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Design 3D & Animation Maya

Creation, texture and hair for a character in Maya

Learn the entire process to create a complete 3D cartoon character with dynamic hair
Rating: 0.0 out of 50.0 (0 ratings)
18 students
Created by Rey3D .com
Last updated 5/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • At the end of the course, you will be able to create any character using these techniques.
  • Sculpting directly in Maya.
  • Modeling and retopology using Maya.
  • UVs creation easily using Maya.
  • Detailing and texturing using Mudbox.
  • Create poligonal hair easily using ZBrush.
  • Convert poligonal hair to dynamic hair using Maya.
  • Create hair simulations in Maya.
  • Apply details and texture from Mudbox to Maya.
  • Configure a basic but good looking render in Maya.

Requirements

  • Autodesk Maya 2018 or later installed.
  • Mudbox 2018 or later installed.
  • ZBrush 2019 or later installed.

Description

Learn to create from scratch a complete 3D cartoon character with dynamic hair that reacts to wind, gravity and character’s movement. The topics covered in this course are modeling, sculpting, retopology, UVs, texturing, dynamic hair creation and render using Maya, Mudbox and ZBrush.

We are going to sculpt the base head form directly in Maya, afterwards we're going to retopologize tha piece to get a better animatable geometry, also we're going to model the accessories like the belt, shirt, dress pants and so on.

Once we have the basic pieces done, we are going to create the UVs almost automatically, then we are gonna take our model to Mudbox to detail it and texture it.

We are going to create the hair in ZBrush fast and esasly and convert it to dynamic hair in Maya, this way the hair will react to gravity, wind and character's movement when we animate it in the future.

Finally we are going to configure the illumination and render to present the model.

Who this course is for:

  • Any enthusiast, student or professional who wants to learn the complete process to create a 3D cartoon character with realistic and dynamic hair.

Course content

5 sections • 34 lectures • 6h 52m total length

  • Preview01:31
  • Preview02:59
  • Preview03:40
  • Preview07:00
  • Creating the basic shape of the head
    10:37
  • Nose, ears and eyes
    09:44
  • Defining the main head forms
    11:49
  • Defining the face forms
    11:16
  • Adjusting to reference
    04:44

  • Modeling the torso, leg and arm
    08:24
  • Combining the body
    07:10
  • Finalizing the combining
    09:59
  • Creating the hand and foot
    20:23

  • Head retopology
    11:11
  • Working in the head retopology
    11:11
  • Working in the retopology of eye area
    17:22
  • More retopology
    09:31
  • Working on the back area of the head
    08:51
  • Finishing the retopology
    14:44
  • Modeling the ears
    14:50

  • Refining the ear, eyes and head
    12:28
  • Nose and mouth refining
    11:24
  • Merging head and body
    13:38
  • Finalizing the merging
    13:22
  • Adjusting vertices and general form
    17:39
  • Working in the hands and feet
    19:41

  • Creating the dress pants and shoes
    14:35
  • Creating the shirt
    13:37
  • Working on the shirt
    16:21
  • Working on the dress pants
    22:08
  • Finalizing the dress pants
    17:35
  • Modeling the belt details
    11:49
  • Finalizing belt and taking our character to Mudbox
    17:11
  • Fixing some exporting problems
    14:01

Instructor

Rey3D .com
Professional instructor of 3D and VFX certified by Autodesk
Rey3D .com
  • 4.2 Instructor Rating
  • 168 Reviews
  • 1,050 Students
  • 6 Courses

Rey3D - Teaching you what you really need about 3D and VFX.

Learn to create and animate 3D characters, video games, fantastics environments, rigging and VFX.

All our courses are in video, step by step, online access and downloadable, lifetime access and doubts support directly by instructor.

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