Design a minimal geometric scene in Blender
What you'll learn
- Learn how to use the basics of Blender
- Design a simple geometric room with camera and lights
- Color, texture and render your scene
- Download external 3D objects and use them in your scene
Requirements
- No previous 3D experience required
- Familiarity with the basics of navigating in Blender is preferable
Description
In this class, I will teach you how to design a minimal geometric scene in Blender.
Blender is a great piece of 3D software and is really easy to get started with for amateurs and professionals. Most importantly blender is free and open-source and is a registered organization that helps people around the world create mind-blowing digital art, backed by one of the biggest artist communities on the internet.
We will first use the simplest geometric shapes, edit them using the modelling tools, then lay them out in the scene and light them, then go on to use a colour palette and shaders to set the materials and finally render our artwork as an image.
The resources you need are:
Blender which you can download from the official website
Colorhunt to choose a colour palette of your liking.
This is a beginner’s tutorial, but it is expected that you have some basic knowledge of the Blender interface.
You can check Blender’s official fundamentals playlist on Youtube if you have never used the software.
I will guide you through the whole process of creating the scene as follows:
Creating objects using simple modelling techniques.
Laying out the scene and setting up the camera using guides.
Lighting.
Shading and materials setup.
Rendering and final touches.
Who this course is for:
- Beginners designers and 3D artists
- Professional 3D artists who want to learn blender coming from another software
- Professionals who want to add 3D Design to their skillset
Instructor
I am a 3D/VFX Artist currently working as a Tech Anim (CFX) artist at MPC in London, UK.
I have 10 years of experience working in the computer graphics industry and 3 years teaching it.
I've worked on 3D projects for visual effects, motion graphics, real-time VR projects and architectural visualisation using various industry-standard software and tools and I'm happy to share my knowledge with the community.