Design 1000: A Design & Documentation Primer
4.5 (1 rating)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,345 students enrolled

Design 1000: A Design & Documentation Primer

Conventions, Concepts, & Best Practices
4.5 (1 rating)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,345 students enrolled
Created by Randall Nagy
Last updated 5/2019
English [Auto]
Current price: $58.99 Original price: $84.99 Discount: 31% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 1 hour on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Discover real-world design & documentation best practices
  • Review real-world team-building, facilitation, design, & documentation best-practices
  • Understand how "top-down" concepts can help manage "bottom-up" creation activities
  • Learn how to turn negative team members into supportive project assets & associates
  • Enjoy technology-neutral design activites which may - or may not - be used to create modern software
  • Discover how to manage real-world requirement & design efforts so as to build teams and avoid critisizm
  • Perform a "Gap Analysis" for an extremely well-known Money & Banking problem domain
  • Understand how proper design activities support software creation, as well as increase competitive advantages
  • Designed for complete beginners, there are no prerequesites for this course.

While national languages, customs, and culture may divide us, when it comes time to creating understandable solutions, from money & banking to the workings of common inheritance, humanity shares far more best practices and design patterns than most people appreciate.

In a like manner, while documentation conventions, notations, and standards also have their particularities, from cave-paintings to modern UML and Storyboards, what the designing-world needs now is allot less intimidation... and allot more collaboration!

This training opportunity has therefore been designed to encourage new students to focus upon the common, as well as intuitive, best documentation practices rather than design-camp peculiarities. While core and key documentation strategies will be covered in follow-on sessions, the focus of Design 1000 is to get you started confidently & competently creating the type of documentation that your communities will need to start documenting your ideas as quickly as possible.

So from tenured advice on how to avoid undo criticism, to industrial-savvy advice on how to manage your own documentation creation & design life-cycles, Design 1000 is written to maximize your learning experience, while minimizing the design-speak.

Who this course is for:
  • Non-technical students interested in modern design concepts.
  • Software developers who need to learn how to collaborate with others.
  • Student looking to better understand how to manage the design & documentaiton process.
Course content
Expand all 12 lectures 53:45
+ Boxes, Bubbles, & Flowcharts
6 lectures 21:35

Who ever said that analysis & design ... must be all about software? 

Preview 04:33

If a picture says 1,000 words - what might graphical documentation be able to tell us? 

Preview 03:10

Documentation standards are many ... yet Flowcharts - as well as common nouns, verbs, and scenarios - are almost a universal language?

Preview 02:39

Music may indeed be the universal languages .. but we all have common real-world best-practices, activities, collaborations, & other well-understood patters, as well!

Preview 03:11

Top-down? Bottom-up? Understanding the past, present, & future of our design activities can help us manage the expectaiton of those who want to participate in our designs, as well. 

Preview 05:59

Be mindful that when it comes to drawing even the most basic flowcharts  and / or other retroactively-standardized diagrams, there are those who  tend to get a 'tad pedantic about how we choose to communicate our  concepts! 

Preview 02:03
+ Inherited Properties & Relationship
6 lectures 32:10

The great thing about software is that we can create relationships between objects that may ... or may not ... exist in the real-world.

Object Relationships

Once any high-level context & collaborative activity has been defined, we can begin to discover the type of information that we will need to make it happen.

Framework Creation Activity

Defining unique automation opportunities is one of the many advantages of taking the time to design & discuss what is to be done, before writing code.

Object Interactions, or Competitive Advantages?
Middle-Meeting, Matters (Activity)
UML Use Case Walk-Thru
Gap Analysis: Desigining The Past (Activity)