion 360 uses construction planes to build sketches and bodies, including offset planes, mid planes, and plane along a path, with practical uses like offsets for sweeps.
Use the plane at angle construction plane in Fusion 360 to create a plane at a specific angle along any edge of your model.
Learn to use the tangent construction plane in Fusion 360 to create tangential planes along cylindrical faces, with precise placement for 3D printing designs.
Learn how to create a midplane construction plane at the midpoint between two faces. Use this commonly used tool to position a plane anywhere between two planes for precise designs.
Create a construction plane through two edges in Fusion 360, aligning with the selected edges on a rectangular prism; if the edges share a plane, the face is selected.
Select three points to define a construction plane, and Fusion 360 creates a plane between those points. Apply this technique to design more complex shapes.
Learn how to create a construction plane tangent to a face at a point in Fusion 360, use it to sketch and extrude a rectangle aligned to a cylinder edge.
Learn how to create a construction plane along a path in Fusion 360, sketch perpendicular to a spline, and sweep a profile along the path while avoiding self-intersection.
Create and use axes in Fusion 360 to pattern features around a cylinder, including axes through points, planes, edges, or perpendicular to faces, with automatic axis options.
Explore why points in Fusion 360 are rarely used. See a potential use case where a plane is tangential to a face and intersects a point.
Discover how to create solid bodies in Fusion 360 using sketches, then extrude, revolve, sweep, or loft, with pattern and mirror on basic shapes: boxes, cylinders, spheres, torus, coils, pipes.
Use the extrude tool in Fusion 360 to build a bolt, head, threaded shaft, and hex wrench hole, by selecting sketches, extruding, and joining bodies, with 3D printing considerations.
Master the revolve tool in Fusion 360 by sketching on a plane, forming a profile, and revolving it around an axis to create a basic face shape.
Learn to sweep a profile along a path in Fusion 360, adjusting distance, taper, twist, and orientation, and using a guide rail for controlled taper.
Learn to use the loft tool in Fusion 360 to interpolate between circle and rectangle profiles, using an offset plane and a center rectangle for smooth shape transitions.
Learn how ribbing in Fusion 360 strengthens walls for injection molding, using draft angles, mid-plane sketches, and ribs to ensure uniform wall thickness and reduce shrinkage.
Learn to add a web in Fusion 360 to strengthen parts with even wall thickness, optimize for injection molding, and use drafts and section analysis to ensure mold release.
Emboss text onto a curved surface in Fusion 360 using the emboss tool, center the text on the curved face, and set the depth to negative 1 millimeter.
Discover how to create a hole in Fusion 360, set depth and diameter, and explore counter bore and counter sink options with thread parameters for CNC work, not 3D printing.
Learn to create a custom external and internal thread in Fusion 360, select thread type and size, and optimize the design for 3D printing.
Create a box, cylinder, and sphere in Fusion 360, then combine, cut, or intersect them to craft unique shapes and easily modify their geometry after creation.
Create a torus in Fusion 360 by setting the initial diameter and cross-section size, choosing center, inside, or outside positioning, then click okay.
Create a coil in Fusion 360 by adjusting diameter, height, angle, and section shape to design custom threads for 3D printing.
Use the pipe function in Fusion 360 to turn a line or spline into curved pipe with circle, square, or triangle sections, set distance as a percentage of total length.
Use the rectangular pattern in Fusion 360 to create a 5 by 5 array of features on a base. Then subtract the pattern to form holes for square pegs.
Explore the circular pattern tool in Fusion 360 to create a pinwheel by duplicating a pin along a disc, joining bodies, and adjusting quantity for a Leonardo da Vinci–style design.
Demonstrates using the pattern along a path in Fusion 360 to repeat a body along a chosen path, adjust the distance and orientation, fix intersections, and join the results.
Use the mirror tool in Fusion 360 to mirror a part along a chosen plane, select the target body, and join the mirrored copy into a single symmetrical part.
Learn to use the thickener function in Fusion 360 to convert a flat spline-based surface into a thickened 3D body, with options for one sided or symmetric thickness.
Explore Fusion 360 forms to create organic, rounded shapes, editing and moving form panels to sculpt bodies; convert forms to splines or bodies and cut or combine with other objects.
Modify solid bodies in Fusion 360 with a quick overview of editing tools, including Vision 360. Build essential design skills for efficient 3D printing.
discover how the press pull tool in Fusion 360 adds 0.4 mm tolerance for 3D printing to cylindrical cuts, creating loose fits for sleeves or washers.
Master the fillet tool in Fusion 360 to round edges and faces for better 3D printed parts, compare fillet and chamfer, and refine with timeline edits.
Apply the chamfer tool in Fusion 360 to soften sharp edges, demonstrated with a 2 mm chamfer on a cube, and reduce build-plate adhesion and elephant's foot in 3D printing.
Master the shell tool in Fusion 360 to hollow a solid body with a uniform 1.5 mm wall thickness, saving plastic and speeding up 3D printing.
Explore the combine tool in Fusion 360 to join, cut, and intersect bodies using boolean modifiers. Preselect the target and tool bodies, adjust the pivot, and refine results with tolerance.
Learn to use the split body tool in Fusion 360 to slice a body along a face and detach parts, with notes on occasional glitches.
Learn to move and copy in Fusion 360, including moving and rotating bodies, faces, and sketches, setting pivot points, using point-to-point alignment, creating copies, and joining objects.
Explore the draft tool in fusion 360, a technique mainly for injection molding to create slight wall angles that ease mold release, though it’s not essential for 3d printing.
Explore Fusion 360’s scale function to scale objects proportionally or with non-uniform scaling, adjusting scale for each direction to squash or stretch in x, y, and z.
Explore the offset face tool in Fusion 360 to precisely offset a face by a chosen distance, such as five millimeters, similar to press/pull and move, and simplify the process.
Replace the top face in Fusion 360 with a custom wave-shaped face using the replace face tool. Sketch on the face, extrude, and apply the replacement.
Learn how to use the split face tool in Fusion 360 to divide a face along a line and extrude the bottom portion for 3d printing.
Learn how to use the silhouette split in Fusion 360 to divide a solid body in half by choosing a view direction and a guiding line, producing two separate bodies.
Learn to use the align tool in Fusion 360 to align edges and points by selecting elements and moving bodies, achieving precise alignment in space.
change the appearance of solid bodies in Fusion 360 using the built-in material library, apply ABS plastic or bronze with patina, and render photorealistic images with Kanavis Render.
There are many great 3d models available to download online for 3d printing, however having the ability to design your own objects opens a whole new world of opportunities for 3d printing. This is what makes 3d printing really powerful: being able to think of something you want to create, and being able to make it in the real world.
"My highest quality and most comprehensive course to date" -Steven (Course Instructor)
Features:
- 200+ Video Lessons
- Almost all of the tools Fusion 360 has to offer
- 3D printing tips and tricks.
- 2 High quality and unique projects: An impressive gearbox and a satisfying marble machine.
Fusion 360 is a very power 3d modeling program that is free for personal use. It is the perfect program to learn if you want to design your own things for 3d printing, CNC, injection molding and more.
This course will take you from scratch to having the skills to design almost anything and will take you through almost all of the features / tools that Fusion 360 has to offer. This course is very comprehensive and it features 2 unique projects: an impressive gearbox and a satisfying marble machine.
"I look forward to having you in this course. Happy printing!" - Steven