
Master the three-by-three cube with the beginners layer-by-layer method and the CFOP speed-cubing approach, using on-screen algorithms, practice problems, and guidance from two experienced instructors.
Explains two cube types— Rubiks original and speed cubes— and stickered versus stickerless options, highlighting RS3M by Mo Yu as best value and cubelelo.com for India purchases.
Explore the cube's structure—centers, edges, and corners—along with cubing notations using R, U, L, D, F, B, primes, and doubles, and note color opposites to prepare for layer-by-layer solving.
Learn to form the white cross on the first layer using a layer-by-layer method by finding white edges, matching centers, and fixing mistakes.
Hold the cube with the white cross down. Solve the first layer corners by aligning each white corner with the matching center colors and applying the correct corner algorithm.
Master solving the second layer of the cube by inserting four non-yellow edges, matching edge colors to centers, and applying right- and left-case algorithms to complete the first two layers.
Master solving the Rubik's cube third layer by forming the yellow cross, aligning edges, placing the corners, and rotating them with one algorithm per step.
Place yellow corners in the third layer's correct spots using L' U R U' L U R' U', then rotate corners with R' D R D' until solved.
Follow along with beginner's method scrambles to form the white cross, complete the first and second layers, and apply step-by-step algorithms to solve the cube, preparing for the advanced method.
Discover the CFOP method for solving the 3x3 cube: cross, F2L, OLL, and PLL, with this overview of moves, edge alignment, and the 2-look approach to reduce algorithms.
Master intuitive F2L by forming corner-edge pairs and inserting them into their slots to solve the first and second layers together; recall four fundamental algorithms.
Learn the 2 look oll method to orient the last layer and make the yellow face, using two steps and about ten algorithms, covering line, L, and dot cases.
Learn 2 look pll to permute the last layer in the cfop method, covering corner and edge cases with six algorithms to solve the cube.
Learn 12 must-know oll algorithms to speed up solving the last layer, including sune, antisune, t and p shapes, and l and f moves, avoiding the 2-look method.
Learn efficient PLL algorithms for all four cases, using headlights and solid color blocks as references; explore multiple options and download the PDF for the full list.
Master advanced f2l techniques by learning rotation-free pairing, front or back insertion, and four special cases, with triggers like the sexy move and sledgehammer to speed up cube solving.
Explore beginner CFOP techniques through practical cross solving, edge pairing, and inserting corners, with real examples and handling of common cases like headlights and diagonal swaps.
Six scramble solutions using advanced CFOP, focusing on cross construction, edge insertion, and edge pairing with sexy moves and triple sexy moves.
Conclude your cubing journey by solving the 3x3 rubik's cube and earning a completion certificate, with previews of future courses on puzzles and practice problems.
This course teaches students the Beginners Method to solve the 3x3 Rubik's Cube as well as the Advanced method.
The Beginners Method focuses on learning the basics of how to solve the cube. This method is used to solve the cube in a Layer by Layer fashion.
The Initial Section of the Beginners method teaches basics of cubes which includes their parts and how to understand and perform different algorithms, followed by solving the 3 layers.
1st layer consists of solving the cross and the corners.
2nd layer consists of solving the edges.
3rd layer consists of solving the yellow cross and aligning the corners.
The Advanced Method which we teach is the CFOP (Cross, F2L, OLL, PLL) Method which is the most common speed cubing method of solving.
In this Section we teach how to make 1st and 2nd layer pairs to increase efficiency of solving.
Followed by solving the 3rd layer using OLLs (Orientation of the Last Layer) and PLLs (Permutation of the Last Layer).
The Advance Method can bring your average solving time to under 20 Seconds!
Additionally the coaches have a cubing experience of over 7 years and the tips and tricks which we learnt and discovered are also taught in the Advanced Section of our Course.