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Design and Build Your Own Paper Model
Rating: 4.9 out of 5(5 ratings)
51 students
Created byChris Weaver
Last updated 5/2023
English

What you'll learn

  • How to design paper models from scratch
  • How to make simple 3D models using Blender
  • How to lay out paper models using Blender and Inkscape
  • How to create textures for simple 3D models using Blender and Inkscape
  • How to build paper models using scissors, hobby knife and glue

Course content

5 sections70 lectures9h 49m total length
  • Blender Basics Introduction1:31

    You will examine your level of Blender experience and decide whether you really need to take this beginning section of the course.

  • Blender Preferences3:27

    This lecture covers Blender Preferences and how to set some basic, but important preferences to make Blender work well for you.

  • The Blender Interface7:52

    In this lecture, you will learn the basics of how to use and manipulate the unique and powerful Blender user interface.

  • Adding and Deleting Objects4:14

    In this lecture, you will learn how to select/deselect objects. You'll learn what the 3D cursor is and how to reposition it. Finally, you'll learn how to add objects to and delete objects from a Blender scene.

  • Navigating the 3D Viewport4:48

    In this lecture, you will learn how to zoom in/out of the 3D view, rotate or orbit the 3D view and pan the 3D view. Additionally, you will learn how to view a model from all sides (front, top, right, etc.), how to toggle the view between perspective and orthographic camera projections.

  • 3D Transformations12:13

    In this lecture, you will learn how to move, scale and rotate 3D objects in 3D space. All of these operations are collectively know as 3D transformations. You will also learn how to constrain transformations to a particular axis. Lastly, you will learn how to enter precise values via the keyboard or side panel.

  • Constraining to a Plane3:27

    You will learn how to constrain move and scale transformations to two axes instead of just a single axis.

  • Applying 3D Transformations5:49

    You will learn about the need to apply transformations to objects. You will learn two different ways of doing this.

  • More Complicated Selections6:50

    In this lecture you will learn how to use more complicated selection methods: shift-clicking and using the box and circle selection tools. You will also learn about what the active object is and how to set the active object. Lastly, you will learn about selection via the Outliner Window.

  • Using Toolbar Tools10:50

    You will learn how to use the Toolbar tools to do many of the same tasks that you've been doing using keyboard shortcuts.

  • The Navigation Gizmo7:17

    You will learn what the Navigation Gizmo is and how to use it to navigate in the 3D viewport instead of using the regular 3D viewport commands. You will also learn how to switch between viewport shader modes and how to switch between Blender's different render engines.

  • How to Edit Objects14:43

    This lecture covers how to edit ojects. You will learn the following: how to switch from Object Mode to Edit Mode, the structure of the geometry of 3D models, how to select vertices, edges and faces, how to perform basic transformations on vertices, edges and faces and how to select vertices, edges and faces through a model.

  • Blender Basics, Part 1
  • Duplicating Objects and Geometry9:04

    In this lecture, you will learn: how to duplicate objects, how to duplicate geometry, the difference between duplicating objects and duplicating geometry, how to separate the submeshes of an object into separate objects and how to join multiple objects into one object.

  • Basic Modeling Operations, Part 110:30

    In this lecture you will begin to learn some important basic 3D modeling operations. You will learn how to extrude geometry and how to inset geometry. Finally, some of the quirks of extrusion will also be covered.

  • Basic Modeling Operations, Part 25:07

    This lecture will continue the discourse about basic 3D modeling operations. You will learn how to subdivide edges and faces and how to bevel edges.

  • Basic Modeling Operations, Part 310:02

    This lecture will wrap up the discussion about basic 3D modeling operations. The following Blender commands will be covered: Loop Cut and Slide, Edge Slide and Bridge Edge Loops.

  • Edge and Face Loop Selection4:35

    In this lecture, you will learn how to select/deselect edge loops and face loops. You will also learn how to add edge/face loops to and subtract edge/face loops from the current selection. Finally, you will learn how to select multiple edges and multiple faces and edge/face loops all at the same time.

  • Miscellaneous Topics9:17

    You will learn about a variety of interesting and useful concepts: how to position the 3D cursor precisely, how to isolate objects or geometry using the forward slash key, how to hide/show objects and geometry and how to select linked geometry.

  • Scaling Tricks3:45

    In this lecture, you will learn some helpful scaling tricks: scaling by -1 and scaling by 0.

  • Using Basic Modifiers11:24

    You will learn the basics of modeling with modifiers. You will learn the basic usage of the following modifiers: Subsurface, Array and Mirror.

  • Getting Ready to Render5:22

    In this lecture, you will learn how to prepare to render a Blender scene. You will learn how to use Subsurface shortcut keys, how to set Cycles render settings and how to aim the camera.

  • Lighting and Rendering9:37

    You will learn about simple lighting setups and how to set them up yourself. You will also learn how to actually render a Blender scene with the Cycles renderer.

  • Setting Up and Using Basic Materials7:13

    You will learn how to setup your first material and how to create and apply more materials. You will also learn how Blender stores and preserves materials.

  • Blender Basics, Part 2
  • Blender Basics Summation0:34

    This video briefly concludes this section of course material.

Requirements

  • You only need basic desktop or laptop computer skills. This course assumes no prior knowledge of Blender or Inkscape. You should be able to cut out paper shapes with a hobby knife and/or scissors and glue paper pieces together.

Description

Have you ever seen a paper model and wondered, "Wow, how did they do that?" If so, then look no further. This is the course for you!

Researching and learning all of this on your own can be really time consuming and difficult. That's where this course can really help you! This course makes it easy to learn everything you need to know to start designing and building your own paper models from scratch. Using the most inexpensive means possible, this course will teach you how to design and build your own paper models (also known as papercraft or cardstock models) using the free and open source software applications Blender and Inkscape.

This course is for all skill levels. You do not need to know anything about Blender or Inkscape to take this course. It really is quite satisfying to go from nothing to something you can see and touch in the real world!

What you will need for the course: the interest and desire to learn, a desktop or laptop computer with basic graphics capability, a color inkjet printer (or at least access to one), 110lb. cardstock, white PVA glue, hobby knife, scissors, tweezers, a surface to cut on like a piece of corrugated cardboard or cutting mat and a variety of colored markers.


Who this course is for:

  • This course is suitable for artists, crafters, gamers, model railroaders, people involved with theatre set design, architectural visualization and manufacturing or anyone else who has similar interests.