
Here are all of the files.
This video explains the importance of a workflow
Design monsters with a sheet covering name, species, gender, height, weight, color, texture, location, threat level, intelligence, and sketches, using dice-based tables to guide RPG or video game worldbuilding.
Explore trapezoids and cylinders to shape monster designs and understand basic humanoid figures for cover sketches. Design the villain first to spark ideas and guide your creature art.
This is all about the worksheets and how to use them
Using reference you need to see simple shapes
This is about seeing the volumes of your reference
The next level is to copy the volumes
This is about using contour lines
In this video, we will look for the creature inside of the reference.
Here's the Doug the spider video.
Here you will find the spider sculpture
A video on the stick figure.
A video on the stick figure. Show the stick figure in a "Turnaround view"
The basic humanoid mannequin.
This is a video on the "beast Variation of the humanoid. Suitable for werewolves and many other fantasy creatures.
This is the "Ogre" it can be used for any giant or oversized creatures.
In this video I explain how to use 2 heads.
In this video I will be showing how to create a creature that has four arms
In this video I'll be showing you the body type that is called the bear
In this video I will be showing the body type of a cat or feline character or creature.
In this video I'll be discussing the Dino body type. This body type is a little bit different because I like to mix things up in a lot of different dimension to your fantasy creatures.
This video will be discussing the horse. It's almost unimaginable to try do any sort of fantasy without designing some kind of horse or any horse creature.
In this video I'll be discussing the rhino/hippo body type. If you're designing something like an orc or some sort of creature a cool way to change up and add to the environment would be to add a rhino or hippo or very large headed creature.
So this body type is this going to be a basic lizard and it's good to be all-encompassing body type to get started.
This is what I call the classic Dragon. It's one of the most common Dragon body types that are used in fantasy.
In this video we're going to look at the top view of the classic Dragon body type. I'm doing a top view so that you get a better understanding of what it is that you're trying to design.
In this video will be discussing the four-legged Dragon. It's a variation on the classic Dragon body type
And this one is called the upright Dragon. There are two ways to the upright Dragon and I will be showing you both in this video.
In this video I'll be discussing how to construct a basic insect type creature.
In this video I will be discussing how to create a mantis creature. This is a very excellent body type for creating any sort of alien
This video is about creating a spider. Spiders have a great deal of variety and can be used in many different ways from horror to fantasy.
This video is all about the milestone that you've achieved right at this point in the course.
Explore many thumbnail styles for creature design, showing there is no one right approach. Practice quick, loose sketches - silhouettes, three-quarter views, color or grayscale - to rapidly generate ideas and observe their feel.
This is the design document for our ogre Wolf.
So this is going to be our alien thumbnail.
This video is all on the horror creature. I referred to it as the "summoned" creature also.
So to practice your thumbnails I've added this extra video which discusses a few of the other thumbnails that you can make on your own to further your education.
This video is a general overview and how I decided to create this creature. This is for all of you that want to create something from your mind or Yorty have an idea in mind.
In this video I revisit the thumbnails.
This video is about sketching the clothing for this character.
This video is about the different elements of the character design.
This video is all about the hands and tentacles.
In this video I do some preliminary sketches.
In this video I began the rough sketches.
This video study part two of the rough sketches.
In this video I start to prepare the image for the inking process
This video we begin the process of inking the image.
This video I show you how to apply grayscale to the finished image.
This video is about the textures on the tentacles and how to create them.
In this video I talk about "the elephant in the room". If you're designing aliens or any sort of alien creature then chances are you will run into this very famous designer.
This video I take the thumbnails that you already have and start to develop them.
This video is about part one of the head for alien creature.
This video is part two.
This video is about the redesign of the torso for our alien creature.
In this video we designed the arms for creature.
This video is about the legs of the creature.
This video is the full-body rough of our creature.
This video is going to be part two.
In this video you will be adding Greyscale
BIG update for this course !!
I have made several new videos, worksheets, a workbook and even a 3D model.
Drawing Monsters and creatures is not only fun but is vital to your story, graphic novel, manga, or game.
This course is about generating ideas, drawing, and designing creatures.
This is the course for those of you that want to learn Creature Concept Design. This is not another “watch me draw” tutorial that does not help you learn the process of creature design.
This is the course that you need if you want to learn to create monsters and creatures for videogames and comics and animation. This is not an illustration course although you will be drawing a lot.
If you are ready to learn a process and workflow for designing then you can’t afford to pass up this course.
When you are finished with this course you will not only have a solid workflow and new skills, you will have the confidence to get things done.
Rather than trying to sell you, just take a look at what the course has to offer. I’m sure you will see the time and care that was taken to create this course for you.