Demystifying ZBrush Materials
What you'll learn
- Learn how to apply ZBrush materials to your digital sculpts
- Learn how to edit materials and modifiers to create custom materials
- Use the material mixer to layer different types of materials
- Create your own custom MatCap materials
- Render Redshift materials directly in ZBrush
- Create custom Redshift materials in ZBrush
Requirements
- Understand ZBrush basics
- Familiarity with the ZBrush interface
- Understand how to load ZBrush models
- Understand how to save ZBrush files
Description
Even advanced ZBrush sculptors may not have explored ZBrush materials in depth before. This course is designed to give a clear and practical explanation for the ZBrush Standard, MatCap, and Redshift, materials in a way that will allow you to create and share your own custom materials. This can be a huge time saver in getting approval on designs and models or just to create stunning images directly in ZBrush without the need to export for render in another 3D program. You can even render using Redshift directly in ZBrush without the need for UV Texture coordinates. The course starts with an explanation of how materials work in ZBrush, then explores the types of materials in three main sections: Standard Materials, Matcap Materials, and Redshift materials. The course also explains how the Material Mixer works and how you can use it to layer 2- 4 materials on top of each other and combine them in creative ways. The course emphasizes learning how the settings work and includes a breakdown of example materials. The example model is included in the class files so that you can follow along with each chapter. The skills you learn in this course will help you build better portfolio pieces that can highlight your sculpting skills and ZBrush knowledge.
Who this course is for:
- Beginning ZBrush users who want to deepen their knwoledge of the program
- Intermediate and advanced users who are curious about how the different types of ZBrush materials work
- Anyone who wants to create better images in ZBrush without the need for other 3D programs like Maya, C4D, or Blender
Instructor
Hi I'm Eric Keller. I am an Emmy nominated visual effects artist with 20 as a professional ZBrush artist and almost as many years as an instructor. I've written and edited numerous books and industry magazine articles on ZBrush as well as a contributor to the ZBrush documentation and Pixologic's ZClassroom videos. I have taught ZBrush and digital sculpting at the Gnomon School of Visual Effects, The Gnomon Workshop, Lynda (aka Linked In Learning), and UWorld. I've been a lecturer at the ZBrush ZSummit, Harvard Medical School, Los Angeles Academy of Figurative Art, SIGGRAPH, and the Smithsonian. I regularly use ZBrush as my primary tool for feature film, streaming television series, Virtual and Augmented reality, video games, jewelry design and 3D printing. Some of my credits include Netflix's Wednesday, John Wick 3 and 4, 10 Cloverfield Lane, Star Trek Beyond, Aquaman, as well as many other projects for Gnomon, Imaginary Forces, Otoy, Prologue Films, Yu and Co, The Howard Hughes Medical Institute, We Are Royale, Digizyme, Apple, and The E O Wilson Biodiversity Foundation.