
You will examine your level of Blender experience and decide whether you really need to take this beginning section of the course.
This lecture covers Blender Preferences and how to set some basic, but important preferences to make Blender work well for you.
In this lecture, you will learn the basics of how to use and manipulate the unique and powerful Blender user interface.
In this lecture, you will learn how to select/deselect objects. You'll learn what the 3D cursor is and how to reposition it. Finally, you'll learn how to add objects to and delete objects from a Blender scene.
In this lecture, you will learn how to zoom in/out of the 3D view, rotate or orbit the 3D view and pan the 3D view. Additionally, you will learn how to view a model from all sides (front, top, right, etc.), how to toggle the view between perspective and orthographic camera projections.
In this lecture, you will learn how to move, scale and rotate 3D objects in 3D space. All of these operations are collectively know as 3D transformations. You will also learn how to constrain transformations to a particular axis. Lastly, you will learn how to enter precise values via the keyboard or side panel.
You will learn how to constrain move and scale transformations to two axes instead of just a single axis.
You will learn about the need to apply transformations to objects. You will learn two different ways of doing this.
In this lecture you will learn how to use more complicated selection methods: shift-clicking and using the box and circle selection tools. You will also learn about what the active object is and how to set the active object. Lastly, you will learn about selection via the Outliner Window.
You will learn how to use the Toolbar tools to do many of the same tasks that you've been doing using keyboard shortcuts.
You will learn what the Navigation Gizmo is and how to use it to navigate in the 3D viewport instead of using the regular 3D viewport commands. You will also learn how to switch between viewport shader modes and how to switch between Blender's different render engines.
This lecture covers how to edit ojects. You will learn the following: how to switch from Object Mode to Edit Mode, the structure of the geometry of 3D models, how to select vertices, edges and faces, how to perform basic transformations on vertices, edges and faces and how to select vertices, edges and faces through a model.
In this lecture, you will learn: how to duplicate objects, how to duplicate geometry, the difference between duplicating objects and duplicating geometry, how to separate the submeshes of an object into separate objects and how to join multiple objects into one object.
In this lecture you will begin to learn some important basic 3D modeling operations. You will learn how to extrude geometry and how to inset geometry. Finally, some of the quirks of extrusion will also be covered.
This lecture will continue the discourse about basic 3D modeling operations. You will learn how to subdivide edges and faces and how to bevel edges.
This lecture will wrap up the discussion about basic 3D modeling operations. The following Blender commands will be covered: Loop Cut and Slide, Edge Slide and Bridge Edge Loops.
In this lecture, you will learn how to select/deselect edge loops and face loops. You will also learn how to add edge/face loops to and subtract edge/face loops from the current selection. Finally, you will learn how to select multiple edges and multiple faces and edge/face loops all at the same time.
You will learn about a variety of interesting and useful concepts: how to position the 3D cursor precisely, how to isolate objects or geometry using the forward slash key, how to hide/show objects and geometry and how to select linked geometry.
In this lecture, you will learn some helpful scaling tricks: scaling by -1 and scaling by 0.
You will learn the basics of modeling with modifiers. You will learn the basic usage of the following modifiers: Subsurface, Array and Mirror.
In this lecture, you will learn how to prepare to render a Blender scene. You will learn how to use Subsurface shortcut keys, how to set Cycles render settings and how to aim the camera.
You will learn about simple lighting setups and how to set them up yourself. You will also learn how to actually render a Blender scene with the Cycles renderer.
You will learn how to setup your first material and how to create and apply more materials. You will also learn how Blender stores and preserves materials.
This video briefly concludes this section of course material.
This video gives a brief introduction to this section of course material.
In this lecture, you will learn how to install the Paper Model Export script for Blender. You will then learn how to use this script to convert Blender's cube primitive into a paper model. This will be a first attempt at doing this. You will learn how to get better results later in the course.
You will learn how to mark and clear seams on the cube primitive model to get a better, more controlled conversion to paper model. You will also learn how to adjust the layout of the paper model in Inkscape.
In this lecture, you will learn how to install the Node Wrangler add-on in Blender and how to adjust the curvature of the node "noodles" to be more curvy.
You will learn how to create a very simple, single color texture and unwrap the cube primitive over it.
This lecture will cover how to setup the simple texture we created for texture painting and how to use the Texture Paint workspace to paint the texture.
You will learn how to export the cube primitive model as a paper model complete with the texture we painted in the last lecture.
In this lecture, you will learn how to adjust the exported paper model from the previous lecture in Inkscape.
In this video you will learn how to build your primitive cube model. You will learn how to cut out the parts, score and fold them, color the folds to make it look more attractive and glue it all together.
This video briefly concludes this section of course material.
This video gives a brief introduction to this section of course material.
You will learn how to model the house that will be the main focus of this section.
In this lecture, you will learn how to model a set of steps for your house model.
This lecture covers how to model simple flower boxes and apply them to your house model.
In this lecture, you will learn make some adjustments to your house model to prepare it for the UV unwrapping process.
This video presents Section 3 Homework Assignment 1. Please give it your best effort!
This lecture presents the first part of the solution for Section 3, Homework Assignment 1.
This lecture presents the second part of the solution for Section 3, Homework Assignment 1.
You will learn how to model a chimney on your house model and mark its seams. Then you will learn how to adjust the UV map to accommodate this new chimney. Finally, you will learn how to export the final UV map for texture painting.
You will learn how to create a brick for your chimney texture using Inkscape.
You will learn how to create a foundation brick for your foundation texture using Inkscape.
This lecture covers how to create a shingle for your roof texture using Inkscape.
Learn how to make tileable textures using Inkscape.
Continue learning how to make tileable textures using Inkscape.
Learn how to draw a window for your house model using Inkscape.
Learn how to draw a front door for your house model using Inkscape.
Continue learning how to draw a front door for your house model using Inkscape.
Continue learning how to draw a front door for your house model using Inkscape.
Wrap up learning how to draw a front door for your house model using Inkscape.
You will learn how to draw siding for your house model using Inkscape.
In this video, you will receive the assignment to create the main texture for your house using Inkscape. This will incorporate all the items you have made for your house in Inkscape.
This video presents the solution for Homework Assignment 2. You will learn how to create the main texture for your house using Inkscape.
This video continues presenting the solution for Homework Assignment 2. You will continue learning how to create the main texture for your house using Inkscape.
This video continues presenting the solution for Homework Assignment 3. You will continue learning how to create the main texture for your house using Inkscape.
This video wraps up the presentation of the Homework Assignment 2 solution. You will learn how to finish the main texture for your house model.
In this lecture, you will learn how to export the main texture from Inkscape for your house model.
You will learn how to apply the main texture to your model in Blender. You will learn how to look at your texture with a critical eye and note what changes need to be made. Next, you will learn how to line up the flower boxes. Finally you will learn how to fix issues with the siding lining up properly.
In this lecture, you will learn how to export your house model as a paper model as a series of SVG pages that can be opened in Inkscape.
You will learn how to arrange the parts of your model onto multiple pages in Inkscape and export your model as a final PDF document for printing.
In this video, you will learn how to cut out the parts of your house model and how to score and fold them.
You will learn how to add stiffeners and gussets to your house build to strengthen it.
You will learn how to color the folds of your house model to look more attractive. You will also learn how to assemble the walls and roof of your house.
In this video, you will learn how to prepare your model for receiving the roof, then you will learn how to glue on the roof.
You will learn how to glue together the details (chimney, flower boxes, and steps), then you will learn how to glue on the details to your house. Finally, you will display your work for all to see!
This video briefly concludes this section of course material.
Have you ever seen a paper model and wondered, "Wow, how did they do that?" If so, then look no further. This is the course for you!
Researching and learning all of this on your own can be really time consuming and difficult. That's where this course can really help you! This course makes it easy to learn everything you need to know to start designing and building your own paper models from scratch. Using the most inexpensive means possible, this course will teach you how to design and build your own paper models (also known as papercraft or cardstock models) using the free and open source software applications Blender and Inkscape.
This course is for all skill levels. You do not need to know anything about Blender or Inkscape to take this course. It really is quite satisfying to go from nothing to something you can see and touch in the real world!
What you will need for the course: the interest and desire to learn, a desktop or laptop computer with basic graphics capability, a color inkjet printer (or at least access to one), 110lb. cardstock, white PVA glue, hobby knife, scissors, tweezers, a surface to cut on like a piece of corrugated cardboard or cutting mat and a variety of colored markers.