
Explore metahumans in Unreal Engine as customizable, photorealistic characters you can animate. Understand facial scans, setup requirements, and the Unreal Engine 5.3 workflow with a lighting-optimized metahumans project.
Explore the metahuman creator web interface (version 5.3) to create and manage metahumans, import and export MDM files, edit face, hair, and body, adjust environment and rendering, and blend characters.
Blend and sculpt a metahuman appearance by selecting from three silhouettes, applying preset traits, and morphing facial features like eyes toward targeted styles.
Master sculpting in Metahuman for Unreal Engine with precision point editing, symmetry controls, and options to copy, average, or restore symmetry while shaping the nose and cheekbones.
Activate symmetry in the move tool to adjust facial topology and morphology across regions like the eyes, using multi-point edits for deeper changes before tackling hair and textures in metahuman.
Adjust base color and melanin, then sculpt texture and normal maps to alter surface depth. Refine freckles, tone variation, saturation, roughness, and lightness to achieve realistic facial features.
Explore how to customize a character's eyes in Metahuman in Unreal Engine, selecting colors for the iris and sclera, adjusting masks, gradients, and aspect details for one or both eyes.
Explore customizable teeth in Metahuman facial capture: adjust jaw placement, file teeth, tweak wear and gums, apply random variation, color teeth and gums, add plaque, and fine-tune each tooth.
Apply makeup to the character's features, adjusting foundation, skin tone, roughness, glossiness, and finish, then explore eye and lip options to tint and review textures, normal maps, and head sculpting.
Discover how Metahuman hair uses lods, groom physics, and hair cards to balance detail and performance, while adjusting base color, dye, roughness, graying, and highlights.
Explore eyebrow options, select a tidier look, and adjust eyebrow details as hair tone changes, while limited hair quantity restricts further fantasy customization.
Choose the type of eyelashes to match the desired length and shape. Then adjust the color and roughness to control shine.
Explore customization of facial hair in metahuman, adjusting moustache, beard, eyebrows, and eyelashes options and applying color with hue, saturation, and value to achieve the desired effects.
Use the same body measurements for all metahuman characters to ensure animation compatibility and avoid bone deformation, and note the texture remains unchanged when changing height or body type.
Learn upper body clothing workflows for Metahuman in Unreal Engine: import with body topology, apply fabrics, patterns, and colors, and customize logos via RGB values.
Select the pants and adjust the primary color and secondary tone to customize the lower part of the outfit. Import the result into Unreal to fit the character design aesthetic.
Explore the footwear customization in the Metahuman Creator by selecting available shoes. Prepare for the Unreal Engine import to inspect components, such as hair grooming and mesh construction.
Set up a Metahuman project in Unreal Engine by installing the Metahuman plugin, creating a persistent level, and adding sublevels for various lighting setups to switch between them.
Activate the metahuman plugin, enable live link and live link control rig, and ensure Apple ARKit and Apple ARKit face support are installed and active for facial animation.
Navigate quixel bridge to access and manage metahumans, log in, save favorites, and copy asset IDs. Download in high quality, beware hair LOD limits, and consider master material tweaks.
Explore metahuman bp and commons in Unreal Engine, including shared skeletons, textures, and per-character folders, plus binding hair, clothing variants, and level presets for cinematic lighting.
Import a photogrammetry mesh with texture, create a metahuman identity in Unreal Engine, and use front and 3/4 views with auto tracking to align points and generate a textured metahuman.
Learn to set up metahuman facial capture in Unreal Engine using Metahuman Animator and Live Link Face, including capture sources, front and A34 views, calibration, and project caching optimizations.
Access the capture manager to import and manage captures for metahuman creation, organize recordings, and import all data to sequencer for mesh to metahuman workflows.
Import and open capture data to view all footage and metadata, including device configurations. Prepare for metahuman creation from the video by linking capture footage for later steps.
Create a metahuman from captured footage by setting a neutral pose, choosing front and two additional angles, aligning frames in Metahuman Identity, then process and rig for Metahuman Creator.
Navigate the capture manager to import multiple recordings and build a metahuman from mesh identity, organize audio, frames, and lens data, and save progress with import all.
Connect a metahuman to live link and record facial animation from an iPhone 12 or newer, using the Lively Face app and configuring IP, port, and device name in settings.
Use Take Recorder to capture facial performances for metahuman characters in Unreal Engine, enabling streamlined facial capture and character creation workflows.
Welcome to the exciting Metahuman course, where we'll explore in detail the creation from scratch of a Metahuman and the various facial capture systems available. We won't just stick to understanding the basics; we'll delve deep into every aspect of the process, from initial capture to implementation in Unreal Engine 5.
Throughout this training, you'll dive into the world of digital character development. We'll start from the fundamentals, learning to use key tools like Metahuman Creator, Mesh to Metahuman, and Metahuman Animator. We'll guide you through each step of the creation process, from initial conceptualization to practical implementation.
One of the most exciting aspects of this course is the focus on facial capture, where we'll explore the various technologies and techniques available to achieve stunning results. From the most basic to the most advanced systems, we'll equip you with the skills needed to perform effective and realistic facial captures.
But we won't stop there. Once we've mastered creation and facial capture, we'll take the next crucial step: turning our facial scans into fully functional Metahumans. With expert use of tools like Livelink Face, you'll learn to transform your scans into dynamic and expressive digital characters, ready to be implemented into your Unreal Engine 5 projects.
This course is based on the principle of hands-on learning. We firmly believe that the best way to learn is by doing, so we'll provide you with ample opportunities to practice your skills and experiment with different techniques and tools. Through practical exercises and challenging projects, you'll become a master in the creation and animation of Metahumans.
Get ready to embark on an exciting journey into the future of digital character creation. Join us and discover the power of turning your ideas into reality with Metahuman!