
Describing the Unity platform and Starting the basis of 2D Game
Understanding and Learning about the Gizmos and how to use it in unity. Creating Boundry using GIzmos to identify game objects.
Learning the basics about how to Create a prefab out of a game object and how to spawn it in the game dynamically. Learning the basics of Spawning dynamically.
Understanding the basics of Colliders and OnTrigger Events and how to use them. Detecting objects using colliders.
Gripping on the spawn logics and how to create a child gameobject dynamically.
Understanding the sprite renderer and changing the color of the game objects at runtime.
Creating a text to store Score and displaying it on the screen. Saving the score to be displayed when the game is over.
Understanding the basics about Scene management. Creating various scenes to toggle between the game.
Saving score using static keyword and displaying it on the end screen.
Understanding the Random function and how to use it to spawn Objects randomly.
Understanding how to add sound and playing without code and with code at a specific time to create a playable environment.
Running the Final build several times to check for possible errors and their solutions. Understanding how to avoid and detect errors
Setting the scenes to specific mobile resolution. Building and Running the Game on Android Device
In this course, we will create a 2D game for android devices and build and run on it. We will work on how you can create some sort of logic when you are creating games and how you can implement it. GUI is not considered only logical features are applied.
You’ll be amazed at how fast you can learn Unity. And, you’ll quickly become confident with all the game-creating basics. The pace of each video is designed for ease of learning, and not designed to cram as much as possible into each lesson.
We will cover techniques as:
Setting up a 2D platform.
Understanding and Creating Gizmos.
Understanding the logic behind Spawning Gameobjects Dynamically.
Understanding Colliders and implementing logic to detect Gameobjects.
Understanding sprite renderer and how to change Gameobject color on runtime.
Setting up UI canvas properly and making it responsive.
Creating and Understanding Text UI.
Creating and Understanding Button UI.
Understanding Scenemangment and Creating Different Scenes to toggle between the game.
How to add sound to the game.
Playing sound at a particular time.
Debugging to find errors and their possible solutions.
Building and Running the Game on Android Device