unity 2D: Develop 2D android game in unity in 1 Hour
4.0 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
6,846 students enrolled

unity 2D: Develop 2D android game in unity in 1 Hour

A 2D game will be developed from scratch - perfect beginning course for high school age students and new developers
4.0 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
6,846 students enrolled
Created by Raja Haris
Last updated 2/2020
English
English [Auto-generated]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Making a 2D tile game
  • Building the assets of 2D Game
  • Understanding the basic of C# scripting
  • Building And Understanding the Logic
  • Developing Games in Unity 3D
  • How to Work with Box Colliders
  • Access components and scripts in objects within a scene
  • Navigate between scenes
  • Create and save scenes
  • Building The Game to Android and running it on device
  • Develop Game for Android
Course content
Expand 13 lectures 01:25:33
+ Introduction
13 lectures 01:25:33

Describing the Unity platform and Starting the basis of 2D Game

Preview 04:10

Understanding and Learning about the Gizmos and how to use it in unity. Creating Boundry using GIzmos to identify game objects.

Preview 05:40

Learning the basics about how to Create a prefab out of a game object and how to spawn it in the game dynamically. Learning the basics of Spawning dynamically.

Preview 04:30

Understanding the basics of Colliders and OnTrigger Events and how to use them. Detecting objects using colliders.

Detecting the Tiles ,Destroying and spawning Unnecessary Gameobjects
07:43

Gripping on the spawn logics and how to create a child gameobject dynamically.

Spawning tiles one by one and Setting layering properties
07:06

Understanding the sprite renderer and changing the color of the game objects at runtime. 

Changing color when Mouse Clicks on a certain Gameobject
07:48

Creating a text to store Score and displaying it on the screen. Saving the score to be displayed when the game is over.

Adding score to the game to make it challenging
06:08

Understanding the basics about Scene management. Creating various scenes to toggle between the game.

Creating Ending and Starting scenes
14:38

Saving score using static keyword and displaying it on the end screen.

Saving and Displaying player score at the end
07:57

Understanding the Random function and how to use it to spawn Objects randomly.

Mastering the spawning functionality by spawning Gmaeobjects randomly
06:20

Understanding how to add sound and playing without code and with code at a specific time to create a playable environment.

Adding sound to the game to see it come live
05:10

Running the Final build several times to check for possible errors and their solutions. Understanding how to avoid and detect errors

Debugging the final version to find errors and their possible solutions
05:12

Setting the scenes to specific mobile resolution. Building and Running the Game on Android Device

Building and Running the Game on Android device
03:11
Requirements
  • Understand basic C# code and its structure
Description

In this course, we will create a 2D game for android devices and build and run on it. We will work on how you can create some sort of logic when you are creating games and how you can implement it. GUI is not considered only logical features are applied.

You’ll be amazed at how fast you can learn Unity. And, you’ll quickly become confident with all the game-creating basics. The pace of each video is designed for ease of learning, and not designed to cram as much as possible into each lesson.

We will cover techniques as:

  • Setting up a 2D platform.

  • Understanding and Creating Gizmos.

  • Understanding the logic behind Spawning Gameobjects Dynamically.

  • Understanding Colliders and implementing logic to detect Gameobjects.

  • Understanding sprite renderer and how to change Gameobject color on runtime.

  • Setting up UI canvas properly and making it responsive.

  • Creating and Understanding Text UI.

  • Creating and Understanding Button UI.

  • Understanding Scenemangment and Creating Different Scenes to toggle between the game.

  • How to add sound to the game.

  • Playing sound at a particular time.

  • Debugging to find errors and their possible solutions.

  • Building and Running the Game on Android Device


Who this course is for:
  • Beginner C# Developers ,High school students and newbies