Design a 2d Game Castle in Photoshop.
Requirements
- Adobe Photoshop
- Basic drawing skills
Description
Welcome in my course where we design and create a castle for a 2d game in Photoshop.
The goal of this course is not only to learn you the technics in photoshop to create a 2d castle. But, also to teach you a method to design 2d game assets. Whether it concerns a castle, a spaceship or a windmill. We will look at practical techniques in Photoshop as well as a number of theoretical concepts to design and create your own 2d game assets.
The method we will use for this consists of 3 major steps, these are also the 3 sections of this course.
In the first section we will look for reference material to design our castle. It is important that you always look up reference material, analyze it properly and make your own design from there.
In the second section we will design the castle by using the vertical and horizontal design technique. The idea behind this is that you start by designing one component and then proceed to do both horizontal and vertical variations. In this part, you will also learn basic and advanced Photoshop techniques to work in a non-destructive manner. You will learn how to use layers, masks, smart objects, marque tools and a lot of other Photoshop tools.
In the third part we will merge all the elements from the second part and in this way realize a number of castles in the same style.
Let's get started. I wish you a lot of fun with the creation of your own 2nd game castle.
Who this course is for:
- Anyone who want to create his own 2d game assets.
- Artist and designers who want to upgrade their skills for creating 2d game assets.
Instructor
I have a background in multimedia and communication technology and education. I started my career as graphic designer in 1997 and worked for major Blue Chip companies (Alcatel, Sony, Samsonite). In 2010 I started as researcher at DAE where I was responsible for a big variety of 3D projects for commercial and non-commercial use. I became a lecturer at DAE in 2016. I teach Game Design (Photoshop, Illustrator) and Game Prototyping (Unity, C#).