At the end of the course, you will be able to create any character using these techniques.
Sculpting directly in Maya.
Modeling and retopology using Maya.
UVs creation easily using Maya.
Detailing and texturing using Mudbox.
Create poligonal hair easily using ZBrush.
Convert poligonal hair to dynamic hair using Maya.
Create hair simulations in Maya.
Apply details and texture from Mudbox to Maya.
Configure a basic but good looking render in Maya.
Autodesk Maya 2018 or later installed.
Mudbox 2018 or later installed.
ZBrush 2019 or later installed.
Learn to create from scratch a complete 3D cartoon character with dynamic hair that reacts to wind, gravity and character’s movement. The topics covered in this course are modeling, sculpting, retopology, UVs, texturing, dynamic hair creation and render using Maya, Mudbox and ZBrush.
We are going to sculpt the base head form directly in Maya, afterwards we're going to retopologize tha piece to get a better animatable geometry, also we're going to model the accessories like the belt, shirt, dress pants and so on.
Once we have the basic pieces done, we are going to create the UVs almost automatically, then we are gonna take our model to Mudbox to detail it and texture it.
We are going to create the hair in ZBrush fast and esasly and convert it to dynamic hair in Maya, this way the hair will react to gravity, wind and character's movement when we animate it in the future.
Finally we are going to configure the illumination and render to present the model.
Who this course is for:
Any enthusiast, student or professional who wants to learn the complete process to create a 3D cartoon character with realistic and dynamic hair.
5 sections • 34 lectures • 6h 52m total length
Creating the basic shape of the head
Nose, ears and eyes
Defining the main head forms
Defining the face forms
Adjusting to reference
Modeling the torso, leg and arm
Combining the body
Finalizing the combining
Creating the hand and foot
Working in the head retopology
Working in the retopology of eye area
Working on the back area of the head
Finishing the retopology
Modeling the ears
Refining the ear, eyes and head
Nose and mouth refining
Merging head and body
Finalizing the merging
Adjusting vertices and general form
Working in the hands and feet
Creating the dress pants and shoes
Creating the shirt
Working on the shirt
Working on the dress pants
Finalizing the dress pants
Modeling the belt details
Finalizing belt and taking our character to Mudbox