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Demon Huntress in Blender course
Rating: 4.7 out of 5(576 ratings)
4,778 students

Demon Huntress in Blender course

Female armored 3D character creation in Blender with stylized hair
Last updated 6/2022
English
English [Auto],

What you'll learn

  • Modelling an armoured female 3D character in Blender
  • Female face anatomy and common mistakes
  • Female body anatomy
  • Armor and stylized hair making

Course content

1 section41 lectures23h 7m total length
  • Introduction10:37

    Meet the demon huntress in Blender as this introduction outlines the character creation workflow, from concept and anatomy focus to low-poly posing, rigging, and project scope.

  • Head proportions and forms explanation26:11

    Explore female head proportions for sculpting in Blender, from head height and eye placement to nose and mouth position, ear behind center, and skull planes, with references and practice.

  • Start modelling the head25:45

    Begin head modeling in Blender for the Demon Huntress in Blender course, using a tablet and optimized navigation, setting brush shortcuts, enabling symmetry, and blocking a helmet-like head and neck.

  • Мaking ears, nose and mouth28:26

    Work from references to sculpt a female demon huntress's ears, nose, and mouth in Blender, focusing on nose planes, nostrils, mouth shape, and ear anatomy.

  • Finishing the first head31:32

    Refine a demon hunter's female head in blender by adjusting proportions, smoothing planes, and balancing jaw, neck, lips, eyes, and cheek volume for a realistic yet expressive look.

  • Making the second female head39:18

    Learn to sculpt a second female head in Blender, starting from a sphere and refining the chin, nose, eyes, mouth, ears, and neck into a feminine Asian face.

  • Chosing a head and making hair placeholder38:56

    Choose between two phases for the demon hunter head, refine the nose, eyebrows, and a subtle smile with teeth, then establish hair base and ear placement from concept references.

  • Adding eyeballs and refining the hair31:09

    Explore creating and placing eyeballs in Blender for a demon huntress, refine eyelids and eyelashes, and sculpt hair with strands while using mirror and symmetry for accurate features.

  • Starting the torso33:27

    Learn to sculpt the demon huntress torso in Blender, focusing on the clavicle and sternum, rib cage, traps, shoulders, and hourglass silhouette with accurate anatomy.

  • Making basic legs and arms29:20

    Master basic leg and arm modeling in Blender, focusing on anatomy like the clavicle, scapula, humerus, pelvis, and knee, and learn sculpting, beveling, and proportions for a dynamic demon huntress.

  • Refining and explaining the legs25:09

    Refine the female leg anatomy in Blender through careful study of knee, quadriceps, tendons, and surrounding muscles, using references and sculpting tools to improve shape, volume, and silhouette.

  • Making fingers and breasts31:27

    Create fingers and refine arm anatomy, including breasts, in Blender using video references, focusing on proportions, topology, and symmetry for convincing character modeling.

  • Combine body parts and refining52:14

    Combine body parts and refine the demon huntress in Blender by adjusting arms and legs, refining anatomy, and using poly painting, face sets, retopology, and Quadra Mischa for armor-ready detail.

  • Retopo with QuadRemesh and project39:23

    Learn retopology in blender using QuadRemesh to create clean quad topology, enable symmetry, and use shrink wrap and projection to fit a high-detail reference while refining edge flow.

  • Reropo and project the head and add some color27:16

    Render a stylized demon huntress by sculpting eyelids and eyelashes in Blender, masking, shading, and vertex painting, while refining brows, symmetry, topology, and armor details.

  • Making the base neck and panties armor32:31

    Master base neck and chest armor in Blender by masking, extracting, and remeshing; sculpt, refine topology, and apply symmetry to create a robust, well-proportioned demon huntress armor.

  • Making more waist armor30:57

    Learn to craft the demon huntress waist armor in Blender using masking, extrusion, sculpting, symmetry, and the solidify modifier for even thickness.

  • Making basic legs armor29:00

    Build the demon huntress's lower leg armor in Blender by masking, extracting, and remeshing, then refine with subdivision for a printable mesh, including high heel boots.

  • Making the basic arm armor28:09

    Design the demon huntress's arm armor in Blender, focusing on hard surface modelling, clean topology, and precise edge work using extrusion, dissolve vertices, and solidify and subdivision modifiers.

  • Adding the red armor parts25:43

    Design red metal armor for the demon huntress in blender by adding neck armor, extruding edges, using symmetry, and applying solidify and subdivision modifiers while painting red accents.

  • Some cleaning and adding more parts44:17

    Explore cleaning up a demon huntress model in Blender by refining topology, dissolving excess edges, and adding new parts using knife cuts, extrudes, and sculpting with symmetry and masking.

  • Making some lower leg armor details37:51

    Model and refine the demon huntress lower leg armor in Blender, including a front piece and side pieces, duplicating and mirroring, and applying solidify and subdivision for a sharp silhouette.

  • Details on the sleeve metal armor30:57

    Learn to sculpt and refine the demon huntress sleeve metal armor in blender, using solidify and symmetry to shape metal plates, adjust topology, and polish with sculpt brushes.

  • Detailing the arm and breast armor41:47

    Detail the arm and breast armor in Blender, focusing on topology, edge loops, thickness, two-part design, and sculpting techniques to achieve realistic, functional armor.

  • Making more armor stuff22:03

    In this Blender course, make more armor stuff by adjusting breast armor, adding rivets, using extrude, solidify, and symmetry tools, while managing saves and file versions.

  • Adding last armors39:36

    In this Blender course, sculpt the demon huntress, adjust features to be more feminine, refine topology, and add the chest armor with extrusion and solidify for 3D printing.

  • Refining the hair36:41

    Refine the hair of the Demon Huntress by shaping curves, beveling with a circle, and tapering strands for a natural, asymmetrical look, while stabilizing strokes and adjusting point placement.

  • More hair curves48:36

    Learn to craft convincing hair curves for a Blender demon huntress, using sculpting, subdivision, and curve-based strands, and refine accessories like straps and armor for print-ready renders.

  • Adding HDRI and making metal material30:33

    Add an environment texture to light the scene and build a metal material in the node editor using mapping, texture coordinates, roughness texture, color ramp, bump, and a mix shader.

  • Adjusting the materials31:36

    Adjust the materials for the Demon Huntress in Blender course by tuning ambient occlusion, shading, and lighting across the viewport and cycles to highlight armor details.

  • Making the sword26:33

    Make a samurai-inspired sword in Blender by importing the concept, using orthographic views, extruding the blade, shaping a thickened handle, and applying mirror and subdivision surface modifiers with metal materials.

  • Adjusting the body and some armors37:20

    Experiment with adjusting the body and armor by cleaning messy geometry, applying modifiers, and centering the model; learn rigging checks and prep steps for future mesh smoke effects.

  • Final touches on the hair and starting the smoke36:12

    In Blender, finalize the hair with curves and shading, and start smoke with tentacle-like geometry, learning to convert curves to mesh and prep for 3D printing.

  • Adding rivets42:28

    Add rivets to the demon hunter armor in Blender, placing them on the belt area and armor, using manual snapping and mirroring to support 3D printing readiness.

  • Working on the smoke and some life advices49:42

    Learn to craft smoke effects for the demon huntress in Blender, balance low-poly topology for mobile games, and iterate on base geometry, particles, and sculpting with practical workflow tips.

  • Start the rigging57:47

    Start rigging the demon huntress in Blender by building a spine and pelvis armature, extruding limbs and fingers, and applying automatic weights for a functional pose.

  • Fixing the rig and pose53:23

    Fix the demon huntress rig and pose in Blender by comparing envelop weights vs automatic weights, refining armature and bone rotations, and adjusting the sword grip for a natural hold.

  • Final adjustments on the model and test render49:07

    Finish refining the demon huntress model in Blender by tightening rigging and posing, then run a test render with a shadow catcher to guide a turntable animation.

  • Adjusting materials and lights34:20

    Master a Blender turntable animation by setting up keyframes for rotation on an empty, syncing frames and frames per second, and fine-tuning materials and lights for a demon huntress render.

  • Last things and how i make my turntables13:40

    Learn how to prepare a Blender model for turntable renders, including video output with transparency, lighting setups, and material tweaks, then composite the turntables in After Effects.

  • Goodbye6:21

    Deliver constructive critique on your demon huntress Blender project, highlighting areas to improve. Explore concept art, 3D modeling, anatomy videos, and creator resources from the instructor.

Requirements

  • Intermediate Blender knowledge, QuadRemesher add-on

Description

Hi guys, this time i will cut directly to the point and tell you that this will be the character we will do in this Blender course. What a surprise, right?:)

But what you may not know is that the whole process is recorded in real time and with constant narration by me.


So now you probably will ask, who are you? And you will be right to do so!


My name is Niko, and i am a 3D character artist and tutor, still working in a game industry since 2007. I have more than 13 000 students with my courses of 3d character creation and anatomy

.

In this intermediate Blender 3D character creation course we will go trough the process of creating a slightly stylized female character with armour and 3d print ready hair, pose her, make some materials and lights and render an image and turntable video for your portfolio. There will be lots of female face and body anatomy tips and most common mistakes too.

The nice concept is an art by Mikhail Palamarchuk.


We will begin by making two female heads, where i will explain the proportions, forms, shapes, anatomy and most common beginner mistakes. We will then chose the best looking of the two heads and will continue with making the base hair shape. Then we will start the torso and i will explain how the shapes work in the female body. Next we will go trough the creation of nice legs and arms for our huntress, and refining the whole body before starting the armor. We will use heavily QuadRemesher add-on for Blender in this course, which will help us make our armor pieces pretty quickly. We will extract, adjust, remesh, make thickness and all those things again and again until we have our armor with all it's details ready.

We will then refine the hair with some smartly placed curves, and jump to material creation. Creating the metal material will not be an easy task, but we will definitely do a decent job :).  Then will be the time to do the demon huntress weapon - the sword and the tentacles below it.

Following will be rigging the character with armature and you will see how easy it is. But then we will have some issues with the rig which we will successfully overcome and head to the posing of our huntress. After, will be time to do more adjustments to some elements of the pose and some materials and lights.

I will show you how to render a still image and how to render a transparent video from Blender to use in After effects.



This course is for intermediate Blender users, but if you are a very ambitious beginner you can try it as well :). Although i will recommend for you to watch my Absolute Beginners 3D character in Blender course first, and then get back to this one :).


I will use QuadRemesher a lot in this course which is the only paid add-on i have in Blender. I use it in all my work and freelance characters. It has one month free trial so you can do the course with no problem just with the trial version and then decide if it is worth the money :).


So if making a nice looking female character with armour, sword and pose in Blender sounds like your thing, then you probably would want to check out this course :).



Who this course is for:

  • All intermediate Blender users who want to advance their 3D character art