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Dark Alley, Full Blender Cinematic Workflow + 300 assets
Rating: 4.6 out of 5(20 ratings)
330 students

Dark Alley, Full Blender Cinematic Workflow + 300 assets

In this 4-hour-long tutorial, we will create cinematic art from the introduction completely in a blender
Created bySime Bugarija
Last updated 8/2024
English
English [Auto],

What you'll learn

  • I will introduce you to the free 3d program Blender
  • I will introduce you to modeling, texturing, lighting, rendering and more
  • We will create a art from the introduction from start to finish
  • I'll show you how to create a dark, cinematic, mist atmosphere in Blender

Course content

1 section25 lectures4h 15m total length
  • Preparing the textures7:03

    Create textures for Blender assets by capturing from Google Maps, refining with Camera Raw and AI fill in Photoshop, and tiling to reduce texture repetition.

  • Asset modeling4:34

    Open Blender 4.0, create a new file, enable images as planes, and model in edit mode with extrude and loop cuts.

  • Fixing UV27:53

    Fixing uv demonstrates practical uv mapping techniques in Blender, including uv editor work, reprojecting textures, isolating regions, adding loop cuts, extruding, beveling, and aligning bricks to prevent stretching.

  • Materials improvement9:26

    Improve glass materials by creating and assigning a dedicated glass shader, correcting UV projections, and refining lighting in cycles with environment textures and node wrangler.

  • The missing part6:13

    Create a building base material by combining a main texture with a concrete texture using separate UV maps, color ramps, and mix nodes to control roughness, bump, and metallic variations.

  • UV and materials2:57

    Create a dedicated concrete UV map, preview textures, and apply a new UV projection to edit the concrete texture without affecting the main texture.

  • Continuation of modeling22:24

    Continuation of modeling demonstrates isolating and extruding door and window geometry, applying uv projection, assigning glass and metal materials, and refining textures with bevels for cinematic alley assets.

  • Asset two, fast modeling8:47

    Load the texture as a plane, assign materials, fix the concrete uv map, and reproject textures for proper alignment; extrude, bevel, and use the array modifier to build the wall.

  • Dark alley scene - Introduction4:47

    Explore building a dark alley scene in Blender, iterating from rough renders to post-processed results using compositor and After Effects, with maps like emission, glossiness, direction, mist, and neon assets.

  • Buildings asset package import9:25

    Create a new Blender file to showcase the dark alley asset pack, save the project, and set up a ground plane and a world-aligned camera to highlight the buildings.

  • Scene blocking10:03

    Block the dark alley scene in blender by importing buildings via the asset browser, using instancing to save memory, and render preview with a focal length of 30mm for perspective.

  • Ground, cables and details11:48

    Import the GUI, place a free human model roughly 12 m from the camera to set proportions, and use Quixel Bridge textures plus bezier cables with bevels for ground details.

  • Neon signs and decoration7:19

    Use neon sign asset pack to place signs in a dark alley, reset rotation with Alt R, adjust scale for foreground and background, and render comparisons across slots with F12.

  • Asphalt6:01

    Apply an asphalt texture to a ground floor in Blender, using Node Wrangler and UV unwrap, adjust displacement and roughness for a wet glossy look, and fine-tune exposure and gamma.

  • Puddles, pebbles, garbage14:36

    Learn to assemble a dark alley scene in Blender using ground photo scans, trash assets, and water puddles, with glass materials, depth of field, and render previews.

  • Import assets from Sketcfub9:59

    Import Sketchfab assets into Blender by downloading FBX files, then refine geometry with decimate and merge by distance while tuning textures in the shader editor and Cgtrader models.

  • Lighting, passes and rendering10:05

    Create volumetric lighting with a cube covering the scene, apply a volumetric material, adjust anisotropy, and render with passes (miss, glossy direction, ambient occlusion, emission) in the Blender compositor.

  • Post-processing introduction4:25

    Master post-processing in blender, blender compositor, and after effects to transform renders into cinematic, pleasing images by enhancing contrast and depth with mist, glow, and bokeh, while isolating the subject.

  • Smoke in post-processing9:36

    Import footage into a new After Effects composition, isolate the subject, and composite fog overlays using screen blending and a luma matte to add depth.

  • Shadow and ground13:45

    Explore creating cinematic shadows on ground in Blender using glossy highlights, a shadow catcher pass, and a shadow path, then refine in After Effects with masking, levels, and blur.

  • Emission and glow5:42

    Apply an emission pass and glow by setting the emission to screen, duplicate glow with gaussian blur, and use ambient occlusion on the foreground with masking to enhance neon signs.

  • Details in the sky11:20

    Learn to craft cinematic sky details by masking and compositing in Blender and After Effects, using screen and multiply blends, opacity tweaks, and volumetric effects to silhouette the foreground.

  • Boke effect8:52
  • Post in Blender Compositor 113:00

    Explore post-processing in Blender through the compositor: set up nodes, isolate foreground with color ramp masks, add fog, gloss, shadows, and refine with blur and denoise for a cinematic look.

  • Post in Blender Compositor 215:39

    Apply post-processing in blender's compositor by painting a ground mask, blending gloss and emission, adding ambient occlusion in the foreground, and finishing with grain overlays and color correction.

Requirements

  • Free software Blender. No previous experience is necessary.

Description

In this 4-hour-long tutorial, we will create cinematic art from the introduction completely in a blender from start to finish. This is the workflow that I have learned in the last 6 years of using Blender.

What does this course contain?

The course contains a 4-hour long step-by-step tutorial and several asset packages that you can see below.

Considering that a good part of the scene falls on buildings, and for the buildings I use my Editing Buildings Asset Pack, I decided to divide the tutorial into two parts:

In the first 7 lessons lasting about 1 hour and 20 minutes, I talk about how I created the Building asset package. Although I will share the asset pack with you, I think the tutorial has much more value if you learn the process of creating assets, rather than just inserting them into the scene.

From lesson 8, the creation of the Dark Alley scene begins. In the following 16 lessons lasting about 3 hours, we create this scene step-by-step.

The post-processing part was done in After Effects but also in Blender Compositor.

I recorded the After Effects part because it's part of my normal workflow, after that I transferred everything to the Blender compositor for users who only use Blender so that only Blender is enough to follow the tutorial.

In addition to the Building asset package, I will share with you the neon sign asset package as well as the smaller garbage and ground package and the final blender file where everything is together.


ASSETS INCLUDED

Editing Buildings Asset Pack

A buildings asset pack is an asset pack that contains in one place everything you will ever need when it comes to building buildings, city blocks, or an entire city.

The pack contains 50 high-detailed buildings, but the 50 buildings are only a small part of this pack. With 162 modular assets, you can build any type of building in minutes.

Neon Signs Asset Pack

Package of 70 neon signs ready for Asset browser and quick use.

Ground photo scans

8 ground photo scans, always useful for adding pebbles to the ground or imperfections.

Trash-garbage photo scans
A few pieces of photo-scanned trash that creates a lot of detail on the ground


The entire process of creating a scene is recorded step-by-step, so the tutorial is easy to follow even for beginners.

The tutorial is separated into 24 parts with an average duration of 10 minutes to make it easier to follow.

Who this course is for:

  • For blender beginners as well as more advanced users.